Here are 56 books that Practical Design Patterns for Java Developers fans have personally recommended if you like
Practical Design Patterns for Java Developers.
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I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
When trying to become a better Java developer, there is so much to learn.
97 Things covers, well 97, of them in a series of brief essays. What’s cool is that the essays were written by different people so you get lots of points of view on what is important. Topics range from language (comments, fat jars) to the ecosystem (benchmarking, frequent releases) to the language-agnostic (definition of done and breaking down problems.)
Note that two of these are mine. The book is thin at just over 200 pieces. And since each “thing” is short, it’s easy to read on the go.
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You'll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can
Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether…
I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
Unless you are writing a greenfield app, you have legacy code around. And even if you are on a greenfield app, you are writing legacy code right now.
This book gives you techniques for working on such a codebase. It is a really good read for learning how to refactor safely so you can work with what you are inheriting. You might notice this book is 20 years old. It’s just as relevant today as when I first read it in 2004. The concepts don’t depend on the exact language syntax.
In fact, some of the examples are in a mix of Java, C#, and C++. I really appreciate the perspective on testing that I got by reading this book.
This book provides programmers with the ability to cost effectively handlecommon legacy code problems without having to go through the hugelyexpensive task of rewriting all existing code. It describes a series of practicalstrategies that developers can employ to bring their existing softwareapplications under control. The author provides useful guidance about how touse these strategies when refactoring or making functional changes to codebases. One of the book's key points is that it teaches developers to write teststhat can be used to make sure they are not unintentionally changing theapplication as they optimize it. Examples are provided in Java, C++, and Csharp,and…
I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
In addition to Java, you need to know about the Java ecosystem.
Each chapter covers a type of tool like version control, securing binaries, or mobile. Some chapters cover a variety of tools. I particularly liked the overview of Quarkus and Micronaut. I also liked the emphasis of tools vs a role. The analogies were great such as comparing identify/fix/deploy to an oil spill.
The book is 300 pages and easy to carry around. Despite having four authors, the book is very cohesive and reads well.
With the rise of DevOps, low-cost cloud computing, and container technologies, the way Java developers approach development today has changed dramatically. This practical guide helps you take advantage of microservices, serverless, and cloud native technologies using the latest DevOps techniques to simplify your build process and create hyperproductive teams.
Stephen Chin, Melissa McKay, Ixchel Ruiz, and Baruch Sadogursky from JFrog help you evaluate an array of options. The list includes source control with Git, build declaration with Maven and Gradle, CI/CD with CircleCI, package management with Artifactory, containerization with Docker and Kubernetes, and much more. Whether you're building applications with…
I’ve always enjoyed mentoring folks whether new or experienced in programming. Whether it is teaching an intern or a high school robotics student, or onboarding an experienced Java developer, it brings me joy to see people learn. I also love to read. Being able to recommend some of my favorite books can help even more people absorb all of this information.
Head First books are always fun. They know how to engage your brain and have cartoons/puzzles.
I recommend this book whether you are first learning git or have used it for some time. Understanding git is a big deal so you can work efficiently. Without having to keep deleting the repository and starting over!
Many people who use Git rely on "recipes"--copying and pasting commands they find on the internet without really understanding how Git actually works. But what do you do if you find yourself in a tight spot? You can't simply wing it. With this unique hands-on guide, you'll learn the ways of Git and have fun while doing it. Raju Gandhi peels back the layers to reveal the simple yet powerful engine that powers Git, so you'll understand not just the how but the why. You'll master branches, merges, commit messages, search, utilities, and…
I have been working with computers for decades now – having started with programmable handheld calculators and working my way up and down through mainframes, mini- and micro-computers. I always thought there is an art to writing software, and that good software can be read and admired. Maintainability, readability, and testability are some core needs for software, and after going through many programming paradigms, I feel that functional programming (FP) is the way to go – and several modern web frameworks agree. JavaScript (and now, TypeScript) are essential to web development, and I wanted to show how FP could be successfully used with those languages, and thus my book.
This book is different from the others I recommended, because its focus is not really on creating algorithms, but rather on how to improve code with a systematic process, keeping functionality but enhancing quality.
The author shows several practical techniques that he applies to real-world problems and empower you to elevate your code's quality and adapt it seamlessly to changing needs. It's not just about writing code; it's about becoming a more effective and confident developer.
I consider this book a companion on the journey to mastering the craft of coding. With it, you’ll always be able to achieve higher-quality code, no matter the original version of the code.
Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use…
I’ve been making web pages since the World Wide Web began in the mid-1990s. Back then, the web was visually quite sparse. It wasn’t until the late 2000s that new browser capabilities let the web getvisually interestingand an exciting place for interactive graphics. Graphics are great: they can be informational (like charts and maps) or purely aesthetic. My personal journey of learning to code interactive graphics has been so rewarding that I’ve shared the love with others through teaching creative coding workshops and undergraduate courses. If you’re new to coding or computer graphics, I hope you’ll give one of these books a try!
If you want your interactive graphics to feel like they are real objects—real things moving around on the screen—then you have to learn how to mimic the natural world. For an object to feel like it has weight, you have to mimic gravity. For a flock of birds to feel real, you have to mimic how real birds swarm in the sky. Yes, this does involve little math. But fortunately, Dan is a superstar teacher, and he will gently walk you through (a) the math and (b) how to translate that math into code.
Speaking of code, this book uses Processing.js, which is an older adaptation of original Processing to JavaScript. That said, the techniques are all equally applicable to modern-day Processing and p5.js.
How can we capture the unpredictable evolutionary and emergent properties of nature in software?
How can understanding the mathematical principles behind our physical world help us to create digital worlds?
This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design.
Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic…
With over a decade of experience in web development using Clojure and active involvement in the Clojure open source community, I have gathered invaluable insights into effective use of the language. I am eager to share some of the experience and knowledge I have acquired with those new to the language.
This book is an excellent choice for experienced developers who are looking to learn functional programming style. The book introduces Clojure concepts and guides the reader through a series of problems where these concepts are applied in real-world scenarios making it an essential resource for learning the language.
If you're an experienced programmer looking for a thorough but gentle introduction to Clojure, this is the perfect guide for you. Author Carin Meier not only provides a practical overview of this JVM language and its functional programming concepts, but also includes a complete hands-on training course to help you learn Clojure in a structured way. The first half of the book takes you through Clojure's unique design and lets you try your hand at two Clojure projects, including a web app. The holistic course in second half provides you with critical tools and resources, including ways to plug into…
I love computer programming books almost as much as I love computer programming. As a high school student in 1980 I remember typing in really frustrating source code from the book BASIC Computer Games. Was programming meant to be a black art? Was code supposed to be an impenetrable mess of buried intent? When I started getting paid to program, I was happy to see that the answer to both questions was "no." I began to seek and enjoy books that espoused the "right" way to code in a given language. Here is a handful of books that have helped me and countless others learn to produce correct, clear, and maintainable code.
When learning a new language, you'll want to avoid the mistake of assuming that you can adapt your old way of doing things to your new language (like I first tried many years ago). Even though Java and Ruby are both object-oriented languages, the "right" approach to implementing things is dramatically different between the two. Practical Object-Oriented Design in Ruby makes it easy to learn how to apply object-oriented design and to implement the code properly in Ruby, making your system easier to change as it grows.
The Complete Guide to Writing Maintainable, Manageable, Pleasing, and Powerful Object-Oriented Applications
Object-oriented programming languages exist to help you create beautiful, straightforward applications that are easy to change and simple to extend. Unfortunately, the world is awash with object-oriented (OO) applications that are difficult to understand and expensive to change. Practical Object-Oriented Design, Second Edition, immerses you in an OO mindset and teaches you powerful, real-world, object-oriented design techniques with simple and practical examples.
Sandi Metz demonstrates how to build new applications that can "survive success" and repair existing applications that have become impossible to change. Each technique is illustrated…
I love computer programming books almost as much as I love computer programming. As a high school student in 1980 I remember typing in really frustrating source code from the book BASIC Computer Games. Was programming meant to be a black art? Was code supposed to be an impenetrable mess of buried intent? When I started getting paid to program, I was happy to see that the answer to both questions was "no." I began to seek and enjoy books that espoused the "right" way to code in a given language. Here is a handful of books that have helped me and countless others learn to produce correct, clear, and maintainable code.
When seeking a book on how to use a language effectively, getting one written by someone who helped design and implement the language is usually a great idea. With Effective Java, you get a book written by someone who contributed a significant amount to the language: Joshua Bloch had a lot to do with the design of the Java 5.0 features circa 2004, which is where Java moved for me from "inelegant" to "hey I can finally make things look good in this language." Bloch goes into considerable and passionate depth about each of the 90 items in the 2018 edition and will help you ensure you don't make the mistakes that can lead to defective or bad code.
Since this Jolt-award winning classic was last updated in 2008, the Java programming environment has changed dramatically. Java 7 and Java 8 introduced new features and functions including, forEach() method in Iterable interface, default and static methods in Interfaces, Functional Interfaces and Lambda Expressions, Java Stream API for Bulk Data Operations on Collections, Java Time API, Collection API improvements, Concurrency API improvements, and Java IO improvements.
In this new edition of Effective Java, Bloch explores new design patterns and language idioms that have been introduced since the second edition was released in 2008 shortly after Java SE6, including Lambda, streams,…
I’ve spent most of my life writing code—and too much of that life teaching new programmers how to write code like a professional. If it’s true that you only truly understand something after teaching it to someone else, then at this point I must really understand programming! Unfortunately, that understanding has not led to an endless stream of bug-free code, but it has led to some informed opinions on programming and books about programming.
I’ve read a lot of books about programming; very few of them have made me laugh. None made me laugh as much as this book.
There’s one chapter where… nah, I don’t want to spoil it for you. Plus it has cartoons! Obviously, none of that would matter unless it also had interesting things to say about the practice of programming, but it’s packed full of interesting perspectives on all sorts of issues, from team dynamics to thinking about your career to an explicit consideration of the ethics of programming.
When we make games at Sucker Punch, we aim to “surprise and delight” the player—and that’s exactly what this book did for me.
If you're passionate about programming and want to get better at it, you've come to the right source. Code Craft author Pete Goodliffe presents a collection of useful techniques and approaches to the art and craft of programming that will help boost your career and your well-being. Goodliffe presents sound advice that he's learned in 15 years of professional programming. The book's standalone chapters span the range of a software developer's life - dealing with code, learning the trade, and improving performance - with no language or industry bias. Whether you're a seasoned developer, a neophyte professional, or a hobbyist,…