72 books like The Monsters Know What They're Doing

By Keith Ammann,

Here are 72 books that The Monsters Know What They're Doing fans have personally recommended if you like The Monsters Know What They're Doing. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of On Writing and Worldbuilding: Volume 1

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Understanding story structure, narrative drive, and world-building are incredibly helpful when running tabletop role-playing games.

As you run games you will often find that the players do not do what is expected and as the Game Master (GM) you have to adjust the story as you go. Understanding common story tropes and character arcs can help GM’s with building their world, their campaign, and adjusting the story as needed.

Hickson uses examples from literature, anime, and popular media to help illustrate the different themes explored in his series. 

By Timothy Hickson,

Why should I read it?

1 author picked On Writing and Worldbuilding as one of their favorite books, and they share why you should read it.

What is this book about?

Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, released in December 2021.


On Writing Prologues The First Chapter The Exposition Problem Foreshadowing Villain Motivation Hero-Villain Relationships Final Battles The Chosen One Hard Magic Systems Soft Magic Systems Magic…


Book cover of The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever-No Matter the Game!

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

Sometimes you might find you have a great idea for a campaign, or know what theme you want to explore but are struggling to understand how to bring those ideas together.

D’Amato takes you through building your campaign through both a discussion of storytelling devices as well as pointed questions you can use to help flesh out your ideas and turn them into a full campaign. This book also helps GMs learn how to make their world feel lived in through descriptions and building history.

This is the book you want to use to build a small idea into a full campaign! 

By James D'Amato,

Why should I read it?

1 author picked The Ultimate RPG Gameplay Guide as one of their favorite books, and they share why you should read it.

What is this book about?

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.

Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience.

The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting…


Book cover of Kobold Guide to Plots & Campaigns

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

This book is a series of essays from some of the most well-known writers and creators in tabletop gaming.

This book is filled with tips and tricks to help you build your world and create a compelling plot that your players will want to engage in. This book will help you learn how to use different storytelling devices effectively in an RPG as it is slightly different than how you would use such devices in a written novel.

This book really helped me to start wrapping my mind around how shared narrative stories can work and how as a GM I can steer the story without taking away the agency of my players. This is a great quick read for new and experienced GMs alike! 

By Michele Carter (editor), Wolfgang Baur, Clinton J Boomer , Zeb Cook , Jeff Grubb , James Jacobs , Kevin Kulp , Richard Pett , Robert J. Schwalb , Margaret Weis , Steven Winter

Why should I read it?

1 author picked Kobold Guide to Plots & Campaigns as one of their favorite books, and they share why you should read it.

What is this book about?

The Best Role in Roleplaying

Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.

Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl…


Book cover of Sly Flourish's Return of the Lazy Dungeon Master

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

When I first started GMing I had pages and pages of notes that took hours to prepare.

It was unsustainable and I knew there had to be a better way. The Lazy Dungeon Master technique of session and campaign planning helps to ensure that while you are prepared for your sessions you are not wasting time planning too much.

Using the methods in this book, my session preparation time went from several hours to around an hour and I think my sessions improved as a result. 

Book cover of Dragons of Spring Dawning

Kevin Herbst Author Of The End of Heroes

From my list on SF&F for spring.

Why am I passionate about this?

Starting with Tolkien’s novels as a child, I’ve devoured countless SF&F stories. My love of the genre, particularly high fantasy, combined with the irritatingly fashionable trend of so many fantasy authors to stop writing their stories partway through and leave we readers high and dry, motivated me to start writing, to see if I could create something that I was missing as I hunted for new material to read. As an intense hater of winter, spring always signified to me a time of hope, of new growth, of opportunity, of the ending of difficulty, and the start of a time when all things were possible. 

Kevin's book list on SF&F for spring

Kevin Herbst Why did Kevin love this book?

The 3rd and final book in the Dragonlance Chronicles installment, Weis & Hickman finished an incredible tale inspired by their Dungeons & Dragons role playing group.

Elves, humans, dwarves, and kender must work together to beat back the rise of an evil goddess seeking its way into the world to ensave its inhabitants. Having been a Dungeon Master for many years, I devoured these books, and remain appreciative to this day that role playing geeks love to read novels as well.

By Margaret Weis, Tracy Hickman,

Why should I read it?

1 author picked Dragons of Spring Dawning as one of their favorite books, and they share why you should read it.

What is this book about?

The third title published in the Dragonlance line is now being released in a trade hardcover edition for the first time ever. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is the final edition in the hardcover release of the entire Chronicles trilogy. This release also continues the planned release of all the core Dragonlance titles from Weis & Hickman in trade hardcover, allowing fans and collectors alike the first-ever chance to obtain the entire set in hardcover.


Book cover of He Who Fights with Monsters

J.J. Thorn Author Of Heavy

From my list on LitRPG for both creative worlds and engaging magic.

Why am I passionate about this?

Though I write, I will always be a LitRPG reader first. I enjoy these stories for their ability to craft interesting magical worlds, their creativity of plot, and their breadth of scope. Some LitRPGs are two-dimensional, which have their place, but each of the stories I’ve listed here are most definitely not. They act as my inspiration, both in how I wish to write and in how I’d like to be more creative overall. My day job is as a technical writer for a software company, and LitRPG stories got me back into reading, forced me to think more creatively, and allowed me to follow my dream of writing my own.

J.J.'s book list on LitRPG for both creative worlds and engaging magic

J.J. Thorn Why did J.J. love this book?

One of the behemoths in the LitRPG genre, this story invented a magic system with infinite possibilities that is universally simple to understand as soon as you read how it works. More importantly, the story has some of the best characterizations I’ve ever read, introducing a cast of characters that each have defined motivations and backgrounds, helping to build out the world that the main character has been thrown into. 

It starts as a story about a man whisked into another world, and quickly sets itself apart from other portal fantasies. I have yet to find any magic system like it and I thought of it often when I created my own. 

By Shirtaloon,

Why should I read it?

2 authors picked He Who Fights with Monsters as one of their favorite books, and they share why you should read it.

What is this book about?

Jason wakes up in a mysterious world of magic and monsters.It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.After cementing itself as one of the best-rated serial novels on Royal Road with an astonishing…


Book cover of Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

If you want to know about the origins of Dungeons and Dragons but are intimidated by Jon Peterson’s massive tome, this is a good alternative. 

Ewart’s writing is fun and enjoyable to read. This book also came out right before the release of 5th edition D&D. Readers who first learned that edition may be interested in Ewart’s coverage of playtesting and design.

By David M. Ewalt,

Why should I read it?

1 author picked Of Dice and Men as one of their favorite books, and they share why you should read it.

What is this book about?

The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons—from its origins and rise to cultural prominence to the continued effects on popular culture today.

HERE, THERE BE DRAGONS.

Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful—just like there are few games more important than Dungeons & Dragons.

Even if you’ve never played Dungeons & Dragons, you probably know someone who…


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of The Unlikely Ones

Brandi Schonberg Author Of The Gate

From my list on hopeful unlikely heroes who change their fate.

Why am I passionate about this?

Escapism is my drug of choice. As a child, I was angry that my existence was confined to this reality, and I did everything I could to find a way out. Stories made it bearable. Whether it was Thor’s Bifrost, the wardrobe of Narnia, or the mirror in Stephen R. Donaldson’s Mordant’s Need duology, I was hooked. Now, I tell my own stories of escape. I create and invite others to find solace, adventure, love, and passion in fantasy realms, outer space, and reinvented parallel realities. This door is always open. 

Brandi's book list on hopeful unlikely heroes who change their fate

Brandi Schonberg Why did Brandi love this book?

I didn’t know I wanted a story about a girl and her talking animal friends, but when it turns out that all of them have been enslaved by an evil witch and are shackled by her torturous magic, I couldn’t put it down. 

Seemingly insignificant creatures decide to try and take their fate back, all while their frailty remains. I found myself invested in the whimsy of the fairy tale juxtaposed with the horrors of enslavement. Watching the girl called “Thing” navigate the human condition was beautiful and painful, and several times, I held my breath, unsure what the outcome would be.

This story is an unusual tale of hopelessness transformed into determination and a beautiful bond formed through shared trauma and circumstance.

By Mary Brown,

Why should I read it?

2 authors picked The Unlikely Ones as one of their favorite books, and they share why you should read it.

What is this book about?

A band of outcasts begins an arduous journey through a world of evil witches, walking trees, and miraculous gems along a path that will reunite them with their true destinies


Book cover of Flight from the Dark

Dames Handsome Author Of Fairy Knights: The Beginning

From my list on elementary students who love games.

Why am I passionate about this?

I’ve been a gamer all of my life and am a teacher of elementary school students. After finding the LitRPG genre I wished to share this with other kids... like the one I had once been. Most parents in the genre push full 200k books on their children with an expectation of found love. While I imagine it works for a few of them, I rather expect that the majority of those attempts end in failure. Kids have their own world and their own sense of humor. I write to them, to inspire them and make them laugh, to make them entertained even as I teach them universal morals and lessons about the world.


Dames' book list on elementary students who love games

Dames Handsome Why did Dames love this book?

Lone Wolf is a book that is also a game. A LitRPG for Kids, originally written in the 80s, it is the start of a wonderfully long series of illustrated books that both allowed children to choose their actions as the protagonist of the story and also gave them choices on how to develop the hero and make him progress.

It’s a model of book that I really would like to see more of today.

Lone Wolf might be the series that started me on my gaming path, and it is a magical and beautiful quest that teaches about honor, teamwork, and clever tactical planning.

Even better, the author made the series free online in 2015. So it is now available all over the internet and even as a number of free phone apps.

By Joe Dever,

Why should I read it?

1 author picked Flight from the Dark as one of their favorite books, and they share why you should read it.

What is this book about?

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. FLIGHT FROM THE DARK You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a…


Book cover of On Writing and Worldbuilding: Volume 1
Book cover of The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever-No Matter the Game!
Book cover of Kobold Guide to Plots & Campaigns

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