96 books like The Art of Computer Programming

By Donald Knuth,

Here are 96 books that The Art of Computer Programming fans have personally recommended if you like The Art of Computer Programming. Shepherd is a community of 12,000+ authors and super readers sharing their favorite books with the world.

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Book cover of Refactoring: Improving the Design of Existing Code

Federico Kereki Author Of Mastering JavaScript Functional Programming: Write clean, robust, and maintainable web and server code using functional JavaScript and TypeScript

From my list on the theory and practice of computer programming.

Why am I passionate about this?

I have been working with computers for decades now – having started with programmable handheld calculators and working my way up and down through mainframes, mini- and micro-computers. I always thought there is an art to writing software, and that good software can be read and admired. Maintainability, readability, and testability are some core needs for software, and after going through many programming paradigms, I feel that functional programming (FP) is the way to go – and several modern web frameworks agree. JavaScript (and now, TypeScript) are essential to web development, and I wanted to show how FP could be successfully used with those languages, and thus my book.

Federico's book list on the theory and practice of computer programming

Federico Kereki Why did Federico love this book?

This book is different from the others I recommended, because its focus is not really on creating algorithms, but rather on how to improve code with a systematic process, keeping functionality but enhancing quality.

The author shows several practical techniques that he applies to real-world problems and empower you to elevate your code's quality and adapt it seamlessly to changing needs. It's not just about writing code; it's about becoming a more effective and confident developer.

I consider this book a companion on the journey to mastering the craft of coding. With it, you’ll always be able to achieve higher-quality code, no matter the original version of the code.

By Martin Fowler,

Why should I read it?

2 authors picked Refactoring as one of their favorite books, and they share why you should read it.

What is this book about?

Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use…


Book cover of A Discipline of Programming

Federico Kereki Author Of Mastering JavaScript Functional Programming: Write clean, robust, and maintainable web and server code using functional JavaScript and TypeScript

From my list on the theory and practice of computer programming.

Why am I passionate about this?

I have been working with computers for decades now – having started with programmable handheld calculators and working my way up and down through mainframes, mini- and micro-computers. I always thought there is an art to writing software, and that good software can be read and admired. Maintainability, readability, and testability are some core needs for software, and after going through many programming paradigms, I feel that functional programming (FP) is the way to go – and several modern web frameworks agree. JavaScript (and now, TypeScript) are essential to web development, and I wanted to show how FP could be successfully used with those languages, and thus my book.

Federico's book list on the theory and practice of computer programming

Federico Kereki Why did Federico love this book?

This thin but quite fulfilling book is a compact yet profound exploration of proven program correctness, probably one of the first texts to focus on that topic.

Dijkstra's emphasis on mathematical rigor and disciplined thinking reshapes how programmers approach problem-solving. The author imparts essential principles of program construction, advocating for clarity and precision in code, and leading to cultivating a disciplined mindset, and fostering a deep appreciation for the art and science of programming.

Despite its age, all its knowledge is fully valid, and I’d give the book to every programmer so they can reach a higher level of quality.

By Edsger W. Dijkstra,

Why should I read it?

1 author picked A Discipline of Programming as one of their favorite books, and they share why you should read it.

What is this book about?

Clean wraps, corners square, lay flat. No creases to the spine, or hinge. Small frayed spot at the top of the spine. No previous owner's name, no other marks in text. Well kept copy.


Book cover of The Science of Programming

Federico Kereki Author Of Mastering JavaScript Functional Programming: Write clean, robust, and maintainable web and server code using functional JavaScript and TypeScript

From my list on the theory and practice of computer programming.

Why am I passionate about this?

I have been working with computers for decades now – having started with programmable handheld calculators and working my way up and down through mainframes, mini- and micro-computers. I always thought there is an art to writing software, and that good software can be read and admired. Maintainability, readability, and testability are some core needs for software, and after going through many programming paradigms, I feel that functional programming (FP) is the way to go – and several modern web frameworks agree. JavaScript (and now, TypeScript) are essential to web development, and I wanted to show how FP could be successfully used with those languages, and thus my book.

Federico's book list on the theory and practice of computer programming

Federico Kereki Why did Federico love this book?

This book is essential in that it follows a systematic and scientific approach to software development, advocating for clarity in expressing algorithms, providing a rigorous framework for designing and reasoning about programs, and, fundamentally, always focusing on formal methods and mathematical techniques to ensure correctness and efficiency in programming code.

Most importantly, the book doesn’t just show you how to prove programs correct, but also teaches how to arrive from a definition to an efficient and correct solution, so I would recommend this to every developer.


By David Gries,

Why should I read it?

1 author picked The Science of Programming as one of their favorite books, and they share why you should read it.

What is this book about?

Describes basic programming principles and their step-by-
step applications.Numerous examples are included.


Book cover of Design Patterns: Elements of Reusable Object-Oriented Software

Federico Kereki Author Of Mastering JavaScript Functional Programming: Write clean, robust, and maintainable web and server code using functional JavaScript and TypeScript

From my list on the theory and practice of computer programming.

Why am I passionate about this?

I have been working with computers for decades now – having started with programmable handheld calculators and working my way up and down through mainframes, mini- and micro-computers. I always thought there is an art to writing software, and that good software can be read and admired. Maintainability, readability, and testability are some core needs for software, and after going through many programming paradigms, I feel that functional programming (FP) is the way to go – and several modern web frameworks agree. JavaScript (and now, TypeScript) are essential to web development, and I wanted to show how FP could be successfully used with those languages, and thus my book.

Federico's book list on the theory and practice of computer programming

Federico Kereki Why did Federico love this book?

Of all the books I recommend, this is practically a sort of personal bible, which I very frequently consult.

This book doesn't just show you how to code; with realistic patterns and real-world examples, it's like having experienced mentors guiding your every keystroke. These patterns aren't just snippets; they're blueprints for building robust, flexible software.

I think the book is practically mandatory for all developers, novice or seasoned. It transformed how I approach problems, teaching me techniques I use daily in systems design and development.

By Erich Gamma, Richard Helm, Ralph Johnson , John Vlissides

Why should I read it?

1 author picked Design Patterns as one of their favorite books, and they share why you should read it.

What is this book about?

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the…


Book cover of The Art of Computer Programming: Volume 3: Sorting and Searching

Steven S. Skiena Author Of The Algorithm Design Manual

From my list on mathematical and algorithmic thinking.

Why am I passionate about this?

I am Professor of Computer Science at Stony Brook University, and have spent the past thirty years thinking/teaching/writing about algorithms. Algorithms are the really cool thing about computer science, for they form the ideas behind any interesting computer program. And algorithms turn out to be the ideas behind many interesting aspects of life that have nothing to do with computers. I have written six books on algorithms, programming, gambling, and history –including the ranking of the historical significance of all the people in Wikipedia.

Steven's book list on mathematical and algorithmic thinking

Steven S. Skiena Why did Steven love this book?

Knuth’s unique mix of playfulness and rigor came to define computer science as an intellectual discipline: computer science didn’t really have anything to do with computers, but everything to do with a particular way of seeing the world.  Just browse and wonder at the beauty and precision achieved in these books.   

Volume 3 (Sorting and Searching) is my personal favorite, and I encourage you to start there. During the pandemic, I finally got around to reading Volume 4A (Combinatorial Algorithms), which was published thirty plus years after Volume 3. It was the same feeling I had watching the movie The Phantom Menace years after growing up with the original Star Wars trilogy. I had forgotten just how unique and distinctive Knuth’s Art of Computer Programming is.

By Donald Knuth,

Why should I read it?

1 author picked The Art of Computer Programming as one of their favorite books, and they share why you should read it.

What is this book about?

The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming.



-Byte, September 1995



I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up.



-Charles Long



If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole…


Book cover of The Art of Computer Programming, Volume 4, Fascicle 1, The: Bitwise Tricks & Techniques; Binary Decision Diagrams

David B. Black Author Of Wartime Software

From my list on teaching and inspiring the best programmers.

Why am I passionate about this?

I started programming in high school and wrote software in many domains for 30 years, from the early ARPA-net to massive credit card software. I wrote a FORTRAN compiler with one assistant in a year. I got hassled to do proper project management. Nightmare. It was all about inflated expectations instead of moving fast and winning. Then in 25 years of venture capital investing, I learned from many young companies how the little startups built quickly and well things that giants like Google literally could not get done. This book and my others spell out what I learned from the little guys who beat the giants.

David's book list on teaching and inspiring the best programmers

David B. Black Why did David love this book?

This is the definitive book series on algorithms and the core of computer programming.

Unlike most such books, Knuth is a real programmer, deep into the details of the craft, to the point of creating his own assembler language and typesetting generation system. It’s partly the substance of the algorithms and their analysis, but even more is the way he models a way of thinking about and solving complexity that makes this a must-read series.

By Donald Knuth,

Why should I read it?

1 author picked The Art of Computer Programming, Volume 4, Fascicle 1, The as one of their favorite books, and they share why you should read it.

What is this book about?

Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually.



The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e

ISBN: 0321751043









Art of Computer Programming, Volume 4, Fascicle 1, The: Bitwise Tricks & Techniques; Binary Decision Diagrams: Bitwise Tricks & Techniques; Binary Decision Diagrams



This multivolume work on the analysis of algorithms has long been recognized…


Book cover of Smalltalk Best Practice Patterns

Philipp Fehre Author Of JavaScript Domain-Driven Design

From my list on learning from programming classics.

Why am I passionate about this?

Computers have fascinated me since my childhood, having fond memories of my dad's ZX81, but even so I played around I was never truly captured by the programming until I recognized it as a way of writing rather than raw engineering. Through my studies of media sciences I found my fascination with how language can shape perception, and through my work in developer advocacy, I found how communities are shaped as well. Now I am fascinated with how different programming languages can shape thinking, having had the opportunity to solve problems at large companies in nonmainstream languages.

Philipp's book list on learning from programming classics

Philipp Fehre Why did Philipp love this book?

Smalltalk is not as common or popular as it once was, but the influence its design had on programming is hard to overstate.

Reading this book has changed how I think about object orientation, and how I design systems, learning the patterns of Smalltalk makes it clear what object oriented design is really intended to achieve.

By Kent Beck,

Why should I read it?

2 authors picked Smalltalk Best Practice Patterns as one of their favorite books, and they share why you should read it.

What is this book about?

This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book…


Book cover of Foundation ActionScript 3.0 Animation: Making Things Move!

Scott Murray Author Of Unstuck: Javascript

From my list on learning how to code interactive graphics.

Why am I passionate about this?

I’ve been making web pages since the World Wide Web began in the mid-1990s. Back then, the web was visually quite sparse. It wasn’t until the late 2000s that new browser capabilities let the web get visually interesting and an exciting place for interactive graphics. Graphics are great: they can be informational (like charts and maps) or purely aesthetic. My personal journey of learning to code interactive graphics has been so rewarding that I’ve shared the love with others through teaching creative coding workshops and undergraduate courses. If you’re new to coding or computer graphics, I hope you’ll give one of these books a try!

Scott's book list on learning how to code interactive graphics

Scott Murray Why did Scott love this book?

Okay, hear me out. Yes, this book was published in 2007. Yes, it’s ostensibly about ActionScript, the coding language in Flash, which no one uses anymore. But you won’t use this book to learn ActionScript or Flash: You’ll use it to learn how to make things move with code, in any language. You’ll skip over the ActionScript-specific parts in favor of the lucid explanations and helpful illustrations. Your visual brain will appreciate seeing how sines, cosines, and tangents are relevant—and necessary!—to make digital things move. (Your heart will wish your brain had paid better attention in trigonometry class years earlier, but hey, no regrets!) The chapters “Trigonometry for Animation” and “Velocity and Acceleration” alone are worth the purchase price.

By Keith Peters,

Why should I read it?

1 author picked Foundation ActionScript 3.0 Animation as one of their favorite books, and they share why you should read it.

What is this book about?

This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder…


Book cover of The Nature of Code

Scott Murray Author Of Unstuck: Javascript

From my list on learning how to code interactive graphics.

Why am I passionate about this?

I’ve been making web pages since the World Wide Web began in the mid-1990s. Back then, the web was visually quite sparse. It wasn’t until the late 2000s that new browser capabilities let the web get visually interesting and an exciting place for interactive graphics. Graphics are great: they can be informational (like charts and maps) or purely aesthetic. My personal journey of learning to code interactive graphics has been so rewarding that I’ve shared the love with others through teaching creative coding workshops and undergraduate courses. If you’re new to coding or computer graphics, I hope you’ll give one of these books a try!

Scott's book list on learning how to code interactive graphics

Scott Murray Why did Scott love this book?

If you want your interactive graphics to feel like they are real objects—real things moving around on the screen—then you have to learn how to mimic the natural world. For an object to feel like it has weight, you have to mimic gravity. For a flock of birds to feel real, you have to mimic how real birds swarm in the sky. Yes, this does involve little math. But fortunately, Dan is a superstar teacher, and he will gently walk you through (a) the math and (b) how to translate that math into code.

Speaking of code, this book uses Processing.js, which is an older adaptation of original Processing to JavaScript. That said, the techniques are all equally applicable to modern-day Processing and p5.js.

By Daniel Shiffman,

Why should I read it?

1 author picked The Nature of Code as one of their favorite books, and they share why you should read it.

What is this book about?

How can we capture the unpredictable evolutionary and emergent properties of nature in software?

How can understanding the mathematical principles behind our physical world help us to create digital worlds?

This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design.

Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic…


Book cover of Practical Design Patterns for Java Developers: Hone your software design skills by implementing popular design patterns in Java

Jeanne Boyarsky Author Of OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829

From my list on becoming a better Java developer.

Why am I passionate about this?

I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.

Jeanne's book list on becoming a better Java developer

Jeanne Boyarsky Why did Jeanne love this book?

By contrast to my previous 20-year-old book recommendation, this one is brand new.

When I was learning Java, we used the (now classic) “Gang of Four” book for Patterns. For design patterns, language syntax does matter. Miro covers the Gang of Four patterns and new ones using the same categories – creational, structural, and behavioral.

Miro also adds concurrency and anti-patterns which weren’t in the original GoF. I like that he includes review questions. This is very key info to know and mastering it with a modern book is very useful. Plus Miro includes examples of that pattern in the JDK itself.

By Miroslav Wengner,

Why should I read it?

1 author picked Practical Design Patterns for Java Developers as one of their favorite books, and they share why you should read it.

What is this book about?

Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problems

Key Features Decouple logic across objects with dependency injection by creating various vehicles with features Finalize vehicle construction by chaining handlers using the Chain of Responsibility Pattern Plan and execute an advanced vehicle sensor initiation with the Scheduler PatternBook Description

Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software…


Book cover of Refactoring: Improving the Design of Existing Code
Book cover of A Discipline of Programming
Book cover of The Science of Programming

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