Game Wizards
Book description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely…
Why read it?
1 author picked Game Wizards as one of their favorite books. Why do they recommend it?
I started playing Dungeons & Dragons back in 1977, and this book chronicles the rise of the game and the conflicts among the men who created it: Gary Gygax and Dave Arneson.
I saw a lot of this history from the outside, via hobby magazines and gossip, but Peterson's exhaustive and detailed research helped me understand what was really going on. He paints a fair picture of flawed people trying to understand the new type of game they invented, and come to grips with the new hobby community that grew up around it.
One comes away feeling a little sorry…
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