Postmortems
Book description
Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-evaluation.
This first volume of a three-book set of selected essays collects previously written postmortems and many brand new…
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Why read it?
1 author picked Postmortems as one of their favorite books. Why do they recommend it?
A legendary online game designer who helped lead development on incredibly influential MMOs including Ultima Online and Star Wars Galaxies, Raph also happens to be a keen and witty writer, willing to dive deeply on what went right (and often hilariously wrong) on his many projects over a storied career.
Postmortems is a front-row seat to the practice, and the eternal paradox of trying to create an otherworldly realm while also dealing with fixities of human nature. Or as he might put it, can you make an online world set in the Star Wars universe when every player wants to…
From Wagner's list on understanding virtual worlds and internet culture.
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