Anno's Math Games III
Book description
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology
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Why read it?
1 author picked Anno's Math Games III as one of their favorite books. Why do they recommend it?
I stumbled on this in a used bookstore. What a find! The old-school, kid-friendly illustrations lead swiftly from simple beginnings (“What happens when you stretch a painting?”) to the depths of undergraduate topology. I haven’t used this in the classroom yet, but honestly, I could imagine busting it out with anyone from first-graders to first-year PhD candidates.
From Ben's list on math books with genuinely good drawings.
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