Who am I?
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
Ramsey's book list on virtual reality games
Discover why each book is one of Ramsey's favorite books.
Why did Ramsey love this book?
This one doesn’t involve a game in the traditional sense but indulge me for a moment. Imagine an online world of subterfuge and countermoves where the stakes are the revelation of your true identity and the loss of your freedom. It's a world where digital avatars mask influential hackers determined to bring down real-world institutions, and the manipulative games they play against each other aren’t for points or pride, but power. This is the world of True Names, arguably the first book to lay the foundations of cyberspace fiction. This short 1981 novella is like an ancient artifact reflecting the beginnings of a major shift in civilization. Although some of the tech references are so dated many readers won't even recognize them, a lot of the concepts were far ahead of their time.
1 author picked True Names as one of their favorite books, and they share why you should read it.
A study of True Names, Vernor Vinge's critically acclaimed novella that invented the concept of cyberspace, features that complete text of the novella, as well as articles by Richard Stallman, John Markoff, Hans Moravec, Patricia Maes, Timothy May, and other cyberspace pioneers. Original.