67 books like We Hunt Monsters

By Aaron Oster, Richard Sashigane (illustrator),

Here are 67 books that We Hunt Monsters fans have personally recommended if you like We Hunt Monsters. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of The Wandering Inn: Book 1

Jakob H. Greif Author Of Apocalypse Redux - Book One: A LitRPG Time Regression Adventure

From my list on cheer on a competent badass in a fantastical world.

Why am I passionate about this?

I’ve been reading basically since I learned how to, and I’ve always loved fantasy stories that I could imagine myself in, with stuff going on in every corner of the world, everything fleshed out so thoroughly that the reader just understands how things work and has that world playing in their mind long after they’ve put the book down. I also love stories with well-written characters, where mistakes happen because of who they are, not because of an idiot ball, because nothing launches me out of a story faster than an idiot ball. And this kind of story is what I hope to have written myself.  

Jakob's book list on cheer on a competent badass in a fantastical world

Jakob H. Greif Why did Jakob love this book?

This is the biggest, most overwhelmingly awesome fantasy story I’ve ever read, bar none. I started reading it and kept doing so non-stop for probably well over a month. It’s so good that I basically did nothing except read, go to class, and do the usual self-care.

It’s a story about a thousand people from Earth scattered across a vast fantasy world, and you really get to see every nook and cranny of this world across the series. Because this is an ancient world, every nook and cranny actually has something fascinating to find. I just absolutely love this story. 

By Pirate Aba,

Why should I read it?

2 authors picked The Wandering Inn as one of their favorite books, and they share why you should read it.

What is this book about?

(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of…


Book cover of Schooled in Magic

Jakob H. Greif Author Of Apocalypse Redux - Book One: A LitRPG Time Regression Adventure

From my list on cheer on a competent badass in a fantastical world.

Why am I passionate about this?

I’ve been reading basically since I learned how to, and I’ve always loved fantasy stories that I could imagine myself in, with stuff going on in every corner of the world, everything fleshed out so thoroughly that the reader just understands how things work and has that world playing in their mind long after they’ve put the book down. I also love stories with well-written characters, where mistakes happen because of who they are, not because of an idiot ball, because nothing launches me out of a story faster than an idiot ball. And this kind of story is what I hope to have written myself.  

Jakob's book list on cheer on a competent badass in a fantastical world

Jakob H. Greif Why did Jakob love this book?

I love this story because it is everything that a magical school and otherworld story should be. I’ve read the entire book series about five times and will immediately start reading a new book in this series when it comes out, even if I’m in the middle of reading something else.

It’s a world that functions perfectly in every aspect; everything established in one book is a part of every other. There are no magic cure-alls that are ignored because they could resolve the plot in an afternoon, and every person is using the exact same magic system. No handwaving, no, “the author didn’t feel like explaining,” just a wonderful world where you get to explore and figure things out alongside the main character. It’s easily my favorite story of all time.

By Christopher G Nuttall, Brad Fraunfelter (illustrator),

Why should I read it?

1 author picked Schooled in Magic as one of their favorite books, and they share why you should read it.

What is this book about?

The first book in the bestselling Schooled in Magic saga, a fantastic combination of Harry Potter and Lest Darkness Fall, reissued for a new audience.

In another world, very different from ours and yet populated by people very much like us, a powerful necromancer casts a spell to bring him a Child of Destiny, with the intention of sacrificing the child for power. To his surprise, his spells brings him Emily, a lonely young girl from our world with a deep knowledge of history, a talent for magic, and a willingness to apply concepts from her old world to her…


Book cover of Reborn: Apocalypse

Jakob H. Greif Author Of Apocalypse Redux - Book One: A LitRPG Time Regression Adventure

From my list on cheer on a competent badass in a fantastical world.

Why am I passionate about this?

I’ve been reading basically since I learned how to, and I’ve always loved fantasy stories that I could imagine myself in, with stuff going on in every corner of the world, everything fleshed out so thoroughly that the reader just understands how things work and has that world playing in their mind long after they’ve put the book down. I also love stories with well-written characters, where mistakes happen because of who they are, not because of an idiot ball, because nothing launches me out of a story faster than an idiot ball. And this kind of story is what I hope to have written myself.  

Jakob's book list on cheer on a competent badass in a fantastical world

Jakob H. Greif Why did Jakob love this book?

I love this story because it feels so awesome to read through it. It’s a story about a single man against the world, except that man starts out at the very bottom with nothing save knowledge, training, and an unbreakable will.

No fight is ever fair not just because his enemy is stronger, but because for every plan they’ve made, Micheal has a thousand. I’ve read this series like three times, and never regretted it. 

By L. M. Kerr,

Why should I read it?

1 author picked Reborn as one of their favorite books, and they share why you should read it.

What is this book about?

A Time-travel, LitRPG, Apocalyptic story.

If you could turn back the clock and fix all the mistakes you ever made, would you?

For Micheal Care, a swordsman that could only be considered a middling warrior in Humanity's Last Army, the answer to that question would be quite simple.

Yes. A million times yes.

Humanity has fallen, wiped out after being warped away to a new reality, the mystical 7 Layers.

Humanity's goal had been simple. Make it through all 7 Layers and reach Heaven.

Humanity failed.

Humanity died.

Micheal Care's memories have been transported back into his past self thanks…


Book cover of The Perfect Run

Jakob H. Greif Author Of Apocalypse Redux - Book One: A LitRPG Time Regression Adventure

From my list on cheer on a competent badass in a fantastical world.

Why am I passionate about this?

I’ve been reading basically since I learned how to, and I’ve always loved fantasy stories that I could imagine myself in, with stuff going on in every corner of the world, everything fleshed out so thoroughly that the reader just understands how things work and has that world playing in their mind long after they’ve put the book down. I also love stories with well-written characters, where mistakes happen because of who they are, not because of an idiot ball, because nothing launches me out of a story faster than an idiot ball. And this kind of story is what I hope to have written myself.  

Jakob's book list on cheer on a competent badass in a fantastical world

Jakob H. Greif Why did Jakob love this book?

I love this story because it’s everything both a time-loop and a superhero story should be. It’s got fascinating powers that are both complex and internally consistent; I always go, “Oh, that makes sense.” When things are explained further, it always makes sense, and that also means that everything has a weakness. And the characters are just so much fun; I absolutely adore them.

There's all kinds and even the silly ones are never one-note jokes, they’re just being themselves and they just feel so real. I read this three-book series in less than a week, probably at the cost of getting some of my own writing done, because it’s just so damn good. 

By Maxime J. Durand,

Why should I read it?

1 author picked The Perfect Run as one of their favorite books, and they share why you should read it.

What is this book about?

Ryan "Quicksave" Romano is an eccentric adventurer with a strange power: he can create a save-point in time and redo his life whenever he dies.

Arriving in New Rome, the glitzy capital of sin of a rebuilding Europe, he finds the city torn between mega-corporations, sponsored heroes, superpowered criminals, and true monsters. It's a time of chaos, where potions can grant the power to rule the world and dangers lurk everywhere.

Ryan only sees different routes; and from Hero to Villain, he has to try them all. Only then will he achieve his perfect ending... no matter how many loops…


Book cover of He Who Fights with Monsters

J.J. Thorn Author Of Heavy

From my list on LitRPG for both creative worlds and engaging magic.

Why am I passionate about this?

Though I write, I will always be a LitRPG reader first. I enjoy these stories for their ability to craft interesting magical worlds, their creativity of plot, and their breadth of scope. Some LitRPGs are two-dimensional, which have their place, but each of the stories I’ve listed here are most definitely not. They act as my inspiration, both in how I wish to write and in how I’d like to be more creative overall. My day job is as a technical writer for a software company, and LitRPG stories got me back into reading, forced me to think more creatively, and allowed me to follow my dream of writing my own.

J.J.'s book list on LitRPG for both creative worlds and engaging magic

J.J. Thorn Why did J.J. love this book?

One of the behemoths in the LitRPG genre, this story invented a magic system with infinite possibilities that is universally simple to understand as soon as you read how it works. More importantly, the story has some of the best characterizations I’ve ever read, introducing a cast of characters that each have defined motivations and backgrounds, helping to build out the world that the main character has been thrown into. 

It starts as a story about a man whisked into another world, and quickly sets itself apart from other portal fantasies. I have yet to find any magic system like it and I thought of it often when I created my own. 

By Shirtaloon,

Why should I read it?

2 authors picked He Who Fights with Monsters as one of their favorite books, and they share why you should read it.

What is this book about?

Jason wakes up in a mysterious world of magic and monsters.It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.After cementing itself as one of the best-rated serial novels on Royal Road with an astonishing…


Book cover of Shared Fantasy: Role-Playing Games as Social Worlds

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This was the first sociological study of fantasy role-playing games. Fine was able to detect and articulate what is sociologically significant about these games. 

The book takes dynamics that role-players just “get” and articulates them as sociological concepts. For example, he uses “frame theory” to explain how players verbally transition from the frame of the game mechanics and the story world of their characters. 

He also explains how games like Dungeons and Dragons are “autotelic.” In other words, you do not “win” at and these games, the purpose is “engrossment” or being absorbed into the fantasy world. 

Fine also did a great deal of participant observation for this book and it provides a great historical insight into the culture surrounding these games in the early 1980s––warts and all.

By Gary Alan Fine,

Why should I read it?

1 author picked Shared Fantasy as one of their favorite books, and they share why you should read it.

What is this book about?

This classic study still provides one of the most astute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players - as well as their reasons for playing.


Book cover of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

For many Game Masters it can be difficult to understand how the monsters and adversaries in their worlds would act.

In his book, and its sequel, Ammann helps to provide guidance for how different adversaries might act towards the group of heroes. This book helps GMs think critically about the monsters in the world and can help with teaching how to provide a more dynamic and consequential experience for players.

Ammann also helps readers think in terms of a world with magic and how those living in such a world might think and approach problems differently than we do in our magic-free world.

By Keith Ammann,

Why should I read it?

1 author picked The Monsters Know What They're Doing as one of their favorite books, and they share why you should read it.

What is this book about?

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour-and the better the players, the more unpredictable their behaviour! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game…


Book cover of Guardians of the Flame: The Heroes

Robert Evert Author Of Sword of Betrayal

From my list on forgotten fantasies.

Why am I passionate about this?

Although I was part of a large family, I frequently felt alone growing up. While my siblings were busy playing sports or running around with their friends, I sat by myself in the basement, reading fantasy stories. Eventually, I began creating my own worlds and published the Riddle in Stone series and Sword of Betrayal. I suppose I’m still trying to find a place where I fit in.

Robert's book list on forgotten fantasies

Robert Evert Why did Robert love this book?

Guardians of the Flame is a fantasy series where seven college students get together for a night of role-playing games and suddenly find themselves in an alternative world of swords, magic, and deadly fire-breathing dragons. To get home they must find the mysterious “Gate Between World.” It is a witty adventure story any fan of fantasy can appreciate. It explores the question—what would happen if readers of fantasy were transported into their favorite fantasy world?

By Joel Rosenberg,

Why should I read it?

1 author picked Guardians of the Flame as one of their favorite books, and they share why you should read it.

What is this book about?

It had begun as an evening of fantasy gaming - college students passing the time. Then the impossible happened:

the players found themselves transported into the bodies and personae of their game characters - trapped in an alternate world where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword, or their wits, survived.

The only way back to Earth was a legendary portal called the Gate Between Worlds, but there was no guarantee they'd pass through safely even if they managed to find it. And their new selves had precious little…


Book cover of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Joseph Laycock Author Of Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds

From my list on the history of fantasy role-playing games.

Why am I passionate about this?

In the 1980s I was bullied for playing Dungeons and Dragons. Kids like to bully each other, but this was different: The bullies felt they had been given a moral license to pick on D&D players because pastors, talk-show hosts, and politicians were all claiming it was a Satanic, anti-Christian game. Those claims were my first inkling that adults did not know what they are talking about. After getting a PhD in the sociology of religion, I was finally able analyze and articulate why religious authorities felt threatened by a simple game of imagination.

Joseph's book list on the history of fantasy role-playing games

Joseph Laycock Why did Joseph love this book?

This book is an exploration of “geek culture” including Dungeons and Dragons but also other aspects of fandom like live-action-role-playing (LARPing), and Harry Potter fandom. 

This is not a theoretically weighty book, but the author did substantial field work trying to explore and understand these subcultures. The throughline of the book concerns the human fascination with imaginary realms and the cultural forms people will invent to connect with these realms and bring them to life. As a religious studies scholar, I see this longing for other worlds as a “religious” impulse.

By Ethan Gilsdorf,

Why should I read it?

1 author picked Fantasy Freaks and Gaming Geeks as one of their favorite books, and they share why you should read it.

What is this book about?

An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds-from Boston to New Zealand, and Planet Earth to the realm of Aggramar. "For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." -Wired.com "Gandalf's got nothing on Ethan Gilsdorf, except for maybe the…


Book cover of Kobold Guide to Plots & Campaigns

Megan A. Connell Author Of Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

From my list on learning and running tabletop role-playing games.

Why am I passionate about this?

TTRPGs are such a powerful medium for storytelling, and a tool that can be used by therapists to help their clients. Learning how to run games can seem daunting, these books have all helped me with learning how to run games more effectively. From thinking about stories, to exploring tropes, using storytelling techniques, and sharing the narrative with players this collection of books will help you on your journey of building worlds and telling stories. 

Megan's book list on learning and running tabletop role-playing games

Megan A. Connell Why did Megan love this book?

This book is a series of essays from some of the most well-known writers and creators in tabletop gaming.

This book is filled with tips and tricks to help you build your world and create a compelling plot that your players will want to engage in. This book will help you learn how to use different storytelling devices effectively in an RPG as it is slightly different than how you would use such devices in a written novel.

This book really helped me to start wrapping my mind around how shared narrative stories can work and how as a GM I can steer the story without taking away the agency of my players. This is a great quick read for new and experienced GMs alike! 

By Michele Carter (editor), Wolfgang Baur, Clinton J Boomer , Zeb Cook , Jeff Grubb , James Jacobs , Kevin Kulp , Richard Pett , Robert J. Schwalb , Margaret Weis , Steven Winter

Why should I read it?

1 author picked Kobold Guide to Plots & Campaigns as one of their favorite books, and they share why you should read it.

What is this book about?

The Best Role in Roleplaying

Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.

Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl…


Book cover of The Wandering Inn: Book 1
Book cover of Schooled in Magic
Book cover of Reborn: Apocalypse

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Interested in RPG, immortality, and monsters?

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