Love Game Over? Readers share 73 books like Game Over...

By David Sheff ,

Here are 73 books that Game Over fans have personally recommended if you like Game Over. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

When you buy books, we may earn a commission that helps keep our lights on (or join the rebellion as a member).

Book cover of The Ultimate History of Video Games, Vol. 1

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why Harold loves this book

Steve's sprawlingly wonderful book is not only an essential (and the first) oral history of video games' early years. The author takes you inside the minds of the (mainly) white men who pioneered a form of entertainment media that's now bigger than all forms of popular art combined. Just as it makes you think of the brilliance of these slick hucksters and brainy engineers who created a new form of culture, it makes you think that games would have benefitted greatly from more diversity back then - and now.

By Steven L. Kent ,

Why should I read it?

1 author picked The Ultimate History of Video Games, Vol. 1 as one of their favorite books, and they share why you should read it.

What is this book about?

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and…


If you love Game Over...

Ad

Book cover of The Beatles and the 1960s: Reception, Revolution, and Social Change

The Beatles and the 1960s by Kenneth L. Campbell,

The Beatles are widely regarded as the foremost and most influential music band in history and their career has been the subject of many biographies. Yet the band's historical significance has not received sustained academic treatment to date. In The Beatles and the 1960s, Kenneth L. Campbell uses The…

Book cover of Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why Harold loves this book

This under-appreciated book by two professors revolves around theories of play, why we play games, how we play them, and what it all means to the world. As they look at everything from Meow Wolf's exhibitions to Monopoly to Myst to Portal, they see that as beauty was to art, fun is to play and games. The work begins as they quote Gombrich, who says "The idea of fun is even more unpopular among us than the notion of beauty." Each of these chapters, as they roll together as one, magically juggle the varied theories of games as art and games as purely play.

By David Thomas , John Sharp ,

Why should I read it?

1 author picked Fun, Taste, & Games as one of their favorite books, and they share why you should read it.

What is this book about?

Reclaiming fun as a meaningful concept for understanding games and play.

“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.

Sharp…


Book cover of The Game Believes in You: How Digital Play Can Make Our Kids Smarter

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why Harold loves this book

Of the small subgenre books that deal with the way games aid education, Toppo's shows how games can make a difference in the way students learn by looking at first at a Washington, D.C. school's success with improving math scores through game playing. From there, he visits professors and visionaries, all of whom have helped kids learn through games. One thing becomes clear: if there were a games class in every school, especially in underserved communities, student grades would go up.

By Greg Toppo ,

Why should I read it?

1 author picked The Game Believes in You as one of their favorite books, and they share why you should read it.

What is this book about?

What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. From Greg Toppo, USA Today's national K-12 education and demographics reporter, The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:

*A game designer at the University of Southern California leading a…


If you love David Sheff...

Ad

Book cover of Eclipse Chasers

Eclipse Chasers by Nick Lomb,

Forthcoming eclipses coming up in Australia include that of 22 July 2028, which will cross Australia from the Northern Territory to Sydney, home of the internationally famous sights of the Harbour Bridge and the Opera House. Eclipse Chasers will act as a guidebook for both locals and international visitors, giving…

Book cover of Playstation Anthology

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why Harold loves this book

No one's written the perfect history of the PlayStation. But this illustration-rife, Kickstarted book for fans details the secrets of Sony's history with consoles, including rare photos of collectibles and decent interviews of 26 of the key developers, like PaRappa The Rapper co-creator Rodney Alan Greenblatt and Crash Bandicoot co-creator Jason Rubin. Yes, they could have included interviews with key U.S execs like Andrew House and Mark Cerny. Still, it works. Dimension-wise, the book's not large enough to be a coffee table book. But that's what it feels like, and an indispensable one at that.

By Mathieu Manent ,

Why should I read it?

1 author picked Playstation Anthology as one of their favorite books, and they share why you should read it.

What is this book about?

To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. Throughout the 26 interviews, important figures of the period recount their experiences with unabashed honesty, painting a detailed picture of the great venture led by Ken Kutaragi. Much like the Nintendo 64 Anthology, the PlayStation Anthology is unique in both form and content. To fully appreciate the scale of the PlayStation phenomenon, you first have to…


Book cover of How to Do Things with Videogames

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why Caleb loves this book

Despite the implications of the title, this book is not a how-to book about repurposing Nintendo game cartridges as drink coasters. It’s even better than that (and this is coming from someone who actually does use old, non-functioning game cartridges as drink coasters). 

How to Do Things with Videogames is a plea to non-gaming industries to embrace video games as tools to advance their own products and services. While video game mechanics and visuals have certainly matured since their introduction in the 1970s—and that is all quite interesting—Ian Bogost’s book isn’t interested in how humans have advanced video games but instead in how video games could advance humans.

I’ll give a specific example that has stuck with me since my first read of this book. Humans are great with spatial awareness. Video games have an amazing ability to leverage this capability for fun. But why not leverage this capability to…

By Ian Bogost ,

Why should I read it?

1 author picked How to Do Things with Videogames as one of their favorite books, and they share why you should read it.

What is this book about?

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such…


Book cover of The Official Nintendo Player's Guide NES 1987

Doug Walsh Author Of The Walkthrough: Insider Tales from a Life in Strategy Guides

From my list on the video game industry.

Why am I passionate about this?

Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.

Doug's book list on the video game industry

Doug Walsh Why Doug loves this book

Arguably, the very first strategy guide for the North American market. This compendium covered 90 titles for the N.E.S., including maps and mini-guides for 30 of the most popular games. As a twelve-year-old boy, this book was one of my prized possessions … and continues to be a source of fond memories and inspiration.

By Nintendo ,

Why should I read it?

1 author picked The Official Nintendo Player's Guide NES 1987 as one of their favorite books, and they share why you should read it.

What is this book about?

The Sunday Times top 10 bestseller

With a foreword by HRH The Prince of Wales.

'A stunningly moving book about the power of hope and love to overcome the very worst of mankind' - Piers Morgan

When Holocaust survivor Lily Ebert was liberated in 1945, a Jewish-American soldier gave her a banknote on which he'd written 'Good luck and happiness'. And when her great-grandson, Dov, decided to use social media to track down the family of the GI, 96-year-old Lily found herself making headlines round the world. Lily had promised herself that if she survived Auschwitz she would tell everyone…


If you love Game Over...

Ad

Book cover of Unwritten: The Thought Leader's Guide to Not Overthinking Your Business Book

Unwritten by Emily Crookston,

UNWRITTEN: The Thought Leader’s Guide to Not Overthinking Your Business Book is a business book about how to write a business book. Written by a business owner (a ghostwriter) for other business owners, it shows you the easiest way to fit writing a book into running your business. And most…

Book cover of Polar Express

Cindy McKinley Alder Author Of One Smile

From my list on books with surprise endings.

Why am I passionate about this?

I read every single day without fail. So I have read a lot of books over the years. I am always so impressed with- and love- a good, twisty, surprise ending. From children’s books to middle grade to adult… surprise me at the end, and I’m in! (Extra points for making me cry a little bit!) If you, too, love a good twist at the end of a story, give these books a try!

Cindy's book list on books with surprise endings

Cindy McKinley Alder Why Cindy loves this book

Just try to read this book to a child around the holidays and not cry! I go to this book when I feel too wrapped up in the busyness of the holiday season and forget what it is really about. The story and the illustrations are beautiful. But it is the message that has me blinking back tears every time.

The little boy’s lost reindeer’s bell from Santa appearing magically under his tree, ringing its beautiful sound Christmas morning, is just the first reason it’s so wonderful. But then VanAllsburg says that the grownups cannot hear it ring! How can that be? Because we grown-ups, sadly, have lost the magic of Christmas. (I read this to get the magic back!)

By Chris Van Allsburg ,

Why should I read it?

3 authors picked Polar Express as one of their favorite books, and they share why you should read it. This book is for kids age 4, 5, 6, and 7.

What is this book about?

Discover The Polar Express, a true Christmas classic.
"Magical" Guardian
"Evocative and atmospheric" Sunday Times
"A thrilling tale" Independent
All aboard the Polar Express to the North Pole! Follow one boy's journey to receive a very special gift from Santa himself: a bell that only true believers in Father Christmas can hear ring. Discover the beloved Christmas classic that inspired the blockbuster family favourite movie starring Tom Hanks.


Book cover of Breakout: Pilgrim in the Microworld

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why Caleb loves this book

David Sudnow’s Breakout: Pilgrim in the Microworld is perhaps the earliest account of a person’s obsession with a video game.

Sudnow’s diary-like approach to his relationship with the 1976 arcade game Breakout is captivating. It reads like improv jazz (which isn’t surprising considering Sudnow himself was an accomplished jazz pianist).

For example, here’s Sudnow describing the moments before starting the final phase of his longest game so far: “I feel the attempted seduction of the long lobbing interim, a calm before the storm, the action so laid back that I’m consciously elaborating a rhythm to be ready, set, go for a slam.”

Sudnow shows us that what might seem like simple bleeps and bloops to most people can instead be a life-affirming awakening to others. And how can something so powerful not warrant respect?

Tell your non-gaming friends: video games are poetry!

By David Sudnow ,

Why should I read it?

2 authors picked Breakout as one of their favorite books, and they share why you should read it.

What is this book about?

Just as the video game console market was about to crash into the New Mexico desert in 1983, musician and sociologist David Sudnow was unearthing the secrets of “eye, mind, and the essence of video skill” through an exploration of Atari's Breakout, one of the earliest hits of the arcade world.

Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated…


Book cover of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

José P. Zagal Author Of Seeing Red: Nintendo's Virtual Boy

From my list on loving, learning, and caring about games.

Why am I passionate about this?

I’m lucky to have grown up as all these new genres and kinds of games were being invented and gaining in popularity: euro-boardgames, role-playing games, videogames, collectible card games, gamebooks, ALL the games. What a time to be alive since I’ve always been curious about, interested in, and passionate about them. Again, I was fortunate to learn about the nascent academic study of games just as I was entering my college years. So, I’ve been playing games and studying games for over a quarter century! But you can teach an old dog new tricks (and to play new games), and the books on this list have helped me do just that!

José's book list on loving, learning, and caring about games

José P. Zagal Why José loves this book

Sometimes you have to know “how the sausage is made” not so you stop eating sausages, but so you can appreciate them all the more.

Jason’s book does an excellent job of explaining the behind-the-scenes of video game development. From this, I really learned how any game that is released is a miracle born out of the blood, sweat, and tears of its creators. 

By Jason Schreier ,

Why should I read it?

2 authors picked Blood, Sweat, and Pixels as one of their favorite books, and they share why you should read it.

What is this book about?

You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…


If you love David Sheff...

Ad

Book cover of Head, Heart, and Hands Listening in Coach Practice: The Listening Coach

Head, Heart, and Hands Listening in Coach Practice by Kymberly Dakin-Neal,

This NABA award-winning book explores intentional listening as an essential skill for adults, introducing the Head, Heart, and Hands Listening model to amplify effective listening in personal and professional interactions. It’s a vital resource for coaches, psychologists, HR professionals, teachers, counselors, salespeople and others who listen for a living. Listening…

Book cover of Treasure Hunt

Maxine Rose Schur Author Of Finley Finds His Fortune

From my list on children’s stories with the magic of three.

Why am I passionate about this?

I teach writing for children and I’ve analyzed the elements that make a winning story. One of these elements is the magic of three. My idea for Finley Finds his Fortune, was sparked by a desire to write a folk tale with the magic of three and also by my visit to Whitechurch, the last working watermill in England. I was awed by the power and beauty of its water wheel so I wove a water mill into my story. To do this, I had to first study how a mill works. That’s what I love about writing children’s booksthat I can explore my own personal interests and passions.

Maxine's book list on children’s stories with the magic of three

Maxine Rose Schur Why Maxine loves this book

Often, the magic of three is not so obvious. In the newly-published picture book, Treasure Hunt by Stephanie Wildman, three children play a new game. Older brother Luis turns his two younger siblings away from video games by creating a scavenger hunt in which they must use riddles as clues to gather ordinary household objects. And yes, they get three clues and so three chances to gather all the objects, which then become the materials to create a puppet show using a discarded cardboard box the new stove came in as the stage. The use of three here, as in all stories, produces a feeling of a satisfying completion. This is a mystery story for children 3-8 with a surprise ending and guidance for kids on how to make simple puppets.

By Stephanie Wildman , Estefanía Razo (illustrator) ,

Why should I read it?

1 author picked Treasure Hunt as one of their favorite books, and they share why you should read it.

What is this book about?

In this light-hearted story, twins Flor and Roberto scamper through their house, hunting for treasure hidden by big brother, Luis. Can these everyday objects really be treasures that offer more fun than video games or TV? Join Flor and Roberto on their search and discover why Luis saved a gigantic cardboard box. Bonus content provides direction for creating your own at-home fun!


Book cover of The Ultimate History of Video Games, Vol. 1
Book cover of Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Book cover of The Game Believes in You: How Digital Play Can Make Our Kids Smarter

Share your top 3 reads of 2024!

And get a beautiful page showing off your 3 favorite reads.

2,352

readers submitted
so far, will you?

5 book lists we think you will like!

Interested in video games, virtual reality, and space horror?

Video Games 103 books
Virtual Reality 55 books
Space Horror 29 books