73 books like Gamified Book One

By Brook Aspden,

Here are 73 books that Gamified Book One fans have personally recommended if you like Gamified Book One. Shepherd is a community of 10,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Unsouled

Eric Walsh Author Of The Mad Immortal

From my list on clever protagonists who bend their world’s rules.

Why am I passionate about this?

My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!

Eric's book list on clever protagonists who bend their world’s rules

Eric Walsh Why did Eric love this book?

Unsouled is probably the book on my this list that most directly inspired how I approached the magic system within my own story.

It follows Lindon, a boy with only limited access to magic, who sets off on a journey to power up enough to save his homeland. I loved how each of the characters developed their own set of unique skills specific to them, which they then had to figure out how to level up over time as well as apply in various situations, many of which aren’t always obvious.

Given his initially weak access to magic, Lindon is also forced to get creative in order to defeat foes much more powerful than he is. I always appreciate any book that focuses on the clever applications of its magic.

By Will Wight,

Why should I read it?

3 authors picked Unsouled as one of their favorite books, and they share why you should read it.

What is this book about?

Sacred artists follow a thousand Paths to power, using their souls to control the forces of the natural world.Lindon is Unsouled, forbidden to learn the sacred arts of his clan.When faced with a looming fate he cannot ignore, he must rise beyond anything he's ever known...and forge his own Path.


Book cover of Life Reset

Eric Walsh Author Of The Mad Immortal

From my list on clever protagonists who bend their world’s rules.

Why am I passionate about this?

My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!

Eric's book list on clever protagonists who bend their world’s rules

Eric Walsh Why did Eric love this book?

Life Reset follows a once-dominant player of the game NEO named Oren who is betrayed by his guildmates and ends up trapped as a goblin NPC within the game. This setup allows the story to focus on unique, goblin-specific abilities.

However, what I found most interesting about this book was its emphasis on an almost real-time strategy system of constructing and upgrading various buildings to manage his goblin tribe. While that wasn’t something I drew upon too heavily for my own story, I did love Oren’s frequent creative problem-solving, as well as the ways he tried to bend or even break the game’s systems to his advantage.

I personally feel that stories like this work best when the protagonist has limited options but the freedom to apply those options in a variety of surprising ways.

By Shemer Kuznits,

Why should I read it?

1 author picked Life Reset as one of their favorite books, and they share why you should read it.

What is this book about?

★ The best selling 6-books series is now complete! ★

In video games, players hunt monsters. But what happens when a veteran player finds himself on the monster's side?

Oren, a high-level guild master, wakes in the body of a lowly goblin. Cast out, betrayed by his most trusted advisors, Oren is stuck in New Era Online. However, there are advantages to being on the monsters’ side. Starting from scratch, he’ll have to build up a powerful monster clan to take revenge.But first, he'll have to survive long enough not be someone else's fodder.Life Reset is the first book in…


Book cover of Queen in the Mud

Eric Walsh Author Of The Mad Immortal

From my list on clever protagonists who bend their world’s rules.

Why am I passionate about this?

My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!

Eric's book list on clever protagonists who bend their world’s rules

Eric Walsh Why did Eric love this book?

Queen in the Mud is a fun take on an Isekai story that features its protagonist, Naomi, reborn in a game-like world as a salamander.

I appreciated how unique Naomi’s magical abilities felt since they focused around her creature type. She often had to struggle to figure out how to apply her strange powers to best aid her against different threats.

I also liked how her choice of new abilities when she leveled up actually felt like a significant choice, rather than having an obvious option that most people in her situation (as well as readers) would pick. That aspect of choice was something I tried to capture in my own book’s magic system.

By Maari,

Why should I read it?

1 author picked Queen in the Mud as one of their favorite books, and they share why you should read it.


Book cover of Awaken Online: Catharsis

Eric Walsh Author Of The Mad Immortal

From my list on clever protagonists who bend their world’s rules.

Why am I passionate about this?

My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!

Eric's book list on clever protagonists who bend their world’s rules

Eric Walsh Why did Eric love this book?

Awaken Online: Catharsis was actually the very first LitRPG/GameLit book I ever read, and from the opening chapters, I was hooked.

It follows the story of Jason, a player in the VRMMO Awaken Online who becomes a powerful necromancer and is positioned as the game’s villain. I think what drew me in the most was how Jason explored his various abilities, always seeking new ways he might be able to modify or use them to his advantage.

He’s also not afraid to push back against what seems to be the established order within the system, utilizing his powers in a variety of awesome and surprising ways. I definitely drew inspiration from how the magic is described here for my own story, even though my story features less overt game elements.

By Travis Bagwell,

Why should I read it?

1 author picked Awaken Online as one of their favorite books, and they share why you should read it.

What is this book about?

Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that’s so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn’t expect. In this game, he isn’t the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel…


Book cover of Experimental Games: Critique, Play, and Design in the Age of Gamification

Virginia Rademacher Author Of Derivative Lives: Biofiction, Uncertainty, and Speculative Risk in Contemporary Spanish Narrative

From my list on combating post-truth contagions.

Why am I passionate about this?

I’m a writer and professor of literary studies whose work has been deeply involved in topics of truth, realism, and public policy. My recent book considers works of fiction that openly and honestly experiment with questions of uncertainty, identity, and risk in the supermodern present. This book draws from disciplinary discourses in law, finance, and economics, which similarly contend with competing claims to truth and value and dive deep into the circumstantial and speculative games that authors play when they write fiction about reality. I have my PhD in Spanish Literature (UVA), M.A. in International Affairs and Economics (Johns Hopkins Univ.), and a B.A. from Harvard University.

Virginia's book list on combating post-truth contagions

Virginia Rademacher Why did Virginia love this book?

I found this book so smart in the way that it examines and questions how we have made many parts of our worlds into winner-take-all competitions or “games.” I thought Jagoda did a great job making me think about “gamified” realities that simulate real-world situations and how we virtually experiment through gameplay.

I was also drawn to the idea that games could “safely” let us play out real-world scenarios, imagining and testing out new ways of trying out alternative futures without the risks of playing those for real.

At the same time, I am reminded that however simulatively real the game feels, the consequences are not similarly real. Win or lose, we can always “end” the game, reboot, and start again–not necessarily so in real life. 

By Patrick Jagoda,

Why should I read it?

1 author picked Experimental Games as one of their favorite books, and they share why you should read it.


Book cover of You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

Leslie Shannon Author Of Interconnected Realities: How the Metaverse Will Transform Our Relationship with Technology Forever

From my list on when hot new technology meets reality.

Why am I passionate about this?

I’m the Head of Trend and Innovation Scouting for Nokia, and I’ve been with the company since the glory days of Nokia mobile phone world dominance. I know first-hand what happens when a company focuses exclusively on the technology, not the humans that use it, and how quickly that can lead to disaster. One of the lessons that I see repeated continuously in the field of innovation is that a huge amount of attention gets paid to the new technology, and not nearly enough on how the technology will interact with our existing systems, beliefs, attitudes, and culture. Learning from the mistakes is the best way to make sure that the future doesn’t repeat them!

Leslie's book list on when hot new technology meets reality

Leslie Shannon Why did Leslie love this book?

Adrian Hon is the founder of the truly fabulous fitness app Zombies, Run, in which you listen to a story in which you are a character as you run or walk to work out. 

Yes, there was a zombie apocalypse in this story, and every so often, the zombies appear – and you have to run!! (I didn’t know about Zombies, Run before I read this book, but I have since started using it, and I love it!)  

Adrian has been in the gaming world for a long time, and he is highly aware of how gaming can become coercive. He built Zombies, Run specifically to avoid coercion of any kind, but is deeply infuriated by all of the games out there that shamelessly continue to rely on coercion to generate usage and, of course, cash. 

In You’ve Been Played, Adrian outlines just how nasty some techniques can be,…

By Adrian Hon,

Why should I read it?

1 author picked You've Been Played as one of their favorite books, and they share why you should read it.

What is this book about?

How games are being harnessed as instruments of exploitation - and what we can do about it

Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.

Points, badges and leaderboards are creeping into every aspect of modern life. In You've Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations,…


Book cover of Code: Veronica

Joshua Grant Author Of Pandora

From my list on with creepy or terrifying creatures and monsters.

Why am I passionate about this?

I have always been fascinated by horror, particularly the dark and imagination-inciting creatures produced by it (even though I’m a big scaredy-cat, haha!). In a time when slasher films and haunted houses tend to dominate the horror genre, I set out to create a creature-feature similar to the 80s and early 90s classics I grew up with (Aliens, The Thing, Phantoms, Dawn of the Dead). I fell in love with creating truly nightmarish monstrosities and deep, vulnerable but strong characters to battle them. The books on this list are definitely huge inspirations in my own work, so I hope you enjoy the beasties in them as much as I have!

Joshua's book list on with creepy or terrifying creatures and monsters

Joshua Grant Why did Joshua love this book?

I have always loved the hapless heroes and gruesome thrills of the Resident Evil video game series! When a friend bought me this book, I was a bit skeptical at first, but it quickly became my favorite book series I’ve ever read! It builds depth and likability into the characters and situation beyond what the games have ever achieved, and it’s just fun to spend some more time with zombies and other horrifying creatures! S.D. Perry is definitely one of the biggest influences on my early writing.

By S.D. Perry,

Why should I read it?

1 author picked Code as one of their favorite books, and they share why you should read it.

What is this book about?

Claire Redfield's desperate search for her missing brother leads her to a remote island, where a mad genius has unleashed every grotesque creature at his disposal to stop her from interfering with his horrific agenda. Meanwhile, Chris Redfield has been fighting a one-man war against Umbrella's creations...and is now on a collision course with the man who betrayed the S.T.A.R.S. in Raccoon City.


Book cover of Supercade: A Visual History of the Videogame Age 1971-1984

John Wills Author Of Gamer Nation: Video Games and American Culture

From my list on video games and popular culture.

Why am I passionate about this?

I’m a university academic who writes and teaches on American popular culture. I’ve played video games all my life—I remember first playing Breakout and Boot Hill at the local arcade back in the late 1970s as a young child, and yes, I had an Atari VCS. Today, I write, teach, and exhibit work on the history of video games, especially how games depict and connect with the USA. I still play video games, probably too much, and my favorite console is the Sega Dreamcast.

John's book list on video games and popular culture

John Wills Why did John love this book?

I love this book. It’s an exquisite and beautiful coffee table title by Van Burnham, but that description really doesn’t do it justice. You can dip in and out of some wonderful features that chart the history of video games written by academics and other experts in the field. It is totally accessible and fun and the artwork is fantastic. Rejoice in old pixel video games you remember or have never heard of. The second volume is due out imminently and is totally brilliant. Buy both and enjoy!

By Van Burnham,

Why should I read it?

1 author picked Supercade as one of their favorite books, and they share why you should read it.

What is this book about?

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the…


Book cover of How to Do Things with Videogames

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why did Caleb love this book?

Despite the implications of the title, this book is not a how-to book about repurposing Nintendo game cartridges as drink coasters. It’s even better than that (and this is coming from someone who actually does use old, non-functioning game cartridges as drink coasters). 

How to Do Things with Videogames is a plea to non-gaming industries to embrace video games as tools to advance their own products and services. While video game mechanics and visuals have certainly matured since their introduction in the 1970s—and that is all quite interesting—Ian Bogost’s book isn’t interested in how humans have advanced video games but instead in how video games could advance humans.

I’ll give a specific example that has stuck with me since my first read of this book. Humans are great with spatial awareness. Video games have an amazing ability to leverage this capability for fun. But why not leverage this capability to…

By Ian Bogost,

Why should I read it?

1 author picked How to Do Things with Videogames as one of their favorite books, and they share why you should read it.

What is this book about?

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such…


Book cover of Love and Electronic Affection: A Design Primer

Kat Schrier Author Of We the Gamers: How Games Teach Ethics and Civics

From my list on why games might save humanity.

Why am I passionate about this?

I first realized the power of games when I won the Geography Bee in my elementary school. I had been playing Carmen Sandiego, which encouraged me to study maps and read almanacs. I started to see how games could motivate interest in all different topics. But I didn’t realize I could make games until I was a graduate student at MIT, and I made an augmented reality game to teach history. Since then I have been designing games to inspire connection, care, and curiosity. I am Associate Professor and Director of Games at Marist College, and I have designed media for organizations like the World Health Organization, Scholastic, and Nickelodeon.

Kat's book list on why games might save humanity

Kat Schrier Why did Kat love this book?

If we want to heal the world, we first need a little love. Some might not associate games with emotions, care, and love, but they couldn’t be more wrong. I think about all the virtual creatures, critters, characters, and real friends that I have connected with through games. Love and Electronic Affection provides a fantastic overview of love and affection in games like Dragon Age, Life is Strange, and Bioshock.

By Lindsay D. Grace,

Why should I read it?

1 author picked Love and Electronic Affection as one of their favorite books, and they share why you should read it.

What is this book about?

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences.

The text is organized…


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