The most recommended video game books

Who picked these books? Meet our 89 experts.

89 authors created a book list connected to video games, and here are their favorite video game books.
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Book cover of On a Magical Do-Nothing Day

Danica Novgorodoff Author Of Alexander von Humboldt: Explorer, Naturalist & Environmental Pioneer

From my list on playing in nature.

Why am I passionate about this?

When I was growing up, my favorite books were about kids getting lost in the wilderness. Now, as an artist and writer, I love to create stories about people’s connection to land and the plants and animals that inhabit natural spaces. The inspiration for my picture book biography, Alexander von Humboldt: Explorer, Naturalist & Environmental Pioneer, came after hiking many of the volcanoes that Humboldt had climbed some 200 years earlier in South America. Besides hiking, I occupy myself with drawing and watercolor painting, climate activism, and looking at bugs and rocks with my daughters. I’ve published four graphic novels, two picture books, and a cookbook about rice.

Danica's book list on playing in nature

Danica Novgorodoff Why did Danica love this book?

Besides the fact that the illustrations in On a Magical Do-Nothing Day are gorgeous, I love this story of a child turning a boring, lonely, rainy day into a magical (dare I say spiritual?) adventure—an encounter with “a world full of treasures that I could feel!”

I’ve often found that a life-changing experience of beauty comes after some difficulty or personal challenge, and this kid discovers—after being ignored by their parents, losing their favorite video game in a stream, and being drenched by cold rain—a breathtaking world that seems “brand-new, as if it had been created right in front of me.” 

By Beatrice Alemagna,

Why should I read it?

7 authors picked On a Magical Do-Nothing Day as one of their favorite books, and they share why you should read it. This book is for kids age 4, 5, 6, and 7.

What is this book about?

A compelling, magical picture book with whimsical, stunning art and heartfelt, charming text, from award-winning illustrator Beatrice Alemagna. "Hands down, Beatrice Alemagna is my favorite contemporary illustrator," said the Caldecott Honor-winning illustrator of Last Stop on Market Street, Christian Robinson. All I want to do on a rainy day like today is play my game. My mom says it's a waste of time, but without my game, nothing is fun! On the other hand, maybe I'm wrong about that...While reading On a Magical Do-Nothing Day, one gets the sense that the illustrator became lost in her drawings, and as a…


Book cover of Atari Age: The Emergence of Video Games in America

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.  

By Michael Z. Newman,

Why should I read it?

1 author picked Atari Age as one of their favorite books, and they share why you should read it.

What is this book about?

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…


Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This book is an exploration of “geek culture” including Dungeons and Dragons but also other aspects of fandom like live-action-role-playing (LARPing), and Harry Potter fandom. 

This is not a theoretically weighty book, but the author did substantial field work trying to explore and understand these subcultures. The throughline of the book concerns the human fascination with imaginary realms and the cultural forms people will invent to connect with these realms and bring them to life. As a religious studies scholar, I see this longing for other worlds as a “religious” impulse.

By Ethan Gilsdorf,

Why should I read it?

1 author picked Fantasy Freaks and Gaming Geeks as one of their favorite books, and they share why you should read it.

What is this book about?

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds-from Boston to New Zealand, and Planet Earth to the realm of Aggramar. "For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." -Wired.com "Gandalf's got nothing on Ethan Gilsdorf, except for maybe the…


Book cover of The Journal of the Institute for Hacks, Tomfoolery & Pranks at MIT

Jeremy N. Smith Author Of Breaking and Entering: The Extraordinary Story of a Hacker Called Alien

From my list on hackers and hacking.

Why am I passionate about this?

Jeremy N. Smith is the author of three acclaimed narrative non-fiction books, including Breaking and Entering, about a female hacker called “Alien” and the birth of our information insecurity age. He has written for The Atlantic, Discover, Slate, and the New York Times, among other outlets, and he and his work have been featured by CNN, NPR, NBC Nightly News, The Today Show, and Wired. He hosts The Hacker Next Door podcast and lives in Missoula, Montana.

Jeremy's book list on hackers and hacking

Jeremy N. Smith Why did Jeremy love this book?

The Journal of IHTFP (look up that acronym!) is a delightful introduction to the original hacking scene at MIT, where hacks were elaborate, extremely clever student pranks—handing out colored cards at a Harvard-Yale football game to spell MIT rather than BEAT YALE when raised by eleven hundred Harvard fans, for example, or sneaking a power supply, multi-piece wooden frame, and the outer metal parts of a Chevrolet Cavalier atop the school’s Great Dome, so it appeared that the building was mounted by a real police cruiser, complete with flashing lights and boxes of Dunkin’ Donuts. The oversized book includes numerous photographs. Now out of print, it has been replaced by Nightwork by T. F. Peterson, which includes more recent hacks.

Book cover of Game Over: How Nintendo Conquered The World

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why did Harold love this book?

Sheff's 1994 story is still the most incisive narrative history of Nintendo. It's full of all the ups and downs you expect in a process-oriented tome. But it also has soul, delivered by the wonder-filled mind of Shigeru Miyamoto, the creator of the Mario and the Legend Of Zelda series. Today, no journalist could ever get inside Nintendo, which is as closed off to its inner workings as Apple is. But Sheff got inside, way inside, and every reader is the better for it.

By David Sheff,

Why should I read it?

1 author picked Game Over as one of their favorite books, and they share why you should read it.

What is this book about?

With annual sales of $4.7 billion in the US alone, Nintendo dominates the worldwide market for video games and Mario, the company mascot, has become more familiar to children than Mickey Mouse. Far more profitable than IBM, Apple or Microsoft, Nintendo has become - in less than a decade - one of the most successful high technology companies in the world. This book looks at the policies and practices of Nintendo and its future in computer technology.


Book cover of Freeway Fighter

Jason Jowett Author Of Alchemy Series Compendium

From my list on inspiring sci-fi that reforges your worldview.

Why am I passionate about this?

As an avid explorer having thrice traveled around the world, living and working in over 40 countries, my inspirations as so originally science fiction have found grounding. I looked to level my imagination in the real world and filtered out the impossible from the unnecessary on a path to utopia. Sharing our ideas, exposing misgivings too, all contribute to a shared realization of human potential. This is much of the reason for who I am as a founder of business platforms I designed to achieve things that I envisage as helpful, necessary, and constructive contributions to our world. Those software endeavours underway in 2022, and a longtime coming still, are Horoscorpio and De Democracy.

Jason's book list on inspiring sci-fi that reforges your worldview

Jason Jowett Why did Jason love this book?

Ever wondered if you'd survive in the Mad Max universe? Here's the assurance you can, well maybe if you've loaded die. Choose your own adventure has been a staple literary source of my youth and Ian Livingstone and Steve Jackson are both united champions of the genre. Freeway Fighter is one of their few which lends more to science than fantasy, and is thoroughly invigorating. For mind-bending characterization, here you've got the original immersion you need in self-discovery.

By Andi Ewington, Simon Coleby (illustrator),

Why should I read it?

1 author picked Freeway Fighter as one of their favorite books, and they share why you should read it.

What is this book about?

The smash-hit Fighting Fantasy gamebook comes to comics for the very first time, in a brand-new story of post-apocalyptic racing and survival against all odds! Bella De La Rosa was heir to a great I-400 racing tradition before the virus hit, before most of humanity was wiped out, and civilization fell. Eighteen months after the collapse of society, she and her blue and red Interceptor prowl the remnants of what once was America, eking out a life among the ruins, trying to evade vicious car gangs like the Doom Dogs, and find enough gas, food, and water to survive. But…


Book cover of Play Like a Feminist.

Kat Schrier Author Of We the Gamers: How Games Teach Ethics and Civics

From my list on why games might save humanity.

Why am I passionate about this?

I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could make games until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.

Kat's book list on why games might save humanity

Kat Schrier Why did Kat love this book?

If we want a better world, we have to be able to enact change. Play Like a Feminist is about feminism, equality, and games. But it’s also really about how we make change, how we rise up, and how we lift others up. Games can help to reveal not only the problems, but how we can protest those problems and make solutions. It shows us that play itself can be a form of protest.

By Shira Chess,

Why should I read it?

1 author picked Play Like a Feminist. as one of their favorite books, and they share why you should read it.

What is this book about?

An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives.

"You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender…


Book cover of Thraxas Under Siege

Andrew Claydon Author Of The Simple Delivery

From my list on fantasy and sci-fi to make you laugh.

Why am I passionate about this?

For me the best fantasy and sci-fi is made up of many themes. Take one of my favorite fantasy movies, Willow. It has heart and comedy but also drama, action, and high stakes. This is something that I want from my writing. I want the reader to laugh, and a few paragraphs later be gasping as the main character faces mortal peril. With the very best books, you get taken on a roller coaster of emotional responses. As a UK fantasy author, my goal is to make sure that you put my books down only when you absolutely have to, which includes falling asleep holding them because you’ve stayed up too late reading.

Andrew's book list on fantasy and sci-fi to make you laugh

Andrew Claydon Why did Andrew love this book?

I picked up this book when I was much younger. Until this point all the fantasy I read had been serious and gritty. This book showed me that fantasy could be amusing too, but still have high stakes. It follows the ongoing story of Thraxas, a down-on-his-luck and disreputable private investigator with some magical skill whose city is now besieged by orcs. He has to try and survive the siege, which mainly comprises of finding some decent food and drink, whilst searching for an artifact that could change the outcome of the war.

A fun read with some quirky characters and an engaging story.

By Martin Scott,

Why should I read it?

1 author picked Thraxas Under Siege as one of their favorite books, and they share why you should read it.

What is this book about?

In the enchanted city of Turai, the overweight, beer-guzzling private eye Thraxas is probably your only hope. And this time, the entire city is in trouble, besieged by an army of rampaging Orcs. Now a ship has managed to slip past the Orcs to make port, and it was carrying a talisman which could save the city. Unfortunately, it and the ship's captain have vanished without a trace. And if Thraxas can't recover it before it falls into the wrong hands, Turai will be doomed. Which could seriously interfere with the big card game that Thraxas had been looking forward…


Book cover of The Butcher's Masquerade

Lydia Sherrer Author Of Beginnings

From Lydia's 3 favorite reads in 2023.

Why am I passionate about this?

Author USA Today bestseller Creator of worlds Boy mom Small business owner Tea and chocolate addict

Lydia's 3 favorite reads in 2023

Lydia Sherrer Why did Lydia love this book?

This LitRPG series by Matt Dinniman is not my usual fare. It is far more adult (not sex, but lots of gore and language) and has higher stakes than I usually read, so readers should be aware that it is an adult series and not appropriate for young adults.

But it is SOOOOO freaking good. I’m usually not gripped by LitRPG stories because the world they are fighting in is fake (virtual, only exists in make-believe, etc.). But this story turns it on its head because the entire Earth becomes a massive role-playing arena. It is sort of Hunger Games meets Ready Player One meets Hitchhiker’s Guide to the Galaxy.

 It is ridiculous and gripping and funny. There are cheers and tears. And in the end, they are all fighting to take back Earth. It is very well-plotted, well-paced, and just a good time.

Book cover of Iron Prince

Chris Tullbane Author Of See These Bones

From my list on starters in progression fantasy.

Why am I passionate about this?

As an author, I’m fascinated with the fictional quest for power and the challenges and changes that journey both entails and provokes. Progression fantasy, beyond all the numbers and formalized rankings, is about the character first… not just people growing stronger, but how that growth impacts them on a fundamental level. It's something central to my own fiction, and as I’ve explored the progression fantasy genre, I’ve loved seeing the different ways other authors tackle that same idea. The worlds, people, and magic systems vary wildly between different series in the genre, but that central conflict’s impact on those engaged in it remains uniquely compelling.

Chris' book list on starters in progression fantasy

Chris Tullbane Why did Chris love this book?

Iron Prince is unique in this list (and among most progression fantasy books) in that it takes place in the distant future, on one of many planets in a galaxy at war.

Instead of mystical cores or game or system-imposed leveling constructs, individuals are given CADs (combat assistance devices) that largely do the same thing. 

What I love about the book is that the main character, Rei, is the ultimate underdog. He’s done everything he could to achieve success despite his shortcomings, only to get crushed by peers and a governing system that abhors weakness.

His determination to push on is one of my favorite traits in characters, and ensures that we, the audience, remain engaged, even as he learns to leverage his unique gifts. Smart and never boring, I can’t wait for the sequel!

By Bryce O'Connor, Luke Chmilenko,

Why should I read it?

3 authors picked Iron Prince as one of their favorite books, and they share why you should read it.

What is this book about?

Reidon Ward will become a god. He doesn't know it yet, of course. Reidon was born weak, sickly and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him.His perseverance has not gone unnoticed, however, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly. Granted a CAD—a Combat Assistance Device—with awful specs but an infinite potential for growth, Reidon finds himself at the bottom of his class at the…


Book cover of On a Magical Do-Nothing Day
Book cover of Atari Age: The Emergence of Video Games in America
Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

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