Here are 100 books that Brian Blomerth's Bicycle Day fans have personally recommended if you like
Brian Blomerth's Bicycle Day.
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I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I’ve read Crawlspace a number of times, and the art never fails to give me a brain buzz. It’s a visual drug that always delivers. The story follows suburban teens who find they can leave their black-and-white world and enter an alternate reality through the door of a dryer. That reality is one of intricate, geometric patterns whose lines are filled with vibrating rainbow colors.
This hypnotically beautiful world has a quality at once entrancing and sinister as the teens encounter the strange creatures who inhabit it and begin to take on its colorful patterns themselves.
In the basement, through the appliances and past the veil that separates realities, lies a rainbow-hued world where a group of kids have found retreat from their suburban mundanity with a coterie of iridescent creatures. But in the fraught realm of adolescence, can friendship survive the appeal of the surreal?
Jesse Jacobs was born in Moncton, NB, and now draws comics and things from his home in Hamilton, ON. In 2009, his books Small Victories and Blue Winter were short listed at the Doug Wright Awards for Canadian Cartooning. He received the Gene Day Award for Canadian Comic Book Self-Publisher…
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I love the look of late-1960s psychedelic art, which I associate with Peter Max and the animated movie Yellow Submarine. The style is one of simple linework filled with intense colors, to which are added decorative elements and optical effects.
A French cartoonist, Caza, brings this style to Kris Kool, his 1970 erotic science-fiction graphic novel. Like a male version of Barbarella, space traveler Kris Kool experiences bizarre and surreal adventures, many of them sexual. The plot is well constructed and carried me along with its surprising turns. There is no depiction of drug use, but the fantasies and imagery make reading it as trippy an experience as one can find between the covers of a book.
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I was fascinated and appalled to learn of the CIA’s Project MK-Ultra, a long-running program in which the CIA dosed unwitting victims with LSD to study its effects and potential as a mind-control weapon. The subject has been covered in other books, but this graphic novel, illustrated by Stewart Kenneth Moore, brings this alarming tale to life visually.
His garish colors and mind-warping graphics depict the hallucinatory experiences in a sometimes appealing but more often terrifying manner. Moore’s art also gives the straight narrative elements of the story a warped, dreamy quality, imbuing even mundane reality with the disturbing quality of an acid flashback.
While most Americans were watching Leave it to Beaver and listening to The Everly Brothers, an eclectic group of CIA operatives were spiking each other's coffees with LSD, throwing decadent parties and hiring prostitutes to slip unsuspecting johns drug-laced drinks in order to observe every stoned and kinky moment from behind two-way mirrors. And this was only when they weren't dreaming up the next far reaching "official" application for this new, all-powerful, mind-blowing drug - a drug that would ironically fuel the counter-culture over a decade later. Coincidence? Maybe not. Based on actual events, Project MK-ULTRA is a zany, pop-culture…
I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
My mind was blown when I encountered the work of Philippe Druillet in the mid-1970s. This French cartoonist is considered one of the greatest of them all, creating alien worlds of startling originality and stupefying grandeur. Fifty years later, his work is as startling and original as it appeared back then.
No one has surpassed his ability to depict scenes of such mind-boggling scale and otherworldliness, as if he had a unique glimpse of some higher realm. As a young cartoonist, I was strongly influenced by Druillet, who inspired me with his demonstration of what it was possible to achieve in the comic book form. His work is not drug-oriented but depicts the sort of visions those who take hallucinogens would hope to experience.
Born from chaos, Prince Yragael, is the last hope for Earth. Gods and demons stroll the land, attempting to enforce their authority on the Last Men once more. He falls prey to the queen of Spharain, and from their union comes a son, Urm - a grotesque fool with the potential to redeem mankind.
Even before I found Lovecraft and Stephen King and my world turned, I was raised on Doyle, Wells, Hodgson, and Robert Louis Stevenson which gave me both a love of the "gentleman detective" era and a deep love of the late Victorian/early Edwardian historical period in general. Once you merge that with my abiding interest in all things weird and spooky, you can see where a lot of my stories come from. There seems to be quite a burgeoning market for this kind of mixing of detection and supernatural, and I intend to write more... maybe even a lot more.
These collected graphic novels set the benchmark for Occult Detectives in comic form. Constantine shows up as a fully realized character from the off, and having him as a rough-and-tumble Brit is a stroke of genius. His adventures tie together modern comic sensibilities with pulp themes to great effect and having 'names' as the writers and artists ensures a high standard of storytelling throughout. This collection is the perfect place to start to follow his journeys.
The very first Hellblazer collection is back in a new edition that includes John Constantine's early appearances in SWAMP THING #76-77 along with HELLBLAZER #1-9. This is the first of a series of new HELLBLAZER collections that put all his adventures in reading order, capturing Constantine at his youthful, anarchic best.
I’m a kidlit author myself. I’ve written two middle-grade novels, one of which is all about having a food allergy, but my interest in food allergies is all due to my first kid. Amelia was born with multiple allergies to common ingredients like eggs and dairy. At first it was hard! Figuring out how to cook for her at home and keep her safe when she was in school or at a friend’s house felt daunting and frightening, so we turned to books for advice, recipes, and education for the entire family. Even if your reader isn’t the one with allergies, they’ve no doubt got a classmate or family member who does.
A graphic novel for teens, Peanut tells the story of a new girl in town who decides that she needs something to make her interesting to her new high school classmates. So Sadie pretends to have a peanut allergy. Sure, that might make her interesting, but when her lie starts to grow like a snowball rolling down a mountain, Sadie’s not sure how she’ll get out of this disaster of her own making.
Before you write me off as a delusional psycho, think about what it's like to be thrown into a situation where everyone knows everyone... and no one knows you. Sadie has the perfect plan to snag some friends when she transfers to Plainfield High—pretend to have a peanut allergy. But what happens when you have to hand in that student health form your unsuspecting mom was supposed to fill out? And what if your new friends want to come over and your mom serves them snacks? (Peanut butter sandwich, anyone?) And then there's the bake sale, when your teacher thinks…
I’ve spent much of my life living in magical realms in my head. I realized at a very young age that our mind is a secret space we all get to keep for our own use. We can imagine new worlds, recreate our favorite characters, or live alternate lives all within our daydreams and imagination. However, sharing the magic we feel in our headspace is harder than we imagine. The perfect sentiments/feelings in our minds are often lost on paper, but some authors manage to share their headspace flawlessly. Every day, I write my novels/blogs in hopes that someday, people can join and experience my fantasy worlds the way I do.
This is the first book I remember feeling so immersed into that I forgot I was reading. Many of Riordan’s books have that effect on me, but The Titan’s Curse especially brought me into the modern era of Greek Heroes and mythological characters. I remember this book as if I’d been there and lived through it.
For everyone who lost their love of reading while drowning in homework and chores, this is the book to revive it. I have never felt so intimately drawn into a book and never wanted to remain in the world as badly as when I first finished this book and raced to the nearest location of the next in the series.
My life could have been the same as an ordinary teenager. Except my dad is Poseidon, and I live in a camp full of half Gods and mythical creatures.
So instead, my days are spent combatting half-lion half-humans and trying to live a somewhat normal life.
But normalcy has just gone out the window. My friend Annabeth is missing, a Goddess is in chains, and only five of us can join the quest to save the day.
Oh and guess what. The Oracle has predicted that not all of us…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
While there are many good books out there on the craft of understanding, writing, and making comics, my suggestion for what to read establishes a bedrock on which careers can be built. Scott’s follow-up book toUnderstanding Comics continues to explore how comics work, and how they can work. In short, he just doesn’t define the sandbox in which you can play; he shows you how to expand the sandbox so that you can do things that have never been done before.
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as literature
The battle for creators' rights
Reinventing the business of comics
The volatile and shifting…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
The subtitle toMaking Comics is: Storytelling Secrets of Comics, Manga, and Graphic Novels. In this book, Scott gets practical, and shows you how to apply what you learned from his previous volumes. In his introduction, he writes, “The comics industry is changing fast. Old formats die and new ones are born. Whole industries come and go. But these storytelling principles always apply. They mattered fifty years ago and they’ll matter fifty years from now.” To quote Stan Lee, ‘nuff said.
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how…
I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
Eisner was a comics and graphic novel pioneer, first by his work on his classic creation, The Spirit, and then with his graphic novels. Eisner offers valuable, personal, professional, and practical insights into how the sequential art medium can be tailored to your intentions. In his foreword, he writes: “This work is intended to consider and examine the unique aesthetics of sequential art as a means of creative expression, a distinct discipline, an art and literary form that deals with the arrangement of pictures or images and words to narrate a story or dramatize an idea.”
Will Eisner is one of the twentieth century's great American artists, a man who pioneered the field of comic arts. Here, in his classic Comics and Sequential Art, he refines the art of graphic storytelling into clear, concise principles that every cartoonist, comic artist, writer, and filmmaker meeds to know. Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully…