Multiple View Geometry in Computer Vision

By Richard Hartley, Andrew Zisserman,

Book cover of Multiple View Geometry in Computer Vision

Book description

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices,…

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Why read it?

1 author picked Multiple View Geometry in Computer Vision as one of their favorite books. Why do they recommend it?

Adding perspective puzzled artists in the fourteenth century; analysing perspective is integral to applied computer vision. You might have seen Hawkeye in action: the principles by which it works are explained superbly within this book. It was the first of its kind to set this analysis in a lucid and compelling format. Richard and Andrew’s text will be on researchers’ bookshelves for many years for its bedrock description of how we analyse three-dimensional scenes.

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