77 books like Persuasive Games

By Ian Bogost,

Here are 77 books that Persuasive Games fans have personally recommended if you like Persuasive Games. Shepherd is a community of 11,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Supercade: A Visual History of the Videogame Age 1971-1984

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!

By Van Burnham,

Why should I read it?

1 author picked Supercade as one of their favorite books, and they share why you should read it.

What is this book about?

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…


Book cover of Atari Age: The Emergence of Video Games in America

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

Atari Age is a wonderful title with possibly the best book cover ever (for any retro games aficionado anyhow!). Newman researches with skill the advent of video games in the United States, looking at how people became gamers, and exploring life in the arcades, and playing Atari VCSs for the first time at home. It’s a seriously good history book.  

By Michael Z. Newman,

Why should I read it?

1 author picked Atari Age as one of their favorite books, and they share why you should read it.

What is this book about?

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video…


Book cover of Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

This book is just out and reflects the latest scholarship in historical game studies by a new leading academic. Wright’s book tackles one of the biggest players in the video game industry, Rockstar Games, and seeks to understand how Rockstar plays with American history, culture, and our notions of authenticity. Essential reading. 

By Esther Wright,

Why should I read it?

1 author picked Rockstar Games and American History as one of their favorite books, and they share why you should read it.

What is this book about?

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses.



But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book…


Book cover of Homo Ludens: A Study of the Play-Element in Culture

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

Originally written in 1938 in Dutch (Huizinga was a Dutch cultural theorist), Homo Ludens contemplates the meaning and function of play in society. It’s a seminal text, widely cited by anyone who researches games (including video games), and really gets you thinking about what we mean by ‘play’. It also predates the commercial video game industry by some 30-40 years but still speaks to the mechanics and appeal of gaming.

By Johan Huizinga,

Why should I read it?

1 author picked Homo Ludens as one of their favorite books, and they share why you should read it.

What is this book about?

First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.


Book cover of Extra Lives: Why Video Games Matter

Doug Walsh Author Of The Walkthrough: Insider Tales from a Life in Strategy Guides

From my list on the video game industry.

Why am I passionate about this?

Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.

Doug's book list on the video game industry

Doug Walsh Why did Doug love this book?

This smart and at-times hilarious book takes serious, analytical, video game criticism and runs it through the meatgrinder of the gaming- and drug-addicted mind of an adult player. It is a memoir, a love story, and a guide to understanding why, as the title suggests, video games absolutely matter.

By Tom Bissell, Tom Bissell,

Why should I read it?

1 author picked Extra Lives as one of their favorite books, and they share why you should read it.

What is this book about?

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.
 
In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the…


Book cover of Tomorrow, and Tomorrow, and Tomorrow

Lio Min Author Of Beating Heart Baby

From my list on the transformative power of art.

Why am I passionate about this?

I’m only a writer because I was a musician first. I worshiped music—as a performer, listener, and later a critic—for its ability to enshrine me in a purely emotional world. My favorite lyrics were poetry in motion; my favorite melodies escaped description. And through sharing my feverish acclamations of particular albums and songs, I found community with others who also pledged themselves to art that’d definitively split their lives into “before” and “after.” My writing career was born from cathartic devotion and remains devoted to recounting the rapture of self-formation, of being reflected in the mirror of something that saw you before you even knew to see yourself.

Lio's book list on the transformative power of art

Lio Min Why did Lio love this book?

I truly believe that video games are the art form that defines our present and, at least, our near-ish future. So, it was a great pleasure to encounter Zevin’s novel about the relationships behind a video game studio’s origins, which both elevates and scrutinizes the medium’s potential to revolutionize narrative storytelling.

Zevin deftly translates gaming's embodied perspective, including one stand-out moment in the back half that is perhaps the book’s defining triumph. Through her expansive prose, Sam, Sadie, and Marx play out their lives: their moments of intense and sometimes myopic creativity, their intricate interpersonal joys and devastations, and the fantastically rendered worlds, some built from reality and others from pixels which bring them together, push them apart, and might just bring them together again.

By Gabrielle Zevin,

Why should I read it?

33 authors picked Tomorrow, and Tomorrow, and Tomorrow as one of their favorite books, and they share why you should read it.

What is this book about?

* AMAZON'S #1 BOOK OF 2022 *

Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest, examining identity, creativity and our need to connect.

This is not a romance, but it is about love.

'I just love this book and I hope you love it too' JOHN GREEN, TikTok

Sam and Sadie meet in a hospital in 1987. Sadie is visiting her sister, Sam is recovering from a car crash. The days and months are long there, but playing together brings joy, escape, fierce competition -- and a special friendship. Then all too soon that time is…


Book cover of Game Over, Pete Watson

Sylv Chiang Author Of Tournament Trouble

From my list on middle grade for kids who love video games.

Why am I passionate about this?

I am a middle grade teacher who loves to read. Many of my students prefer to play video games. In fact, some of them have a real aversion to reading. Since I know reading ability is a huge factor in a student’s academic success, I’m always looking for great books to get students to put down their controllers and read. When I couldn’t find many, I was inspired to write the CROSS UPS TRILOGY. I’m confident that the books on this list will lure young gamers into their covers with gaming themes, humor, and relatable characters. 

Sylv's book list on middle grade for kids who love video games

Sylv Chiang Why did Sylv love this book?

This zany story about a gamer is packed full of laughs. Pete is looking forward to the release of a new game, but when he sells his dad’s old gaming console to afford the new game, things go really wrong, really fast. Let’s just say that was no gaming console he sold and now his dad is trapped in a video game. Pete has to save his dad, (and the world) by entering the game and winning! 

While I usually don’t like the whole getting-sucked-into-the-game trope, it totally works for this silly style of humor. Illustrations along the way don’t just break up the text, they add to the laughs.

By Joe Schreiber, Andy Rash (illustrator),

Why should I read it?

1 author picked Game Over, Pete Watson as one of their favorite books, and they share why you should read it.

What is this book about?

Stormbreaker meets Diary of a Wimpy Kid in this hysterically funny, fast-paced novel that follows video game obsessed Pete Watson as he discovers the only thing scarier than espionage is the girl of his dreams. Mega-gamer Pete Watson needs just twenty dollars more to buy the all-new Brawl-A-Thon 3000 XL. So he sells a beat-up CommandRoid 85 arcade game containing top-secret government intel! owned by his boring old dad super-spy trapped inside the CommandRoid!, to an exterminator evil mastermind bent on global destruction!!! Pete's gaming skills are put to the test as he fights evil villains, giant mechanical bugs, and…


Book cover of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Doug Walsh Author Of The Walkthrough: Insider Tales from a Life in Strategy Guides

From my list on the video game industry.

Why am I passionate about this?

Doug Walsh is the author of over one hundred officially licensed video game strategy guides for BradyGames and Prima Games. From Diablo to Zelda, his work covered nearly every major gaming franchise for two decades.

Doug's book list on the video game industry

Doug Walsh Why did Doug love this book?

Longtime games journalist, Jason Schreier, takes readers within the bowels of gaming’s most celebrated studios to reveal the fascinating, yet often cringe-inducing conditions in which modern games are made. Well-researched and fascinating to read, with individual chapters devoted to many of gaming’s most recent bestsellers.

By Jason Schreier,

Why should I read it?

1 author picked Blood, Sweat, and Pixels as one of their favorite books, and they share why you should read it.

What is this book about?

You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just…


Book cover of Replay: the History of Video Games

Christopher A. Paul Author Of Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It

From my list on understanding games.

Why am I passionate about this?

I grew up playing video games from a classic Atari onward. And, if I could go back and tell my younger self his job would be to travel around the world talking, writing, and teaching about video games he never would have believed me. But, if he did, he’d be really excited about what was coming for him. I am consistently both shocked and thrilled that I get to do this as a job, and my favorite bit is often the teaching and communicating about games. It’s a blast!

Christopher's book list on understanding games

Christopher A. Paul Why did Christopher love this book?

Although there have been substantive developments in games since this book was published, it is a fantastic journey through the history of games up until its publication date. Knowing more about where games started and how they were developed for decades informs what games are now; really understanding games requires some history.

I found this to be a smooth, propulsive read, which is not true of a lot of video game histories.

By Tristan Donovan,

Why should I read it?

1 author picked Replay as one of their favorite books, and they share why you should read it.

What is this book about?

A riveting account of the strange birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.


Book cover of The Ultimate History of Video Games, Vol. 1

Harold Goldberg Author Of All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

From my list on video game narrative histories.

Why am I passionate about this?

Author/journalist Harold Goldberg has written about video games since the 1990s. He is the author of All Your Base Are Belong to Us (How 50 Years of Videogames Conquered Pop Culture) and The League of Legends Experience. He is the founder of the non-profit New York Videogame Critics Circle and The New York Game Awards, both of which raise funds for essential classes and scholarships in New York City's underserved communities. As editor in chief of Sony Online Entertainment, he worked on Star Wars Galaxies and EverQuest. He has written for The New York Times, The Washington Post, Vanity Fair, Wired, and elsewhere. Goldberg also co-wrote My Life Among The Serial Killers with Dr. Helen Morrison. 

Harold's book list on video game narrative histories

Harold Goldberg Why did Harold love this book?

Steve's sprawlingly wonderful book is not only an essential (and the first) oral history of video games' early years. The author takes you inside the minds of the (mainly) white men who pioneered a form of entertainment media that's now bigger than all forms of popular art combined. Just as it makes you think of the brilliance of these slick hucksters and brainy engineers who created a new form of culture, it makes you think that games would have benefitted greatly from more diversity back then - and now.

By Steven L. Kent,

Why should I read it?

1 author picked The Ultimate History of Video Games, Vol. 1 as one of their favorite books, and they share why you should read it.

What is this book about?

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and…


5 book lists we think you will like!

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