Virtual Reality Usability Design

By David Gerhard, Wil J. Norton,

Book cover of Virtual Reality Usability Design

Book description

1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use
them and how to tailor them for specific use cases;
2. Includes case studies detailing the practical application of interaction theory discussed in each chapter;
3. Presents tables of guidelines for…

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Why read it?

1 author picked Virtual Reality Usability Design as one of their favorite books. Why do they recommend it?

There are a whole host of books about UX methods, but in our world of ever-advancing technology, there are few books that are really up to date with how to practice UX when the medium is no longer one-dimensional or even a physical product.

As AR and VR experiences are becoming more and more normal, I’ve appreciated being able to read a book that really captures the most recent evolution of UX methods towards a new virtual world of possibilities. 

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