Here are 71 books that AlterWorld fans have personally recommended if you like
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I grew up in a house of books. Bookcases in almost every room. At an early age, I discovered some great ones that were usually recommended by my dad. The Odyssey. Tarzan of the Apes. Princess of Mars. It is a long, long list, and I won’t give you all my faves—but one thing about it: I was drawn to books with heroes, particularly when those heroes were clearly good. There are no shades of gray for me. I like my heroes to have honor and humility and to always strive to do the right thing.
I love stories where the hero is a normal guy that we can all identify with in some way or another and where there is an arc to the story that transforms that normal guy into something extraordinary.
With just wits and creativity, our hero, Wade Watts, finds a way to survive against all odds. And no matter how bad things get, he never quits. He embodies the best of the human spirit—and by the end of the book, you’re cheering for him. Because he is you (or who you want to be), the "everyman" who stands up to injustice, unfairness, and those powers that are wrecking humanity (which in this case happens to be a trillion-dollar Mega Corporation).
SOON TO BE A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG
It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.
Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that…
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
A Virtual Dream is a LitRPG that’s achieved legendary status. The story does so many things right. It establishes a compelling base-building story, gives meaning to NPCs, and pulls us to root for the oddball protagonist, whether or not we agree with him.
Mysteriously, books one and two of The Dragon’s Wrath haven’t been for sale online in years. Nonetheless, the demand for this series continues today and copies of each book still circulate the web, prized like treasures.
This book helped me realize how much more can be done with the LitRPG genre, and even though its story remains unfinished, the third book gives a considerable amount of resolution while leaving you hungry for more.
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
Did you know that LitRPG was originally forged in the east? The Moonlight Sculptor (or Legendary Moonlight Sculptor, LMS, as most know it) was so popular that its ravenous fans spread it to the rest of the world. The series sets up a number of important tropes for the genre going forward. Many consider LMS to be required reading, but you should know going in that it has a very spotty translation. It’s a massive body of work, too, spanning 57 published volumes.
In it, a hardworking miser pseudonymously known as Weed overprepares and over-delivers time and time again. Watching Weed grow and affect his world is exciting and addictive. LMS is really engaging. It’s an excellent, albeit silly read. If you only read one Korean LitRPG, read this one.
LitRPG is special. It really is. LitRPG provides authors with some of the most powerful tools in storytelling. Computer-simulated worlds make magic fully believable. They enable giant mysteries, actual monsters, forbidden treasures, and incredibly diverse adversaries. LitRPG can be a love story or a tale of revenge. It can bring hope, despair, or just desserts. It’s a perfect vehicle for modern fantasy—a setting where the apocalypse can be at hand, where humans can fight gods, and where the world itself might be sentient. My love for LitRPG drove me to write an epic containing a series of huge, underlying mysteries that would reveal themselves over the course of the story.
Solo Leveling (or Only I Level Up), in its webtoon form, is one of the peaks of LitRPG storytelling. The scenes are beautifully drawn, elevating the story beyond its original text-only format. You will be hard-pressed to find a more engaging read than this. The webtoon maintains tension incredibly well, and knows how to constantly supply its readers with little dopamine bombs along the way.
Solo Leveling plays with the formula of LitRPG, taking it off the rails by containing the game system inside the main character for much of the story, allowing him to grow stronger. Reading Solo Leveling is an absolute treat—perhaps doubly so for me as several of the niche ideas used in the story are also used in my books.
The official English print publication of the popular Korean webcomic!
E-class hunter Jinwoo Sung is the weakest of them all. Looked down on by
everyone, he has no money, no abilities to speak of, and no other job prospects.
So when his party finds a hidden dungeon, he's determined to use this chance to
change his life for the better...but the opportunity he finds is a bit different
from what he had in mind!
Ever since childhood, I’ve been dazzled by the idea of virtual worlds described by pixels, first in ancient computer games, and then in novels that gave the rudimentary graphics of decades past a vivid new life—from the hallucinatory realities in Philip K. Dick’s novels to William Gibson’s Neuromancer to most of all, Neal Stephenson’s Snow Crash. As a young writer, I stepped sideways into a dream assignment: Helping make the Metaverse real. After writing about it for two decades, however, I’m still learning about it now.
Julian wrote “A Rape in Cyberspace,” a widely-discussed Village Voice article about transgression in LambdaMOO, a very early virtual world (known as a MUD, for multi-user dimension) depicted completely in text.
Expanding this story into a deeper exploration of its fascinating user community, My Tiny Life was incredibly influential to me as a very young writer—convincing me that online games and virtual worlds offered endless stories and insights into the human condition.
His book remains crucial to understanding virtual worlds. Indeed, as I write in my own book, a senior developer at Meta desperately tried to get colleagues to read it, so they didn’t repeat past mistakes. Sad to say they didn’t, and so they did.
This is the true story of a journey into LambdaMOO, a virtual Eden, where race, gender and identity were infinitely malleable and whose visitors thought they had escaped from all usual cultural limits. Until a brutal rape and ideological warfare between high and low castes brought the virtual and real worlds into seizmic collision. "LambdaMOO is a new kind of society, where thousands of people voluntarily come together from all over the world. What these people say or do may not always be to your liking; as when visiting any international city, it is wise to be careful who you…
I’m one of those odd people who always needs to know why. Why do computers work, why do societies break down? Why do humans kill? Why are cat videos so irresistible? All of those questions explore what it means to be human, but science fiction takes those questions to the extreme, pitting people against the most extreme environments and situations in order to see how they’ll react. To me, that never grows old, and the books I love the most are the ones that do it the best. In my humble opinion, of course.
The world of Otherland is Earth, and the people are human, but woven into that familiar landscape is a virtual world that hasn’t quite happened yet. Imagine a virtual, digital world in which your avatar can ‘feel’. Why would you ever want to leave?
I first read Otherland soon after I started playing MMORPGs [Massively Multiplayer Online Role Playing Games]. MMORPGs provide a ‘persistent’ world in which your character can fight, craft, build, or just socialize with other players. As such, it can become very immersive, and that’s just through the power of the imagination and some pixels on a screen. Now, imagine how immersive a virtual world would be. And how dangerous.
Otherland started me thinking about technology and how humans relate to new innovations. It also inspired some of my own writing.
Otherland is a universe ruled by Earth's wealthiest and most ruthless power-brokers, The Grail Brotherhood. Surrounded by secrecy, incredible amounts of money have been lavished on it and two generations have laboured to build it. Now it is claiming Earth's most valuable resource - its children.
I’m a French-born, London-based novelist and food writer. As an author, I have nurtured my voice at the kitchen counter, where I find language loosens up and as a reader, cookbooks, food memoirs, and novels sit in one pile on my bedside table. Food is never not political and I find that its depiction is a wonderful narrative tool, for plot development with the setting of a meal or to portray a character through ingredients for examples. The relationship between food, culture, and writing is something I also explore with my podcast, book club, and culinary community The Salmon Pink Kitchen. Happy reading, and bon appétit!
If you’re looking for a novel that will make your mouth water with flavours and cravings, then Elisa Shua Dusapin is the writer you need. From the supermarket’s chilled section to hot pots of noodles, the pages of this short novel are an explosion for the senses. But the descriptions of the food are not only delicious, they also serve the purpose of the plot in this novel set over the course of one summer in Tokyo, about identity, loneliness, and language.
The Pachinko Parlour is translated from French into English by Aneesa Abbas Higgins and will be published in the UK on 18th August 2022.
From the author of Winter in Sokcho, Winner of the 2021 National Book Award for Translated Literature.
The days are beginning to draw in. The sky is dark by seven in the evening. I lie on the floor and gaze out of the window. Women’s calves, men’s shoes, heels trodden down by the weight of bodies borne for too long.
It is summer in Tokyo. Claire finds herself dividing her time between tutoring twelve-year-old Mieko, in an apartment in an abandoned hotel, and lying on the floor at her grandparents’: daydreaming, playing Tetris, and listening to the sounds from the…
There is a scene in the 1960 movie adaptation of The Time Traveler by HG Wells where the protagonist goes rapidly into the future as he watches a whole city spin into existence around him. That’s how I feel about my career. I started in 1994 and have watched UX grow into an incredible field! I’ve run my own business since 2008 focused exclusively on qualitative research consulting while also doing all sorts of exciting thought leadership activities – from writing to speaking to creating a number of courses on LinkedIn Learning – and I love to build my UX network too! I live in Silver Spring, Maryland.
There are a whole host of books about UX methods, but in our world of ever-advancing technology, there are few books that are really up to date with how to practice UX when the medium is no longer one-dimensional or even a physical product.
As AR and VR experiences are becoming more and more normal, I’ve appreciated being able to read a book that really captures the most recent evolution of UX methods towards a new virtual world of possibilities.
1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge…
As a geek and tech professional, I've worked on software and gadgets in multiple countries and just as many industries. I'm fascinated by work that leads us to a better future built on technology while being fully aware of the dangers involved if we're not vigilant. I've built websites, fitness devices, and even spent some time working on Wikipedia's data structure. But my first tech love was that strange and beautiful blend of art and science we call video games. I’ve played more games than I can count and created a few of my own, but as a novelist and reader I found myself drawn to books about games just as much as the games themselves.
I first read this book back in 2004 when I was spending way too much time with MMO games. This YA novel is certainly a product of a time where the tech of today was within sight but social media and smartphones didn't exist as we know them now. But the story more than makes up for this unfortunate timing with its witty characters, a structure reminiscent of the old Choose Your Own Adventure books and a fantasy game setting that leads this book to cross genres. I’m a big fan of sci-fi stories that follow the “Groundhog Day” structure like Returnal and Edge of Tomorrow. Do-overs are a crucial part of gaming and this novel builds that idea into its core premise while adding a unique twist.
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." (New York Times Book Review)
From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure.
In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue,…
My GameLit stories like The Mad Immortal are inspired by the fun I've had playing RPGs such as World of Warcraft and Dungeons & Dragons. It’s that same sense of adventure that I seek out in other stories and that I feel these five books I selected demonstrate. In their own way, each of them inspired my own series as I worked to develop the rules for its magic system and to come up with compelling ways the characters could interact within those established restrictions. I love reading about clever applications of magic to solve problems, especially when it’s not immediately obvious how a given spell would help!
Awaken Online: Catharsis was actually the very first LitRPG/GameLit book I ever read, and from the opening chapters, I was hooked.
It follows the story of Jason, a player in the VRMMO Awaken Online who becomes a powerful necromancer and is positioned as the game’s villain. I think what drew me in the most was how Jason explored his various abilities, always seeking new ways he might be able to modify or use them to his advantage.
He’s also not afraid to push back against what seems to be the established order within the system, utilizing his powers in a variety of awesome and surprising ways. I definitely drew inspiration from how the magic is described here for my own story, even though my story features less overt game elements.
Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that’s so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn’t expect. In this game, he isn’t the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel…