86 books like The Ultimate RPG Gameplay Guide

By James D'Amato,

Here are 86 books that The Ultimate RPG Gameplay Guide fans have personally recommended if you like The Ultimate RPG Gameplay Guide. Shepherd is a community of 10,000+ authors and super readers sharing their favorite books with the world.

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Book cover of On Writing and Worldbuilding: Volume 1

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Understanding story structure, narrative drive, and world-building are incredibly helpful when running tabletop role-playing games.

As you run games you will often find that the players do not do what is expected and as the Game Master (GM) you have to adjust the story as you go. Understanding common story tropes and character arcs can help GM’s with building their world, their campaign, and adjusting the story as needed.

Hickson uses examples from literature, anime, and popular media to help illustrate the different themes explored in his series. 

By Timothy Hickson,

Why should I read it?

1 author picked On Writing and Worldbuilding as one of their favorite books, and they share why you should read it.

What is this book about?

Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, released in December 2021.


On Writing Prologues The First Chapter The Exposition Problem Foreshadowing Villain Motivation Hero-Villain Relationships Final Battles The Chosen One Hard Magic Systems Soft Magic Systems Magic…


Book cover of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.

In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.

Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.

By Keith Ammann,

Why should I read it?

1 author picked The Monsters Know What They're Doing as one of their favorite books, and they share why you should read it.

What is this book about?

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…


Book cover of Kobold Guide to Plots & Campaigns

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

This book is a series of essays from some of the most well-known writers and creators in tabletop gaming.

This book is filled with tips and tricks to help you build your world and create a compelling plot that your players will want to engage in. This book will help you learn how to use different storytelling devices effectively in an RPG as it is slightly different than how you would use such devices in a written novel.

This book really helped me to start wrapping my mind around how shared narrative stories can work and how as a GM I can steer the story without taking away the agency of my players. This is a great quick read for new and experienced GMs alike! 

By Michele Carter (editor), Wolfgang Baur, Clinton J Boomer , Zeb Cook , Jeff Grubb , James Jacobs , Kevin Kulp , Richard Pett , Robert J. Schwalb , Margaret Weis , Steven Winter

Why should I read it?

1 author picked Kobold Guide to Plots & Campaigns as one of their favorite books, and they share why you should read it.

What is this book about?

The Best Role in Roleplaying

Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.

Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl…


Book cover of Sly Flourish's Return of the Lazy Dungeon Master

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

When I first started GMing I had pages and pages of notes that took hours to prepare.

It was unsustainable and I knew there had to be a better way. The Lazy Dungeon Master technique of session and campaign planning helps to ensure that while you are prepared for your sessions you are not wasting time planning too much.

Using the methods in this book, my session preparation time went from several hours to around an hour and I think my sessions improved as a result. 

Book cover of Flight from the Dark

Dames Handsome Author Of Fairy Knights: The Beginning

From my list on elementary students who love games.

Why am I passionate about this?

I’ve been a gamer all of my life and am a teacher of elementary school students. After finding the LitRPG genre I wished to share this with other kids... like the one I had once been. Most parents in the genre push full 200k books on their children with an expectation of found love. While I imagine it works for a few of them, I rather expect that the majority of those attempts end in failure. Kids have their own world and their own sense of humor. I write to them, to inspire them and make them laugh, to make them entertained even as I teach them universal morals and lessons about the world.


Dames' book list on elementary students who love games

Dames Handsome Why did Dames love this book?

Lone Wolf is a book that is also a game. A LitRPG for Kids, originally written in the 80s, it is the start of a wonderfully long series of illustrated books that both allowed children to choose their actions as the protagonist of the story and also gave them choices on how to develop the hero and make him progress.

It’s a model of book that I really would like to see more of today.

Lone Wolf might be the series that started me on my gaming path, and it is a magical and beautiful quest that teaches about honor, teamwork, and clever tactical planning.

Even better, the author made the series free online in 2015. So it is now available all over the internet and even as a number of free phone apps.

By Joe Dever,

Why should I read it?

1 author picked Flight from the Dark as one of their favorite books, and they share why you should read it.

What is this book about?

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. FLIGHT FROM THE DARK You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a…


Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This book is an exploration of “geek culture” including Dungeons and Dragons but also other aspects of fandom like live-action-role-playing (LARPing), and Harry Potter fandom. 

This is not a theoretically weighty book, but the author did substantial field work trying to explore and understand these subcultures. The throughline of the book concerns the human fascination with imaginary realms and the cultural forms people will invent to connect with these realms and bring them to life. As a religious studies scholar, I see this longing for other worlds as a “religious” impulse.

By Ethan Gilsdorf,

Why should I read it?

1 author picked Fantasy Freaks and Gaming Geeks as one of their favorite books, and they share why you should read it.

What is this book about?

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds-from Boston to New Zealand, and Planet Earth to the realm of Aggramar. "For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." -Wired.com "Gandalf's got nothing on Ethan Gilsdorf, except for maybe the…


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

If you want to know about the origins of Dungeons and Dragons but are intimidated by Jon Peterson’s massive tome, this is a good alternative. 

Ewart’s writing is fun and enjoyable to read. This book also came out right before the release of 5th edition D&D. Readers who first learned that edition may be interested in Ewart’s coverage of playtesting and design.

By David M. Ewalt,

Why should I read it?

1 author picked Of Dice and Men as one of their favorite books, and they share why you should read it.

What is this book about?

The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons—from its origins and rise to cultural prominence to the continued effects on popular culture today.

HERE, THERE BE DRAGONS.

Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful—just like there are few games more important than Dungeons & Dragons.

Even if you’ve never played Dungeons & Dragons, you probably know someone who…


Book cover of The Unlikely Ones

Andrea Robertson Author Of Bound by Sword and Spirit

From my list on if you love Dungeons & Dragons and RPGs.

Why am I passionate about this?

As a Gen Xer I came of age when Dungeons & Dragons was taking young imaginations by storm and creating an entirely new type of gamer. I grew up in a small town in the northwoods of Wisconsin and spent my days imagining fantasy worlds in the woods and playing D&D when the weather made the outdoors inhospitable. Those adventures of the mind are the key inspiration for my writing and the Loresmith series, which concludes with Bound By Sword and Spirit, is my love letter to D&D. I still play and am currently DMing a campaign with my family. It’s my niece’s first time playing – such a treat!

Andrea's book list on if you love Dungeons & Dragons and RPGs

Andrea Robertson Why did Andrea love this book?

The Unlikely Ones is a favorite fantasy novel from back in my teenage days (it is an adult fantasy, not children’s or YA).

An unsteady heroine, a cursed knight, and talking animals round out this unexpected cast who find themselves on a journey to become heroes none of them expected. The characters are the star of this book, though the story and world are also wonderful, as they grow from self-doubt and convinced of their unworthiness to beautifully realized saviors of the day.

Written over 30 years ago, this is still one of the most original fantasies I’ve read. 

By Mary Brown,

Why should I read it?

1 author picked The Unlikely Ones as one of their favorite books, and they share why you should read it.

What is this book about?

A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies


Book cover of Mage of the Hellmouth

Chuck W. Chapman Author Of Freak on a Moped

From my list on horror you’ve never heard of.

Why am I passionate about this?

I have been a fan of the horror genre since I was a kid. Even though sometimes I was so scared, I had to sleep with the light on or not sleep at all. Something about the darkness and the unknown has always seemed so alluring. I can't even count the number of horror movies I've watched or books I've read. That feel of the hair standing up on your arms or the back of your neck is a thrill like no other. 

Chuck's book list on horror you’ve never heard of

Chuck W. Chapman Why did Chuck love this book?

A hybrid Dungeons & Dragons fantasy novel and a gruesome supernatural horror story meet head-on in this story of a Stoner whose job it is to save the world with his RPG skills. You guessed it, the world is doomed. As is the case with most of Communale’s novels, the absurd meets the hilarious to produce the terrifying.

By John Wayne Comunale,

Why should I read it?

1 author picked Mage of the Hellmouth as one of their favorite books, and they share why you should read it.

What is this book about?

Jake loves his job working for a local family-owned craft ice cream factory.
That is, until he’s transferred to the company’s main facility on the other side of town. The new
workplace means new rules. And that means no more showing up on the job stoned and having
two beers for lunch. The new position makes him uncomfortable and, while he’s told there are
numerous coworkers, they never seem to be around much when he’s there. When his best friend
goes missing and his new supervisors show up at a party, Jake begins to dig deeper. All of the
strange…


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