Fans pick 100 books like Game Feel

By Steve Swink,

Here are 100 books that Game Feel fans have personally recommended if you like Game Feel. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Understanding Comics: The Invisible Art

Ali Almossawi Author Of An Illustrated Book of Loaded Language: Learn to Hear What's Left Unsaid

From my list on other subjects that will teach you how to think.

Why am I passionate about this?

When I was in middle school, I’d spend much of my time in class daydreaming. Imagining myself in, say, a debate with someone I disagree with and going through a litany of scenarios where I’d try to convince that other person to change their mind. It’s a lot of fun. (My teachers would likely disagree.) When I grew older, I did more of that on my daily walks, and then about 11 years ago, I decided to start writing about creative ways to teach someone something they’re vehemently opposed to or just ambivalent about. I’ve published four books since then on this topic.

Ali's book list on other subjects that will teach you how to think

Ali Almossawi Why did Ali love this book?

I bought this book when I first got into the field of data visualization. I wasn’t planning on learning how to create comics; I just wanted to see how someone from a different discipline—a comic artist—thought about position, color, meaning, and communicating a whole lot of things in a compact format.

By Scott McCloud,

Why should I read it?

9 authors picked Understanding Comics as one of their favorite books, and they share why you should read it.

What is this book about?

The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.


Book cover of A Pattern Language: Towns, Buildings, Construction

Antony Radford Author Of The Elements of Modern Architecture: Understanding Contemporary Buildings

From my list on analysing architecture.

Why am I passionate about this?

My passion as a teacher and writer is to help students and others interpret, understand and enjoy architecture and the built environment, and to help them respond in their own designs to the complexities of place, people, and construction. I have chosen five well-established books on analysing architecture that are highly illustrated, avoid jargon, can be explored rather than needing to be read sequentially cover-to-cover, and have lasting value. They offer guidance for beginning students and a checklist for the experienced. They are books to be kept handy and repeatedly consulted. Of course, analysing existing architecture is invaluable in designing new architecture. I hope you enjoy them.

Antony's book list on analysing architecture

Antony Radford Why did Antony love this book?

The first three books on my list concentrate on building form and space, with little about function.

The ‘pattern language’ is different, mapping human activities onto appropriate built forms, and advocating repeated patterns that have been found to work.

Christopher Alexander wants us to use the patterns in designing responses to situations, but they also help to judge how well-built spaces fit their contexts in analysing architecture.

Although Alexander maps activities onto his own preferred design style, the patterns are not inherently specific to any style or period of architecture.

Despite being written 50 years ago, this one-of-a-kind book is still fresh and relevant.

By Christopher Alexander,

Why should I read it?

5 authors picked A Pattern Language as one of their favorite books, and they share why you should read it.

What is this book about?

You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in
the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture,…


Book cover of What It Is

Jesse Schell Author Of The Art of Game Design: A Book of Lenses

From my list on for game designers.

Why am I passionate about this?

I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.

Jesse's book list on for game designers

Jesse Schell Why did Jesse love this book?

All game designers struggle with what it means to be creative, and whether they are doing it properly. What It Is and its companion book, Picture This are very personal guides to what it means to be a creative person, and are full of inspirational stories and very practical tips to create your best work and not get in your own way. 

By Lynda Barry,

Why should I read it?

2 authors picked What It Is as one of their favorite books, and they share why you should read it.

What is this book about?

"Deliciously drawn (with fragments of collage worked into each page), insightful and bubbling with delight in the process of artistic creation. A+" -Salon

How do objects summon memories? What do real images feel like? For decades, these types of questions have permeated the pages of Lynda Barry's compositions, with words attracting pictures and conjuring places through a pen that first and foremost keeps on moving. What It Is demonstrates a tried-and-true creative method that is playful, powerful, and accessible to anyone with an inquisitive wish to write or to remember. Composed of completely new material, each page of Barry's first…


Book cover of The Kobold Guide to Board Game Design

Jesse Schell Author Of The Art of Game Design: A Book of Lenses

From my list on for game designers.

Why am I passionate about this?

I have always loved game design – I love doing it, reading about it, thinking about it, and helping others do it. As you can see in the list, I’ve learned that sometimes what helps game designers most is getting inspiration from other fields. I hope these books help you as much as they helped me.

Jesse's book list on for game designers

Jesse Schell Why did Jesse love this book?

If your goal is to create board games, you really should read this book. If your goal is to create video games, you should also be creating boardgames. You get so much more game design experience creating a board game, because you can iterate so much more. Creating board games is a secret shortcut to becoming an experienced game designer, and this is the best book I know on how to do it well.

By Mike Selinker, Richard Garfield, Steve Jackson , David Howell , Jeff Tidball , Richard C. Levy , Matt Forbeck , Dale Yu , James Ernest , Rob Daviau

Why should I read it?

1 author picked The Kobold Guide to Board Game Design as one of their favorite books, and they share why you should read it.

What is this book about?

Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.

The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding,…


Book cover of Land Of Lisp: Learn to Program in Lisp, One Game at a Time!

Philipp Fehre Author Of JavaScript Domain-Driven Design

From my list on learning from programming classics.

Why am I passionate about this?

Computers have fascinated me since my childhood, having fond memories of my dad's ZX81, but even so I played around I was never truly captured by the programming until I recognized it as a way of writing rather than raw engineering. Through my studies of media sciences I found my fascination with how language can shape perception, and through my work in developer advocacy, I found how communities are shaped as well. Now I am fascinated with how different programming languages can shape thinking, having had the opportunity to solve problems at large companies in nonmainstream languages.

Philipp's book list on learning from programming classics

Philipp Fehre Why did Philipp love this book?

Lisp will always have a special place in my brain, not language can be as expressive and molded to what the programmer wants to do in my opinion.

Learning a programming language can be a bit dry, but not in the case of Land of Lisp, honestly I just found this book to be fun from beginning to end, and even so I was already familiar with Lisp before reading it I actually followed all the way through not skipping a page.

Yes Lisp is hardly in use these days, but if you know it you will find its concepts popping up all over the place and this is why knowing it is so useful.

By Conrad Barski,

Why should I read it?

1 author picked Land Of Lisp as one of their favorite books, and they share why you should read it.

What is this book about?

Lisp has been hailed as the world s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick…


Book cover of Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why did Caleb love this book?

Getting Gamers shows us that the science of video games is the science of human interaction. In fact, some game development studios staff teams of psychologists and researchers, and sometimes those teams use virtual spaces as testing environments for psychology theories.

How does physical appearance prime social interactions (ie, the Proteus Effect), for example? With the wealth of avatar customization options available to gamers, we can carefully articulate and test our assumptions of interactions in groups using MMOs (massive multiplayer online games).

Tell your non-gaming friends: video games remind us that we are human!

By Jamie Madigan,

Why should I read it?

1 author picked Getting Gamers as one of their favorite books, and they share why you should read it.

What is this book about?

Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and…


Book cover of Experimental Games: Critique, Play, and Design in the Age of Gamification

Virginia Rademacher Author Of Derivative Lives: Biofiction, Uncertainty, and Speculative Risk in Contemporary Spanish Narrative

From my list on combating post-truth contagions.

Why am I passionate about this?

I’m a writer and professor of literary studies whose work has been deeply involved in topics of truth, realism, and public policy. My recent book considers works of fiction that openly and honestly experiment with questions of uncertainty, identity, and risk in the supermodern present. This book draws from disciplinary discourses in law, finance, and economics, which similarly contend with competing claims to truth and value and dive deep into the circumstantial and speculative games that authors play when they write fiction about reality. I have my PhD in Spanish Literature (UVA), M.A. in International Affairs and Economics (Johns Hopkins Univ.), and a B.A. from Harvard University.

Virginia's book list on combating post-truth contagions

Virginia Rademacher Why did Virginia love this book?

I found this book so smart in the way that it examines and questions how we have made many parts of our worlds into winner-take-all competitions or “games.” I thought Jagoda did a great job making me think about “gamified” realities that simulate real-world situations and how we virtually experiment through gameplay.

I was also drawn to the idea that games could “safely” let us play out real-world scenarios, imagining and testing out new ways of trying out alternative futures without the risks of playing those for real.

At the same time, I am reminded that however simulatively real the game feels, the consequences are not similarly real. Win or lose, we can always “end” the game, reboot, and start again–not necessarily so in real life. 

By Patrick Jagoda,

Why should I read it?

1 author picked Experimental Games as one of their favorite books, and they share why you should read it.


Book cover of Shadow of the Minotaur

Fiona Faith Ross Author Of Far Out

From my list on keeping people you love close.

Why am I passionate about this?

I write about aloneness and individuals, what it takes to connect to family and community, and how to hang on to the people we hold dear. This means I think a lot about points of view and personal perception. We often wonder: Have I got this right? Did they get my meaning? Does everybody feel this? And more often than not, everybody does. These interpretations are both personal and universal at the same time. We all fear loss; we all have to be brave to hold onto people we love and principles we value.

Fiona's book list on keeping people you love close

Fiona Faith Ross Why did Fiona love this book?

This book is about being brave. You know when a problem grows into a huge scary monster, right? It’s got you cornered and you don't think you'll ever get out alive, but with the right attitude, you can. Our hero Phoenix is braver than his years, but in some ways he’s more grown-up than his dad. In this retelling of the ancient Greek story of the minotaur, who crushes mortals and eats them for breakfast, we step into a monstrous virtual world created by Phoenix’s dad. I wanted to run, but most of all I wanted to stay and see what happened next. Will the minotaur eat Phoenix alive? I related to Phoenix trying to survive and trying to work out his issues with his dad, because every one of us has to face the same difficult world and be courageous about it.

By Alan Gibbons,

Why should I read it?

1 author picked Shadow of the Minotaur as one of their favorite books, and they share why you should read it.

What is this book about?

'Real life' or the death defying adventures of the Greek myths, with their heroes and monsters, daring deeds and narrow escapes - which would you choose?

For Phoenix it's easy. He hates his new home and the new school where he is bullied. He's embarrassed by his computer geek dad. But when he logs on to The Legendeer, the game his dad is working on, he can be a hero. He is Theseus fighting the terrifying Minotaur, or Perseus battling with snake-haired Medusa. It feels as though he's really there ? The Legendeer is more than just a game. Play…


Book cover of Gamelife: A Memoir

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why did Caleb love this book?

Where David Sudnow’s Breakout: Pilgrim in the Microworld focused on the flamboyant poetry of gaming, Michael W. Clune’s Gamelife opts for minimalism.

Clune himself describes the book as a memoir about computer games, which is true, and that description alone warrants inclusion in my list. Why? Any topic that can be a lens through which to reflect on one’s own life is noteworthy.

Clune isn’t a game developer recounting a life spent developing games. Clune isn’t a games industry executive doling out business advice. Clune is a gamer with a childhood he’s able to better understand when filtered through video games.

Tell your non-gaming friends: video games are therapy!

By Michael W. Clune,

Why should I read it?

2 authors picked Gamelife as one of their favorite books, and they share why you should read it.

What is this book about?

In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone.

You have been awakened.

Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."

Gamelife is the memoir of a childhood transformed by technology. Afternoons spent…


Book cover of Reamde

Geoffrey Morrison Author Of Budget Travel For Dummies

From my list on inspire travel road trips to international fun.

Why am I passionate about this?

For the last decade, I’ve spent the majority of each year traveling. I’ve been to 60 countries across 6 continents and every US state. My love of travel was inspired and encouraged by my parents from a very early age. I’ve also been inspired by a wide variety of other sources, like movies, TV, photography, and, of course, books. Often, I’ll plan an adventure around a cool location I saw or read about and then just go. I’ll just show up and see what happens. All it takes is that little initial nudge, like what I found in these books.

Geoffrey's book list on inspire travel road trips to international fun

Geoffrey Morrison Why did Geoffrey love this book?

Neal Stephenson is my favorite living author largely because of his remarkable ability to weave compellingly rich tales in a variety of genres. This is a straight up action-adventure novel set in the modern world with multiple characters getting into epic adventures all over the world.

It’s so detailed and engaging it might inspire you want to visit some of the locations. It did for me. I detoured out of my way on several trips to see how accurate Stephenson’s portrayal was (it was spot on). 

By Neal Stephenson,

Why should I read it?

3 authors picked Reamde as one of their favorite books, and they share why you should read it.

What is this book about?

Across the globe, millions of computer screens flicker with the artfully coded world of T'Rain - an addictive internet role-playing game of fantasy and adventure. But backstreet hackers in China have just unleashed a contagious virus called Reamde, and as it rampages through the gaming world spreading from player to player - holding hard drives hostage in the process - the computer of one powerful and dangerous man is infected, causing the carefully mediated violence of the on-line world to spill over into reality.

A fast-talking, internet-addicted mafia accountant is brutally silenced by his Russian employers, and Zula - a…


Book cover of Understanding Comics: The Invisible Art
Book cover of A Pattern Language: Towns, Buildings, Construction
Book cover of What It Is

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