The most recommended Dungeons & Dragons books

Who picked these books? Meet our 42 experts.

42 authors created a book list connected to Dungeons & Dragons, and here are their favorite Dungeons & Dragons books.
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Book cover of Game Wizards: The Epic Battle for Dungeons & Dragons

James L. Cambias Author Of The Scarab Mission

From James' 3 favorite reads in 2023.

Why am I passionate about this?

Author Game designer Contrarian Space-obsessed History nerd

James' 3 favorite reads in 2023

James L. Cambias Why did James love this book?

I started playing Dungeons & Dragons back in 1977, and this book chronicles the rise of the game and the conflicts among the men who created it: Gary Gygax and Dave Arneson.

I saw a lot of this history from the outside, via hobby magazines and gossip, but Peterson's exhaustive and detailed research helped me understand what was really going on. He paints a fair picture of flawed people trying to understand the new type of game they invented, and come to grips with the new hobby community that grew up around it.

One comes away feeling a little sorry for two creators who lost their friendship over business, then lost the business as well.

By Jon Peterson,

Why should I read it?

1 author picked Game Wizards as one of their favorite books, and they share why you should read it.

What is this book about?

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.

When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains…


Book cover of The Unlikely Ones

Andrea Robertson Author Of Bound by Sword and Spirit

From my list on if you love Dungeons & Dragons and RPGs.

Why am I passionate about this?

As a Gen Xer I came of age when Dungeons & Dragons was taking young imaginations by storm and creating an entirely new type of gamer. I grew up in a small town in the northwoods of Wisconsin and spent my days imagining fantasy worlds in the woods and playing D&D when the weather made the outdoors inhospitable. Those adventures of the mind are the key inspiration for my writing and the Loresmith series, which concludes with Bound By Sword and Spirit, is my love letter to D&D. I still play and am currently DMing a campaign with my family. It’s my niece’s first time playing – such a treat!

Andrea's book list on if you love Dungeons & Dragons and RPGs

Andrea Robertson Why did Andrea love this book?

The Unlikely Ones is a favorite fantasy novel from back in my teenage days (it is an adult fantasy, not children’s or YA).

An unsteady heroine, a cursed knight, and talking animals round out this unexpected cast who find themselves on a journey to become heroes none of them expected. The characters are the star of this book, though the story and world are also wonderful, as they grow from self-doubt and convinced of their unworthiness to beautifully realized saviors of the day.

Written over 30 years ago, this is still one of the most original fantasies I’ve read. 

By Mary Brown,

Why should I read it?

1 author picked The Unlikely Ones as one of their favorite books, and they share why you should read it.

What is this book about?

A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies


Book cover of Xuxub Must Die: The Lost Histories of a Murder on the Yucatan

Colby Ristow Author Of A Revolution Unfinished: The Chegomista Rebellion and the Limits of Revolutionary Democracy in Juchitán, Oaxaca

From my list on “little” stories to tell the big story of Mexico.

Why am I passionate about this?

I have always believed in the extraordinary capacity of ordinary people to illuminate the contours of any particular place at any particular time. While the time periods have varied, for me the particular place has always been Mexico. Mexico is my aleph – the daybreak and nightfall of my own personal intellectual and emotional development, consisting of seemingly interminable fits of research and writing and huevoneando, each in equal measures and of equal import. Mexico and its history have become my life’s work. I am a professor at Hobart and William Smith Colleges in New York, and these are my favorite “little” stories to use in teaching, representing five distinct periods in Mexico’s history.

Colby's book list on “little” stories to tell the big story of Mexico

Colby Ristow Why did Colby love this book?

In this masterpiece of historical narrative, Paul Sullivan investigates the 1875 sacking of a sugar plantation (called Xuxub) and the murder of its American manager by Maya rebels. Located on the geographical frontier between “Ladino” and Maya society, Xuxub became a microcosm of all of the conflicts that haunted Mexico as it entered its “Guilded Age”: inter-elite rivalries, international competition in the wake of the U.S.-Mexico War, and the overwhelming fear that the nation’s Indigenous population would rise up against encroaching liberal capitalism. It all comes together in a murder mystery, written more like true crime than an academic text, right down to the final poetic twist. This is an immensely enjoyable read, so much so that I have read it no fewer than fifteen times. 

By Paul Sullivan,

Why should I read it?

1 author picked Xuxub Must Die as one of their favorite books, and they share why you should read it.

What is this book about?

Today, foreigners travel to the Yucatan for ruins, temples, and pyramids, white sand beaches and clear blue water. One hundred years ago, they went for cheap labor, an abundance of land, and the opportunity to make a fortune exporting cattle, henequen fiber, sugarcane, or rum. Sometimes they found death.

In 1875 an American plantation manager named Robert Stephens and a number of his workers were murdered by a band of Maya rebels. To this day, no one knows why. Was it the result of feuding between aristocratic families for greater power and wealth? Was it the foreseeable consequence of years…


Book cover of The Hundred Thousand Kingdoms

Jasmine Gower Author Of Moonshine

From my list on fantastical civic design.

Why am I passionate about this?

Having previously worked in the Urban Affairs side of academia and drawing heavily on my own experience living in the city of Portland, OR while writing my book, Moonshine, I’ve become very interested in how fantasy authors find creative ways to incorporate the supernatural elements of the genre with the extremely mundane aspects of urban planning and civics. I find that the most immersive fantasy worlds are the ones that concern themselves with the gritty details of how their societies operate on a basic logistical level, and I think a well-written fantasy city can very much shine as a character in its own right.

Jasmine's book list on fantastical civic design

Jasmine Gower Why did Jasmine love this book?

The world-building in The Hundred Thousand Kingdoms explores how the powering of societies can come at a human cost—though in this case, the humans have outsourced that cost to the gods. Enslaved by the Arameri aristocratic family that rules over the Hundred Thousand Kingdoms, gods and godlings power the Arameri’s control of the city of Sky, allowing the city to flourish but at the expense of the common people’s or the gods’ agency. Compared to the other books listed here, this tale is more concerned with the structures of class and authority (and less so utility) that help turn the gears of society, but its examinations of these aspects of civics are still insightful and, ultimately, optimistic.

By N. K. Jemisin,

Why should I read it?

2 authors picked The Hundred Thousand Kingdoms as one of their favorite books, and they share why you should read it.

What is this book about?

After her mother's mysterious death, a young woman is summoned to the floating city of Sky in order to claim a royal inheritance she never knew existed in the first book in this award-winning fantasy trilogy from the NYT bestselling author of The Fifth Season.

Yeine Darr is an outcast from the barbarian north. But when her mother dies under mysterious circumstances, she is summoned to the majestic city of Sky. There, to her shock, Yeine is named an heiress to the king. But the throne of the Hundred Thousand Kingdoms is not easily won, and Yeine is thrust into…


Book cover of Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

Peterson is the foremost historian on the history of Dungeons and Dragons. 

To research this book, he tracked down countless documents from the early history of the game––including things like greeting cards from game creator Gary Gygax. But this book doesn’t just cover D&D.  It traces the history of simulation games from chess through nineteenth-century military training exercises and finally into the emergence of fantasy role-playing games. 

This is the definitive source on the history of these games.

By Jon Peterson,

Why should I read it?

1 author picked Playing at the World as one of their favorite books, and they share why you should read it.

What is this book about?

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late…


Book cover of Dragons of Spring Dawning

Kevin Herbst Author Of The End of Heroes

From my list on SF&F for spring.

Why am I passionate about this?

Starting with Tolkien’s novels as a child, I’ve devoured countless SF&F stories. My love of the genre, particularly high fantasy, combined with the irritatingly fashionable trend of so many fantasy authors to stop writing their stories partway through and leave we readers high and dry, motivated me to start writing, to see if I could create something that I was missing as I hunted for new material to read. As an intense hater of winter, spring always signified to me a time of hope, of new growth, of opportunity, of the ending of difficulty, and the start of a time when all things were possible. 

Kevin's book list on SF&F for spring

Kevin Herbst Why did Kevin love this book?

The 3rd and final book in the Dragonlance Chronicles installment, Weis & Hickman finished an incredible tale inspired by their Dungeons & Dragons role playing group.

Elves, humans, dwarves, and kender must work together to beat back the rise of an evil goddess seeking its way into the world to ensave its inhabitants. Having been a Dungeon Master for many years, I devoured these books, and remain appreciative to this day that role playing geeks love to read novels as well.

By Margaret Weis, Tracy Hickman,

Why should I read it?

1 author picked Dragons of Spring Dawning as one of their favorite books, and they share why you should read it.

What is this book about?

The third title published in the Dragonlance line is now being released in a trade hardcover edition for the first time ever. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is the final edition in the hardcover release of the entire Chronicles trilogy. This release also continues the planned release of all the core Dragonlance titles from Weis & Hickman in trade hardcover, allowing fans and collectors alike the first-ever chance to obtain the entire set in hardcover.


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of Geek Dad: Awesomely Geeky Projects and Activities for Dads and Kids to Share

Scott Bedford Author Of Made by Dad: 67 Blueprints for Making Cool Stuff: Projects You Can Build for (and With) Your Kids!

From my list on getting dads making and creating with their kids.

Why am I passionate about this?

I am an author, illustrator, and award-winning creative director. I have loved to draw and make things since a young age, mostly wacky contraptions (inspired by my love of the Hanna-Barbera Wacky Races cartoons). I’m particularly passionate about making the process of creating fun, the five books below definitely achieve that, each in its own unique way.

Scott's book list on getting dads making and creating with their kids

Scott Bedford Why did Scott love this book?

I could have picked any of the three Geek Dad books written by Ken Demnead, but I've gone for the first one. It's one of the books that helped establish the Dad 'maker' niche, and without it my book wouldn't have been written. Ken describes the projects as being the "sort of thing you can hack using the stuff lying around your garage", so expect low-fi assemblies and improvised ideas, rather than full-on craft builds that require a trip to the hardware store. The interior of the book includes some illustrations, but mostly it is text, however, for most people this will be no impediment as Geek Dad continues to provide doable and fun projects that Dads can make with their kids.

By Ken Denmead,

Why should I read it?

1 author picked Geek Dad as one of their favorite books, and they share why you should read it.

What is this book about?

The ultimate DIY project guide for techie dads raising kids in their own geeky image, in the spirit of The Dangerous Book for Boys

Today's generation of dads grew up more tech-savvy than ever. Rather than joining the Little League team, many grew up playing computer games, Dungeons and Dragons, and watching Star Wars. Now with kids of their own, these digital-age dads are looking for fresh ways to share their love of science and technology, and help their kids develop a passion for learning and discovery.

Enter supergeek, and father of two, Ken Denmead. An engineer and editor of…


Book cover of Mage of the Hellmouth

Chuck W. Chapman Author Of Freak on a Moped

From my list on horror you’ve never heard of.

Why am I passionate about this?

I have been a fan of the horror genre since I was a kid. Even though sometimes I was so scared, I had to sleep with the light on or not sleep at all. Something about the darkness and the unknown has always seemed so alluring. I can't even count the number of horror movies I've watched or books I've read. That feel of the hair standing up on your arms or the back of your neck is a thrill like no other. 

Chuck's book list on horror you’ve never heard of

Chuck W. Chapman Why did Chuck love this book?

A hybrid Dungeons & Dragons fantasy novel and a gruesome supernatural horror story meet head-on in this story of a Stoner whose job it is to save the world with his RPG skills. You guessed it, the world is doomed. As is the case with most of Communale’s novels, the absurd meets the hilarious to produce the terrifying.

By John Wayne Comunale,

Why should I read it?

1 author picked Mage of the Hellmouth as one of their favorite books, and they share why you should read it.

What is this book about?

Jake loves his job working for a local family-owned craft ice cream factory.
That is, until he’s transferred to the company’s main facility on the other side of town. The new
workplace means new rules. And that means no more showing up on the job stoned and having
two beers for lunch. The new position makes him uncomfortable and, while he’s told there are
numerous coworkers, they never seem to be around much when he’s there. When his best friend
goes missing and his new supervisors show up at a party, Jake begins to dig deeper. All of the
strange…


Book cover of The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever-No Matter the Game!

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Sometimes you might find you have a great idea for a campaign, or know what theme you want to explore but are struggling to understand how to bring those ideas together.

D’Amato takes you through building your campaign through both a discussion of storytelling devices as well as pointed questions you can use to help flesh out your ideas and turn them into a full campaign. This book also helps GMs learn how to make their world feel lived in through descriptions and building history.

This is the book you want to use to build a small idea into a full campaign! 

By James D'Amato,

Why should I read it?

1 author picked The Ultimate RPG Gameplay Guide as one of their favorite books, and they share why you should read it.

What is this book about?

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.

Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience.

The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting…