I have spent my 50-year career as a writer, illustrator, and comic book artist. My comics involve surrealistic situations and alternate realities. I am best known for my strip The Bus, which appeared monthly in Heavy Metal magazine, and Dope Rider, which appeared regularly in High Times magazine. Both series have been collected in books and published internationally. I read the graphic novels of other artists whose work centers on surrealism, alternate realities, and the psychedelic experience for enjoyment and to draw inspiration for my own work. Fans of graphic novels who like trippy stories and art should enjoy the books on my list.
I’ve read Crawlspace a number of times, and the art never fails to give me a brain buzz. It’s a visual drug that always delivers. The story follows suburban teens who find they can leave their black-and-white world and enter an alternate reality through the door of a dryer. That reality is one of intricate, geometric patterns whose lines are filled with vibrating rainbow colors.
This hypnotically beautiful world has a quality at once entrancing and sinister as the teens encounter the strange creatures who inhabit it and begin to take on its colorful patterns themselves.
In the basement, through the appliances and past the veil that separates realities, lies a rainbow-hued world where a group of kids have found retreat from their suburban mundanity with a coterie of iridescent creatures. But in the fraught realm of adolescence, can friendship survive the appeal of the surreal?
Jesse Jacobs was born in Moncton, NB, and now draws comics and things from his home in Hamilton, ON. In 2009, his books Small Victories and Blue Winter were short listed at the Doug Wright Awards for Canadian Cartooning. He received the Gene Day Award for Canadian Comic Book Self-Publisher…
I love the look of late-1960s psychedelic art, which I associate with Peter Max and the animated movie Yellow Submarine. The style is one of simple linework filled with intense colors, to which are added decorative elements and optical effects.
A French cartoonist, Caza, brings this style to Kris Kool, his 1970 erotic science-fiction graphic novel. Like a male version of Barbarella, space traveler Kris Kool experiences bizarre and surreal adventures, many of them sexual. The plot is well constructed and carried me along with its surprising turns. There is no depiction of drug use, but the fantasies and imagery make reading it as trippy an experience as one can find between the covers of a book.
I treasure this book for the artwork. The rather simple story tells of Albert Hofmann’s creation of LSD 25 on April 19, 1943, in a Sandoz laboratory in Switzerland. That day is known as Bicycle Day because after accidentally ingesting the chemical, Hofmann had a powerful psychedelic experience as he rode his bicycle home.
This trip is vividly depicted in a lengthy series of full- and double-page spreads, which become increasingly bizarre and hallucinatory as they go along. Blomerth’s cartoony but precise style is warm and whimsical, and he adds striking graphic effects to it. The art is presented to its best advantage on matte ivory stock that sets off the intense colors, which include Day-Glo colors.
Illustrator, musician and self-described "comic stripper" Brian Blomerth has spent years combining classic underground art styles with his bitingly irreverent visual wit in zines, comics, and album covers. With Brian Blomerth's Bicycle Day, the artist has produced his most ambitious work to date: a historical account of the events of April 19, 1943, when Swiss chemist Albert Hofmann ingested an experimental dose of a new compound known as lysergic acid diethylamide and embarked on the world's first acid trip. Combining an extraordinary true story told in journalistic detail with the artist's gritty, timelessly Technicolor comix style, Brian Blomerth's Bicycle Day…
I was fascinated and appalled to learn of the CIA’s Project MK-Ultra, a long-running program in which the CIA dosed unwitting victims with LSD to study its effects and potential as a mind-control weapon. The subject has been covered in other books, but this graphic novel, illustrated by Stewart Kenneth Moore, brings this alarming tale to life visually.
His garish colors and mind-warping graphics depict the hallucinatory experiences in a sometimes appealing but more often terrifying manner. Moore’s art also gives the straight narrative elements of the story a warped, dreamy quality, imbuing even mundane reality with the disturbing quality of an acid flashback.
While most Americans were watching Leave it to Beaver and listening to The Everly Brothers, an eclectic group of CIA operatives were spiking each other's coffees with LSD, throwing decadent parties and hiring prostitutes to slip unsuspecting johns drug-laced drinks in order to observe every stoned and kinky moment from behind two-way mirrors. And this was only when they weren't dreaming up the next far reaching "official" application for this new, all-powerful, mind-blowing drug - a drug that would ironically fuel the counter-culture over a decade later. Coincidence? Maybe not. Based on actual events, Project MK-ULTRA is a zany, pop-culture…
My mind was blown when I encountered the work of Philippe Druillet in the mid-1970s. This French cartoonist is considered one of the greatest of them all, creating alien worlds of startling originality and stupefying grandeur. Fifty years later, his work is as startling and original as it appeared back then.
No one has surpassed his ability to depict scenes of such mind-boggling scale and otherworldliness, as if he had a unique glimpse of some higher realm. As a young cartoonist, I was strongly influenced by Druillet, who inspired me with his demonstration of what it was possible to achieve in the comic book form. His work is not drug-oriented but depicts the sort of visions those who take hallucinogens would hope to experience.
Born from chaos, Prince Yragael, is the last hope for Earth. Gods and demons stroll the land, attempting to enforce their authority on the Last Men once more. He falls prey to the queen of Spharain, and from their union comes a son, Urm - a grotesque fool with the potential to redeem mankind.
This is a collection of my comic strips about Dope Rider, a whimsical weed-smoking skeleton cowboy whose sidekick is a sardonic armadillo. Dope Rider inhabits an Old West milieu, but his surrealistic adventures can take him almost anywhere, unbounded as he is by time, space, and linear logic.
These one-page dollops of psychedelic humor appeared monthly in High Times magazine for ten years.
I've always loved fiction, fantasy, and adventure stories. Growing up in the Star Wars generation, I was seven whenA New Hope was released at the theaters. Living in the hollows of West Virginia there weren’t libraries close by, and movies were a great, though seldom, treat. Suggestive material and cursing was not something that we saw in books or movies growing up in a more simple period of time. I still thoroughly enjoy many well-written, clean, books or shows. As an active member of the body of Christ, I now serve with my writing, and hope that kids of all ages can enjoy epic fantasy and adventure books from a clean and wholesome perspective.
Finding Family, Discovery, Destiny. This is what nineteen-year-old Bain Brinley is searching for.
In his homeland, far in the mountains, he stepped into what he could only describe as a time-portal and landed in a strange land known as Egypt. Then he falls through another portal during a storm, only to end up in another world known as Harilhia. Here, he soon discovers a creature he knew from home. He was back, but it wasn't Zanchier.
Can he find his family, and figure out what the Creator wanted him to do with time-travel?
Stormwalker Series Connections In Time Bain's Story Book 1
Nineteen-year-old Bain Brinley has just inadvertently stepped into a time portal and was deposited into a world like none he had ever seen before. He turned to go back through the portal and back to Zanchier to find his family, only to find the portal gone. Now, Bain must face this strange, new, world without anyone else on whom he can depend.
As he gazes out over the hot, dry, desert climate at the large pyramid shaped structures, he is unsure where to go. He is soon thrust into a strange,…