Playing For Keeps
Book description
The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the…
Why read it?
1 author picked Playing For Keeps as one of their favorite books. Why do they recommend it?
In the world of Lafferty’s Playing For Keeps, super-powered types fall into one of three categories. The heroes are powerful, but arrogant jerks. The villains have all the charm and charisma, but are still villains. Then there are people like Keepsie Branson, whose “useless” powers don’t let them fall into either category. After all, what good is the power to prevent something from being stolen from your own possession when it comes to fighting crime – or committing it? Lafferty’s style is slick, funny, and very original. This book isn’t like any other superhero story I know.
From Blake's list on superheroes outside of graphic novels.
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