I’m an Eisner-nominated and award-winning graphic novel and comics writer, editor, and book packager. I've worked on staff at the Los Angeles Times Syndicate, Disney Publishing, DC Comics, Nickelodeon Magazine, and Platinum Studios. My sequential art book, The Bramble, won the 2013 Moonbeam Gold Medal for Picture Books, and I created a new way to read comics with BirdCatDog, a 2015 Eisner Awards nominee, that received the 2015 Moonbeam Spirit Award Gold Medal for Imagination, and was chosen by Kirkus Reviews as one of the best children’s books of 2014. SheHeWe, the third book in the series, was a 2016 Eisner Award nominee for Best Publication for Early Readers.
First things first, every other book on understanding and making comics is simply an addendum to the work of Scott McCloud and Will Eisner. The fact is: most comics creators begin the process of learning to write and draw comics by teaching themselves from the comics and graphic novels they read, mostly through observation, and trial and error. WithUnderstanding Comics, Scott McCloud, in addition to Eisner, pioneered the analytical study of how and why comics work. It’s a must-read for any serious comics creator, because it gives prospective comics creators and educators a solid foundation on which to build.
The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
While there are many good books out there on the craft of understanding, writing, and making comics, my suggestion for what to read establishes a bedrock on which careers can be built. Scott’s follow-up book toUnderstanding Comics continues to explore how comics work, and how they can work. In short, he just doesn’t define the sandbox in which you can play; he shows you how to expand the sandbox so that you can do things that have never been done before.
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as literature
The battle for creators' rights
Reinventing the business of comics
The volatile and shifting…
The subtitle toMaking Comics is: Storytelling Secrets of Comics, Manga, and Graphic Novels. In this book, Scott gets practical, and shows you how to apply what you learned from his previous volumes. In his introduction, he writes, “The comics industry is changing fast. Old formats die and new ones are born. Whole industries come and go. But these storytelling principles always apply. They mattered fifty years ago and they’ll matter fifty years from now.” To quote Stan Lee, ‘nuff said.
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how…
Eisner was a comics and graphic novel pioneer, first by his work on his classic creation, The Spirit, and then with his graphic novels. Eisner offers valuable, personal, professional, and practical insights into how the sequential art medium can be tailored to your intentions. In his foreword, he writes: “This work is intended to consider and examine the unique aesthetics of sequential art as a means of creative expression, a distinct discipline, an art and literary form that deals with the arrangement of pictures or images and words to narrate a story or dramatize an idea.”
Will Eisner is one of the twentieth century's great American artists, a man who pioneered the field of comic arts. Here, in his classic Comics and Sequential Art, he refines the art of graphic storytelling into clear, concise principles that every cartoonist, comic artist, writer, and filmmaker meeds to know. Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully…
In his foreword, Eisner writes: “In this work, I hope to deal with the mission and process of storytelling with graphics.” Where McCloud shows you different options and tools for how to choose images to explore ideas, Eisner gets specific, and shows you how he does it. This book, along with the four others I recommend, and mine, gives you all the tools you need to choose your own path for effectively working as a writer and/or artist in the sequential art medium.
In Graphic Storytelling and Visual Narrative, Will Eisner-one of the most influential comic artists of the twentieth century-lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to:…
Reading was a childhood passion of mine. My mother was a librarian and got me interested in reading early in life. When John F. Kennedy was running for president and after his assassination, I became intensely interested in politics. In addition to reading history and political biographies, I consumed newspapers and television news. It is this background that I have drawn upon over the decades that has added value to my research.
It didn’t begin with Donald Trump. When the Republican Party lost five straight presidential elections during the 1930s and 1940s, three things happened: (1) Republicans came to believe that presidential elections are rigged; (2) Conspiracy theories arose and were believed; and (3) The presidency was elevated to cult-like status.
Long before Trump, each of these phenomena grew in importance. The John Birch Society and McCarthyism became powerful forces; Dwight D. Eisenhower was the first “personal president” to rise above the party; and the development of what Harry Truman called “the big lie,” where outrageous falsehoods came to be believed. Trump…
Grand Old Unraveling: The Republican Party, Donald Trump, and the Rise of Authoritarianism
It didn't begin with Donald Trump. The unraveling of the Grand Old Party has been decades in the making. Since the time of FDR, the Republican Party has been home to conspiracy thinking, including a belief that lost elections were rigged. And when Republicans later won the White House, the party elevated their presidents to heroic status-a predisposition that eventually posed a threat to democracy. Building on his esteemed 2016 book, What Happened to the Republican Party?, John Kenneth White proposes to explain why this happened-not just the election of Trump but the authoritarian shift in the party as a…
Where inspiration and spontaneity prime a comic’s pump, create a vision, propel it forward, and give it life, Comics Creator Prep raises the level of comics craft to give a creator the requisite tools to consistently realize that vision. It shows creators how to use the tools in their comic toolboxes well.
One Amazon reader wrote: “This book deserves a place next to the works of McCloud and Eisner on any would-be comics creator's bookshelf. Nordling's classroom-style comics-writing exercises, and critiques of his (imaginary) students’ executions of them, really help to hammer home points about how to think comics, in a way that simple exposition cannot.”
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