Here are 94 books that 334 fans have personally recommended if you like
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I’ve worked in many places worldwide, including Native (Amerindian) communities, West Africa, and Jamaica. Each of these experiences has enriched my life and exposed me to the fact that our society is only one of many and, similarly, that all do not share our understanding of reality. Whether visiting Adongo, a Ghanaian shaman who lived on the Burkina Faso border, and watching him go into a trance and describe my spirit, or being in the sweltering dark of a sweat lodge transported by the chanting to another place, to merging with an ancient oak tree, I have been touched by magic. It’s out there.
Welcome to a world where the inhabitants are androgynous, able to manifest both male and female genitalia. A world where you can be both a mother and a father of your children, where gender roles and expectations make no sense. I was absolutely astounded by this book when I read it many years ago. In a beautifully told sci-fi tale of political intrigue and adventure, I found myself constantly confronted by my limitations in terms of gender equity.
For what LeGuin called her “social science fiction” and “thought experiments,” LeGuin created worlds—canvases really—where human foibles, conflicts, values, and ideas could be played out to their logical conclusion. This is one of her best.
LeGuin writes, “All science fiction is a metaphor,” and that is certainly the case with her books. Brilliant metaphors that shine light not so much on other worlds but on our own. I taught TLHOD in high…
50TH ANNIVERSARY EDITION-WITH A NEW INTRODUCTION BY DAVID MITCHELL AND A NEW AFTERWORD BY CHARLIE JANE ANDERS
Ursula K. Le Guin's groundbreaking work of science fiction-winner of the Hugo and Nebula Awards.
A lone human ambassador is sent to the icebound planet of Winter, a world without sexual prejudice, where the inhabitants' gender is fluid. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the strange, intriguing culture he encounters...
Embracing the aspects of psychology, society, and human emotion on an…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
Jo Walton is a wonderfully humanistic storyteller with a deep knowledge of history and art who excels at creating alternate societies, and I was fascinated to see her work on a deliberately smaller, more intimate scale in this novel. The text is made up of the diary entries of Morgana, a precocious teenager who is a voracious science fiction and fantasy reader, as is Jason Velez in my novel. Though published in 2011, the book begins at the end of the 70s and perfectly captures the period.
Among Others excels at character development. It feels like a literary mainstream novel about a young person–imagine, say, the best of Judy Blume–smartly mixed in with glimpses of the fantastic. It wears its love for 70s science fiction on its sleeve and won the Hugo and Nebula awards.
Winner of the 2011 Nebula Award for Best Novel Winner of the 2012 Hugo Award for Best Novel
Startling, unusual, and yet irresistably readable, Jo Walton's Among Others is at once the compelling story of a young woman struggling to escape a troubled childhood, a brilliant diary of first encounters with the great novels of modern fantasy and SF, and a spellbinding tale of escape from ancient enchantment.
Raised by a half-mad mother who dabbled in magic, Morwenna Phelps found refuge in two worlds. As a child growing up in Wales, she played among the spirits who made their homes…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
When I discovered this book as a teenager, it exploded my understanding of what science fiction could do. After revisiting it recently, I found its absurdism, dark humor, and satire to be as fresh, funny, biting, and original as ever.
Voice is probably the most distinctive literary characteristic of Malzberg’s vast short fiction output, of which this collection contains a number of 70s gems. This work showcases some of Malzberg’s obsessive interests, like alienated astronauts, hallucinating patients, assassinations, and the deconstruction of genre tropes. Malzberg’s commentary on science fiction and fandom–the recursive strand in his work–links it directly to my novel, which mentions his work explicitly.
The stories in this collection are short but savage, genius, offensive, and maniacal. You’ve been warned!
Introduction (Out from Ganymede) (1974) essay Out from Ganymede (1972) short story November 22, 1963 (1974) short story Still-Life (1972) short story by K.M. O'Donnell The Conquest of Mars (1972) short story Some Notes Toward a Useable Past (1972) short story Linkage (1973) short story The Union Forever (1973) short story The Yearbook (aka Yearbook) (1971) short story Inter Alia (1972) short story Allowances (1972) short story The Helmet (1973) short story Breaking In (1972) short story Pater Familias (1972) short story with Kris Neville Causation (1971) short story A Short Religious Novel (1972) short story Report of the Defense…
I grew up in Spain, the U.S., and Germany, but no matter where we lived I always felt at home with a book in my hands. From a young age, I was drawn to stories with otherworldly content or told in dazzling ways. My curiosity about the workings of nature led me to a degree in Theoretical Physics, and later, I studied the history of science fiction and the craft of storytelling. Science fiction from the 60s and 70s, setting out to push the boundaries of the possible, hit me at exactly the right time in my development as a reader and changed me forever.
As a teen in the 90s, I bought a lot of used science fiction paperbacks from the 70s; I loved this tribute to that era’s key artists and their signature styles. I found this book to be much more than a pretty exercise in nostalgia, however, weaving in smart historical commentary and creating an interesting context for works through subject-related groupings like “Life in the Future(s)” and “Cryptozoology and the Paranormal.”
By chronicling the science fiction art of the time during which Jason Velez in Equimedian is active in fandom and builds his collection, this thorough, gorgeous survey doubles as a kind of extended universe artifact for my novel! It’s a beautiful resource that includes full-page reproductions of stunning covers (including some by authors on this list, like Malzberg), and I find that it inspires me to continue exploring the strange byways of 70s science fiction.
A visual history of the spaceships, alien landscapes, cryptozoology, and imagined industrial machinery of 1970s paperback sci-fi artIn the 1970s, mass-produced, cheaply printed science fiction novels were thriving. The paper was rough, the titles outrageous, and the cover art astounding. Over the course of the decade, a stable of talented painters, comic book artists, and designers produced thousands of the most eye-catching book covers to ever grace bookstore shelves (or spinner racks). Curiously, the pieces commissioned for these covers often had very little to do with the contents of the books they were selling, but by leaning heavily on psychedelic…
I’ve always been interested in the interface of biology and the mind, and between the mind and usually invisible worlds. Both Philip K Dick and the medieval Jewish philosophers labor mightily to unpack and communicate realms of the imagination residing in science fiction as well as Hebrew Bible prophecy. Likewise, the influx of Eastern religious practices and beliefs have pointed to areas of consciousness previously unknown to the West.
“The Three Stigmata of Palmer Eldridge” is the most horrifying and terrifying novel I’ve ever read. A terran psychedelic drug begins being supplanted by one from another star system. The latter compound never lets you come down—just when you think you have, you start tripping again. And so on…
Known in his lifetime primarily to readers of science fiction, Philip K. Dick is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem’s words, “wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him.”
This Library of America volume brings together four of Dick’s most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is…
As a writer from Aotearoa New Zealand, I’ve always been interested in social justice and human rights, and my own writing explores such issues, including who holds the power and who exerts the control. By writing about real-world issues in a speculative future, it allows us to peel back the layers of conditioning and look at ourselves and our actions through the eyes of an outsider – which forces us to examine our best and worst human traits. I love the way speculative fiction can do this, and I love that it challenges us to do better.
When Tegan dies, she wakes up a hundred years later, locked in a government facility with no idea what happened. As she tries to make sense of this future world, it starts to feel as if something is very wrong. Should she keep her head down and just live out her life, or should she fight to make the future better for all? An excellent story from a world-class writer. “Accessible, thoughtful and compelling — science fiction done right.” – Kirkus Reviews
My name is Tegan Oglietti, and on the last day of my first lifetime, I was so, so happy.
Sixteen-year-old Tegan is just like every other girl living in 2027--she's happiest when playing the guitar, she's falling in love for the first time, and she's joining her friends to protest the wrongs of the world: environmental collapse, social discrimination, and political injustice.
But on what should have been the best day of Tegan's life, she dies--and wakes up a hundred years in the future, locked in a government facility with no idea what happened.
I’m a sociologist who has just written a book about the ways that we engage with death and dying online, and before that I wrote a book about media coverage of disasters. Macabre subjects have always fascinated me, I guess, not because they are macabre but because they reveal a great deal about the ways we live and our sense of the value of life itself.
This book is a really fun investigation by a brilliant journalist who leads readers through a thorough yet skeptical look at the Silicon Valley-based movement known as “radical life extension” or “transhumanism.”
From hobbyists, to hackers, to scientists, to venture capitalists, a broad contingent of people in and around the “tech” space are convinced today that techno-scientific advancement will eventually allow humanity—or at least a certain small cadre of the wealthiest and savviest humans—to live forever.
There are heavy ideas here, and the book will give you a lot to think about, but it manages to be a breezy read despite the often troubling subject matter.
“This gonzo-journalistic exploration of the Silicon Valley techno-utopians’ pursuit of escaping mortality is a breezy romp full of colorful characters.” —New York Times Book Review
Transhumanism is a movement pushing the limits of our biology—of our senses, intelligence, and lifespans—with technology. Its supporters have reached a critical mass and now include some of the biggest names in Silicon Valley and beyond, among them Peter Thiel, Elon Musk, and Ray Kurzweil.
In this provocative and eye-opening account, journalist Mark O’Connell explores the staggering (and terrifying) possibilities that present themselves when you think of your body as an outmoded device. He visits…
I grew up in a small Welsh town and I read to escape into other worlds. My love of myth and legend began when I came across a book of Greek myth in the library. I fell in love with the great voyages, the larger-than-life characters, the snake-haired monsters, and flying horses. I’ve been collecting legends ever since. I studied comparative literature at university, which included epic tales from all over the world and I was struck by how the same motifs come up again and again – quests, battles, magic. I love any story that takes you out of your everyday surroundings and into adventure.
This book combines time travel, computer games, and some very thorny puzzles as a group of friends are trapped in a virtual reality game from the future. This isn’t just a simple ‘solve the puzzles to get home’ story, though: there’s something darker going on behind the scenes and as more and more was revealed, I found myself dying to know what was happening. The story is fast-paced, great fun, and different from anything I’d read before.
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Jumanji meets Ready Player One in this fast-paced adventure featuring…
I grew up reading the Hardy Boys, then Sherlock Holmes, then Hammett and Chandler. I’ve always been fascinated by mysteries and the process of solving them. This led me to create my own interactive murder mysteries, then a career designing and writing videogames. Two of the games, featuring a 1940’s-style P.I. living in the post-apocalyptic 2040s, won “Adventure Game of the Year” awards, and spawned a series of four (so far) novels. The stories, which combine light sci-fi with detective noir and a lot of humor, have been influenced by many different movies, tv shows, and books, including the five in this list. I hope you enjoy them!
Cyberpunk Noir isn’t everyone’s cup of tea (sorry), and this story is dark and downbeat, with two female protagonists who aren’t especially sympathetic, so readers tend to love this book or hate it. For me, the kinetic writing style, crackling dialogue, and richly-detailed descriptions of cyberspace—as well as the fresh take on the “locked-room murder” (a virtual reality parlor in this case)—makes it a highly-recommended read.
To find what they seek, Konstantin, a hardened cop investigating a series of grisly murders, and Yuki, a woman searching for her missing lover, must delve deep into the dark world of cyberspace, an artificial world where the lines between virtual and real have become blurred. Reprint. LJ.
My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!
Awaken Online: Catharsis was actually the very first LitRPG/GameLit book I ever read, and from the opening chapters, I was hooked.
It follows the story of Jason, a player in the VRMMO Awaken Online who becomes a powerful necromancer and is positioned as the game’s villain. I think what drew me in the most was how Jason explored his various abilities, always seeking new ways he might be able to modify or use them to his advantage.
He’s also not afraid to push back against what seems to be the established order within the system, utilizing his powers in a variety of awesome and surprising ways. I definitely drew inspiration from how the magic is described here for my own story, even though my story features less overt game elements.
Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that’s so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn’t expect. In this game, he isn’t the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel…