Anno's Math Games III

By Mitsumasa Anno,

Book cover of Anno's Math Games III

Book description

Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology

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Why read it?

1 author picked Anno's Math Games III as one of their favorite books. Why do they recommend it?

I stumbled on this in a used bookstore. What a find! The old-school, kid-friendly illustrations lead swiftly from simple beginnings (“What happens when you stretch a painting?”) to the depths of undergraduate topology. I haven’t used this in the classroom yet, but honestly, I could imagine busting it out with anyone from first-graders to first-year PhD candidates.

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