67 books like Of Dice and Men

By David M. Ewalt,

Here are 67 books that Of Dice and Men fans have personally recommended if you like Of Dice and Men. Shepherd is a community of 11,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

Peterson is the foremost historian on the history of Dungeons and Dragons. 

To research this book, he tracked down countless documents from the early history of the game––including things like greeting cards from game creator Gary Gygax. But this book doesn’t just cover D&D.  It traces the history of simulation games from chess through nineteenth-century military training exercises and finally into the emergence of fantasy role-playing games. 

This is the definitive source on the history of these games.

By Jon Peterson,

Why should I read it?

1 author picked Playing at the World as one of their favorite books, and they share why you should read it.

What is this book about?

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late…


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of The Elfish Gene: Dungeons, Dragons and Growing Up Strange

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

Barrowcliffe is a humorist, but reading his autobiographical account of playing D&D in the United Kingdom in the 1970s, you realize humor is a way of coping with tragedy. 

This book contains fascinating descriptions of the early history of D&D outside of the United States. Barrowcliffe is also adept at articulating what exactly is so compelling and fascinating about D&D. Most importantly, this book portrays the brutal culture of toxic masculinity that often existed around this game in its first decades. 

Gen Z players may be shocked by Barrowcliffe’s account of how players treated one another.

By Mark Barrowcliffe,

Why should I read it?

1 author picked The Elfish Gene as one of their favorite books, and they share why you should read it. This book is for kids age 16, and 17.

What is this book about?

Coventry, 1976. For a brief, blazing summer, twelve-year-old Mark Barrowcliffe had the chance to be normal.

He blew it.

While other teenagers concentrated on being coolly rebellious, Mark - like twenty million other boys in the `70s and '80s - chose to spend his entire adolescence in fart-filled bedrooms pretending to be a wizard or a warrior, an evil priest or a dwarf. Armed only with pen, paper and some funny-shaped dice, this lost generation gave themselves up to the craze of fantasy role-playing games, stopped chatting up girls and started killing dragons.

Extremely funny, not a little sad and…


Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This book is an exploration of “geek culture” including Dungeons and Dragons but also other aspects of fandom like live-action-role-playing (LARPing), and Harry Potter fandom. 

This is not a theoretically weighty book, but the author did substantial field work trying to explore and understand these subcultures. The throughline of the book concerns the human fascination with imaginary realms and the cultural forms people will invent to connect with these realms and bring them to life. As a religious studies scholar, I see this longing for other worlds as a “religious” impulse.

By Ethan Gilsdorf,

Why should I read it?

1 author picked Fantasy Freaks and Gaming Geeks as one of their favorite books, and they share why you should read it.

What is this book about?

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds-from Boston to New Zealand, and Planet Earth to the realm of Aggramar. "For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." -Wired.com "Gandalf's got nothing on Ethan Gilsdorf, except for maybe the…


Book cover of The Unlikely Ones

Brandi Schonberg Author Of The Gate

From my list on hopeful unlikely heroes who change their fate.

Why am I passionate about this?

Escapism is my drug of choice. As a child, I was angry that my existence was confined to this reality, and I did everything I could to find a way out. Stories made it bearable. Whether it was Thor’s Bifrost, the wardrobe of Narnia, or the mirror in Stephen R. Donaldson’s Mordant’s Need duology, I was hooked. Now, I tell my own stories of escape. I create and invite others to find solace, adventure, love, and passion in fantasy realms, outer space, and reinvented parallel realities. This door is always open. 

Brandi's book list on hopeful unlikely heroes who change their fate

Brandi Schonberg Why did Brandi love this book?

I didn’t know I wanted a story about a girl and her talking animal friends, but when it turns out that all of them have been enslaved by an evil witch and are shackled by her torturous magic, I couldn’t put it down. 

Seemingly insignificant creatures decide to try and take their fate back, all while their frailty remains. I found myself invested in the whimsy of the fairy tale juxtaposed with the horrors of enslavement. Watching the girl called “Thing” navigate the human condition was beautiful and painful, and several times, I held my breath, unsure what the outcome would be.

This story is an unusual tale of hopelessness transformed into determination and a beautiful bond formed through shared trauma and circumstance.

By Mary Brown,

Why should I read it?

2 authors picked The Unlikely Ones as one of their favorite books, and they share why you should read it.

What is this book about?

A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies


Book cover of Dragons of Spring Dawning

Kevin Herbst Author Of The End of Heroes

From my list on SF&F for spring.

Why am I passionate about this?

Starting with Tolkien’s novels as a child, I’ve devoured countless SF&F stories. My love of the genre, particularly high fantasy, combined with the irritatingly fashionable trend of so many fantasy authors to stop writing their stories partway through and leave we readers high and dry, motivated me to start writing, to see if I could create something that I was missing as I hunted for new material to read. As an intense hater of winter, spring always signified to me a time of hope, of new growth, of opportunity, of the ending of difficulty, and the start of a time when all things were possible. 

Kevin's book list on SF&F for spring

Kevin Herbst Why did Kevin love this book?

The 3rd and final book in the Dragonlance Chronicles installment, Weis & Hickman finished an incredible tale inspired by their Dungeons & Dragons role playing group.

Elves, humans, dwarves, and kender must work together to beat back the rise of an evil goddess seeking its way into the world to ensave its inhabitants. Having been a Dungeon Master for many years, I devoured these books, and remain appreciative to this day that role playing geeks love to read novels as well.

By Margaret Weis, Tracy Hickman,

Why should I read it?

1 author picked Dragons of Spring Dawning as one of their favorite books, and they share why you should read it.

What is this book about?

The third title published in the Dragonlance line is now being released in a trade hardcover edition for the first time ever. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is the final edition in the hardcover release of the entire Chronicles trilogy. This release also continues the planned release of all the core Dragonlance titles from Weis & Hickman in trade hardcover, allowing fans and collectors alike the first-ever chance to obtain the entire set in hardcover.


Book cover of Mage of the Hellmouth

Chuck W. Chapman Author Of Freak on a Moped

From my list on horror you’ve never heard of.

Why am I passionate about this?

I have been a fan of the horror genre since I was a kid. Even though sometimes I was so scared, I had to sleep with the light on or not sleep at all. Something about the darkness and the unknown has always seemed so alluring. I can't even count the number of horror movies I've watched or books I've read. That feel of the hair standing up on your arms or the back of your neck is a thrill like no other. 

Chuck's book list on horror you’ve never heard of

Chuck W. Chapman Why did Chuck love this book?

A hybrid Dungeons & Dragons fantasy novel and a gruesome supernatural horror story meet head-on in this story of a Stoner whose job it is to save the world with his RPG skills. You guessed it, the world is doomed. As is the case with most of Communale’s novels, the absurd meets the hilarious to produce the terrifying.

By John Wayne Comunale,

Why should I read it?

1 author picked Mage of the Hellmouth as one of their favorite books, and they share why you should read it.

What is this book about?

Jake loves his job working for a local family-owned craft ice cream factory.
That is, until he’s transferred to the company’s main facility on the other side of town. The new
workplace means new rules. And that means no more showing up on the job stoned and having
two beers for lunch. The new position makes him uncomfortable and, while he’s told there are
numerous coworkers, they never seem to be around much when he’s there. When his best friend
goes missing and his new supervisors show up at a party, Jake begins to dig deeper. All of the
strange…


Book cover of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.

In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.

Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.

By Keith Ammann,

Why should I read it?

1 author picked The Monsters Know What They're Doing as one of their favorite books, and they share why you should read it.

What is this book about?

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…


Book cover of The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever-No Matter the Game!

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Sometimes you might find you have a great idea for a campaign, or know what theme you want to explore but are struggling to understand how to bring those ideas together.

D’Amato takes you through building your campaign through both a discussion of storytelling devices as well as pointed questions you can use to help flesh out your ideas and turn them into a full campaign. This book also helps GMs learn how to make their world feel lived in through descriptions and building history.

This is the book you want to use to build a small idea into a full campaign! 

By James D'Amato,

Why should I read it?

1 author picked The Ultimate RPG Gameplay Guide as one of their favorite books, and they share why you should read it.

What is this book about?

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.

Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience.

The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting…


Book cover of Dragons of Autumn Twilight

Cleave Bourbon Author Of Red Mage Ascending

From my list on fantasy that inspire reluctant readers.

Why am I passionate about this?

I first got fascinated with fantasy as a very reluctant high school reader. I didn’t like to read all that much because I was a slow reader and it was a laborious task for me. A high school friend offered me a fantasy book to read sophomore year and I couldn’t put it down. That one book started me on a reading journey that has never stopped. I also studied English, became a teacher, and finally began writing my own fantasy. These books took a reluctant reader in high school to the man and author I am today. I hope my own work does the same for future writers.

Cleave's book list on fantasy that inspire reluctant readers

Cleave Bourbon Why did Cleave love this book?

Once I began my reading journey in high school, I naturally gravitated to this book series.

It was recommended by a friend I played Dungeons and Dragons with from school. This was the mid to late 80s and Dungeons and Dragons was a bit controversial, but we knew it was harmless fun. My friend knew I loved magic, and he told me of Raistlin the magic user and his twin brother Caramon and how they were central to the plot. I was hooked.

This was another fantasy series I just couldn’t put down. I remember getting my younger brother hooked on these same fantasy books and being angry with him because he was a faster reader and he read ahead of me! These novels were easy to read and were a wonderful part of my teen reading journey. They take the reader away to another realm and you find yourself…

By Margaret Weis, Tracy Hickman,

Why should I read it?

6 authors picked Dragons of Autumn Twilight as one of their favorite books, and they share why you should read it.

What is this book about?

This Dungeons & Dragons-inspired fantasy adventure is the first installment in the beloved Dragonlance Chronicles, set in the magical world of Krynn

Once merely creatures of legend, the dragons have returned to Krynn. But with their arrival comes the departure of the old gods—and all healing magic. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever . . . 
 
When Tanis, Sturm, Caramon, Raistlin, Flint, and Tasslehoff see a woman use a blue crystal staff to heal a villager, they wonder if it's a sign the…


5 book lists we think you will like!

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