27 books like In Real Life

By Cory Doctorow, Jen Wang (illustrator),

Here are 27 books that In Real Life fans have personally recommended if you like In Real Life. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of The Witch Boy

Anthony Oliveira

From my list on queer YA topics that will crack your heart in half.

Why am I passionate about this?

When I was growing up, there were no stories for me. A queer kid in a very conservative Catholic household, I knew I was different, but I had no way to articulate that difference, and no way to imagine a horizon of happiness, of dignity, or of joy. In the worlds people imagined for young people, we were simply written out. I have since spent a lifetime studying and telling stories – as an English professor, as a bartender at a queer bookstore and drag bar, and now as a writer. And what matters to me most is seeing queer lives lived in abundance. These are the stories I wish I had.

Anthony's book list on queer YA topics that will crack your heart in half

Anthony Oliveira Why did Anthony love this book?

Boys are one way; girls are another; that’s the way it has always been. But when Aster finds himself ineluctably drawn to the magic that should only be the province of the women in his family, he begins to realize some rules are not only antiquated, they can do material harm to the soul. Ostertag deftly uses the supernatural as a simple and elegant metaphor for the thousand indignities we can heap upon the queer and gender nonconforming, with an art style that simultaneously insists upon and celebrates the multiplicity of bodies and expressions that are our lived experience and belie these closed and closeting norms. An ingenious allegory, smartly and briskly told with charm and generosity.

By Molly Knox Ostertag,

Why should I read it?

5 authors picked The Witch Boy as one of their favorite books, and they share why you should read it. This book is for kids age 8, 9, 10, and 11.

What is this book about?

From the illustrator of the web comic Strong Female Protagonist comes a debut middle-grade graphic novel about family, identity, courage -- and magic.

In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted . . . and he's still fascinated by witchery, no matter how forbidden it might be.When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical…


Book cover of Anya's Ghost

J. C. Phillipps Author Of Pacey Packer Unicorn Tracker

From my list on young readers featuring a strong female protagonist.

Why am I passionate about this?

I loved graphic novels even before I became an author/illustrator. But because I create for young readers, I also read a lot of graphic novels aimed at them. I am also a big believer that books with female protagonists are important for all readers: male, female, and non-binary. All of the books I’ve recommended are books I plucked off my own bookshelf, and that I’ve read several times and I think are exceptional in some way.

J. C.'s book list on young readers featuring a strong female protagonist

J. C. Phillipps Why did J. C. love this book?

For the teen reader who likes a bit of a scare, Anya’s Ghost tells the story of Anya, a teenager of Russian descent who wants nothing more than to fit in at her American high school.

Ah, to be blonde and popular! While walking home through the park, Anya falls into a deep hole and discovers a set of bones. Freaky! And a ghost. Double Freaky!

The ghost seems nice enough but Anya doesn’t want to set off on some quest to find a murderer or anything. She just wants to go home, get a hot shower, and be normal. The ghost tags along when Anya is rescued and tries to help Anya fit in.

It’s good – until it’s not, and Anya does have to solve some mysteries to get rid of the ghost and save the people around her. Anya’s Ghost is just scary and spooky enough to…

By Vera Brosgol,

Why should I read it?

5 authors picked Anya's Ghost as one of their favorite books, and they share why you should read it. This book is for kids age 12, 13, 14, and 15.

What is this book about?

Anya could really use a friend. But her new BFF isn't kidding about the "Forever" part . . .

Of all the things Anya expected to find at the bottom of an old well, a new friend was not one of them. Especially not a new friend who's been dead for a century.

Falling down a well is bad enough, but Anya's normal life might actually be worse. She's embarrassed by her family, self-conscious about her body, and she's pretty much given up on fitting in at school. A new friend―even a ghost―is just what she needs.

Or so she…


Book cover of Princess Jellyfish 1

Hannah Krieger Author Of All My Friends Are Ghosts

From my list on for kids who feel like outcasts.

Why am I passionate about this?

As someone who struggled with connections growing up, I have a big heart for outcasts. When Shane-Michael Vidaurri and I collaborated on All My Friends are Ghosts, we wanted to reach out to kids who may be experiencing the same struggles with loneliness that we faced in our own childhoods. When it feels like the whole world is against you, it’s important to find those alcoves in your life where you feel safe and seen… and books can be exactly that! 

Hannah's book list on for kids who feel like outcasts

Hannah Krieger Why did Hannah love this book?

This series turns the “tortured outcast” trope on its head: these nerd characters are proud to be outcasts, and the one thing they don't want to be associated with is beautiful, popular people! I love this story because I, too, once fell into the “us vs. them” mentality against people I thought were too cool for me as a youth— people who could have potentially become my best friends! This manga series beautifully celebrates how we are all different, but still might have more in common than we think.

By Akiko Higashimura,

Why should I read it?

1 author picked Princess Jellyfish 1 as one of their favorite books, and they share why you should read it.

What is this book about?

Two very different worlds collide in this hit manga series by Akiko Higashimura! Tsukimi Kurashita has a strange fascination with jellyfish. She's loved them from a young age and has carried that love with her to her new life in the big city of Tokyo. There, she resides in Amamizukan, a safe-haven for girl geeks - the last place she'd expect to meet a fashionable socialite! There's much more to this woman than her trendy clothes, though. Their odd encounter is only the beginning of a new and unexpected path for Tsukimi and her friends.


Book cover of Blue Flag, Vol. 1

Hannah Krieger Author Of All My Friends Are Ghosts

From my list on for kids who feel like outcasts.

Why am I passionate about this?

As someone who struggled with connections growing up, I have a big heart for outcasts. When Shane-Michael Vidaurri and I collaborated on All My Friends are Ghosts, we wanted to reach out to kids who may be experiencing the same struggles with loneliness that we faced in our own childhoods. When it feels like the whole world is against you, it’s important to find those alcoves in your life where you feel safe and seen… and books can be exactly that! 

Hannah's book list on for kids who feel like outcasts

Hannah Krieger Why did Hannah love this book?

Blue Flag features an intense love rectangle between four unlikely friends and explores everything from cliques, crushes, self-hatred, projecting your insecurities onto others, and figuring out how to grow as a person. The relationships in Blue Flag are very complex, and almost uncomfortably real in their strengths and shortcomings. This is a series I wish I could have read as a teen; I would have loved it to be my companion in navigating the unnavigable maze of school social life.

By Kaito,

Why should I read it?

1 author picked Blue Flag, Vol. 1 as one of their favorite books, and they share why you should read it.

What is this book about?

An unexpected love quadrangle with a dash of unrequited love as two classmates, a boy and a girl, begin to fall for each other when each of their best friends have already fallen for them.

Love is already hard enough, but it becomes an unnavigable maze for unassuming high school student Taichi Ichinose and his shy classmate Futaba Kuze when they begin to fall for each other after their same-sex best friends have already fallen for them.

For some reason, Taichi Ichinose just can't stand Futaba Kuze. But at the start of his third year in high school, he finds…


Book cover of Guardians of the Flame: The Heroes

Robert Evert Author Of Sword of Betrayal

From my list on forgotten fantasies.

Why am I passionate about this?

Although I was part of a large family, I frequently felt alone growing up. While my siblings were busy playing sports or running around with their friends, I sat by myself in the basement, reading fantasy stories. Eventually, I began creating my own worlds and published the Riddle in Stone series and Sword of Betrayal. I suppose I’m still trying to find a place where I fit in.

Robert's book list on forgotten fantasies

Robert Evert Why did Robert love this book?

Guardians of the Flame is a fantasy series where seven college students get together for a night of role-playing games and suddenly find themselves in an alternative world of swords, magic, and deadly fire-breathing dragons. To get home they must find the mysterious “Gate Between World.” It is a witty adventure story any fan of fantasy can appreciate. It explores the question—what would happen if readers of fantasy were transported into their favorite fantasy world?

By Joel Rosenberg,

Why should I read it?

1 author picked Guardians of the Flame as one of their favorite books, and they share why you should read it.

What is this book about?

It had begun as an evening of fantasy gaming - college students passing the time. Then the impossible happened:

the players found themselves transported into the bodies and personae of their game characters - trapped in an alternate world where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword, or their wits, survived.

The only way back to Earth was a legendary portal called the Gate Between Worlds, but there was no guarantee they'd pass through safely even if they managed to find it. And their new selves had precious little…


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This book is an exploration of “geek culture” including Dungeons and Dragons but also other aspects of fandom like live-action-role-playing (LARPing), and Harry Potter fandom. 

This is not a theoretically weighty book, but the author did substantial field work trying to explore and understand these subcultures. The throughline of the book concerns the human fascination with imaginary realms and the cultural forms people will invent to connect with these realms and bring them to life. As a religious studies scholar, I see this longing for other worlds as a “religious” impulse.

By Ethan Gilsdorf,

Why should I read it?

1 author picked Fantasy Freaks and Gaming Geeks as one of their favorite books, and they share why you should read it.

What is this book about?

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds-from Boston to New Zealand, and Planet Earth to the realm of Aggramar. "For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." -Wired.com "Gandalf's got nothing on Ethan Gilsdorf, except for maybe the…


Book cover of Flight from the Dark

Dames Handsome Author Of Fairy Knights: The Beginning

From my list on elementary students who love games.

Why am I passionate about this?

I’ve been a gamer all of my life and am a teacher of elementary school students. After finding the LitRPG genre I wished to share this with other kids... like the one I had once been. Most parents in the genre push full 200k books on their children with an expectation of found love. While I imagine it works for a few of them, I rather expect that the majority of those attempts end in failure. Kids have their own world and their own sense of humor. I write to them, to inspire them and make them laugh, to make them entertained even as I teach them universal morals and lessons about the world.


Dames' book list on elementary students who love games

Dames Handsome Why did Dames love this book?

Lone Wolf is a book that is also a game. A LitRPG for Kids, originally written in the 80s, it is the start of a wonderfully long series of illustrated books that both allowed children to choose their actions as the protagonist of the story and also gave them choices on how to develop the hero and make him progress.

It’s a model of book that I really would like to see more of today.

Lone Wolf might be the series that started me on my gaming path, and it is a magical and beautiful quest that teaches about honor, teamwork, and clever tactical planning.

Even better, the author made the series free online in 2015. So it is now available all over the internet and even as a number of free phone apps.

By Joe Dever,

Why should I read it?

1 author picked Flight from the Dark as one of their favorite books, and they share why you should read it.

What is this book about?

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. FLIGHT FROM THE DARK You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a…


Book cover of On Writing and Worldbuilding: Volume 1

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Understanding story structure, narrative drive, and world-building are incredibly helpful when running tabletop role-playing games.

As you run games you will often find that the players do not do what is expected and as the Game Master (GM) you have to adjust the story as you go. Understanding common story tropes and character arcs can help GM’s with building their world, their campaign, and adjusting the story as needed.

Hickson uses examples from literature, anime, and popular media to help illustrate the different themes explored in his series. 

By Timothy Hickson,

Why should I read it?

1 author picked On Writing and Worldbuilding as one of their favorite books, and they share why you should read it.

What is this book about?

Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, released in December 2021.


On Writing Prologues The First Chapter The Exposition Problem Foreshadowing Villain Motivation Hero-Villain Relationships Final Battles The Chosen One Hard Magic Systems Soft Magic Systems Magic…


Book cover of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.

In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.

Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.

By Keith Ammann,

Why should I read it?

1 author picked The Monsters Know What They're Doing as one of their favorite books, and they share why you should read it.

What is this book about?

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…


Book cover of The Witch Boy
Book cover of Anya's Ghost
Book cover of Princess Jellyfish 1

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