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Press Start to Play: Stories Paperback – August 18, 2015

4.0 4.0 out of 5 stars 183 ratings

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IT’S DANGEROUS TO GO ALONE! TAKE THIS.
 
You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide.

From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of
Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman,  Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey.

Your inventory includes keys, a cell phone, and a wallet. What would you like to do?
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Editorial Reviews

Review

“Fascinating. If you want some interesting, adult takes on aspects your favorite hobby, this is worth picking up.” –Felicia Day, author of You’re Never Weird on the Internet (Almost) and creator of The Guild

"Even those who doubt the editors' claim that "video games have come to play a vital role in modern human civilization" will be enthralled by these 26 stories (most of which are original to this volume). . . . Wilson and Adams have assembled a provocative assortment of thoughtful stories, making a valuable contribution to ongoing conversations about the future directions of video gaming." —
Publishers Weekly (starred review)

"Sci-fi fans will find [
Press Start to Play] well worth their while” —Kirkus Reviews

About the Author

Daniel H. Wilson

Daniel H. Wilson is a
New York Times bestselling author and coeditor of the Press Start to Play anthology. He earned a PhD in robotics from Carnegie Mellon University in Pittsburgh, where he also received master’s degrees in robotics and in machine learning. He has published more than a dozen scientific papers, holds four patents, and has written eight books. Wilson has written for Popular Science, Wired, and Discover, as well as online venues such as MSNBC.com, Gizmodo, Lightspeed, and Tor.com. In 2008, Wilson hosted The Works, a television series on the History Channel that uncovered the science behind everyday stuff. His books include How to Survive a Robot Uprising, A Boy and His Bot, Amped, and Robopocalypse (the film adaptation of which is slated to be directed by Steven Spielberg). He lives and writes in Portland, Oregon. Find him on Twitter @danielwilsonPDX.

John Joseph Adams

John Joseph Adams is the series editor of Best American Science Fiction & Fantasy, published by Houghton Mifflin Harcourt. He is also the editor of many other bestselling anthologies, such as The Mad Scientist’s Guide to World Domination, Armored, Brave New Worlds, Wastelands, and The Living Dead. Recent and forthcoming projects include: Loosed Upon the World, Robot Uprisings, Dead Man’s Hand, Operation Arcana, Wastelands 2, and The Apocalypse Triptych, which consists of The End Is Nigh, The End Is Now, and The End Has Come. Called “the reigning king of the anthology world” by Barnes & Noble, Adams is a winner of the Hugo Award (for which he has been nominated eight times) and is a six-time World Fantasy Award finalist. Adams is also the editor and publisher of the digital magazines Lightspeed and Nightmare and is a producer for Wired.com’s “The Geek’s Guide to the Galaxy” podcast. Find him on Twitter @johnjosephadams.

Product details

  • Publisher ‏ : ‎ Vintage (August 18, 2015)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 528 pages
  • ISBN-10 ‏ : ‎ 1101873302
  • ISBN-13 ‏ : ‎ 978-1101873304
  • Item Weight ‏ : ‎ 2.31 pounds
  • Dimensions ‏ : ‎ 5.2 x 0.89 x 7.9 inches
  • Customer Reviews:
    4.0 4.0 out of 5 stars 183 ratings

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4 out of 5 stars
4 out of 5
183 global ratings

Top reviews from the United States

Reviewed in the United States on September 13, 2015
This was a great compilation of short stories with the focus on gaming. There were a lot of different perspectives, all very engaging and entertaining. I am not a hard core gamer, but have grown up with arcades in the malls, and the old school Atari systems as well as the more current gaming systems. They have always created a fun diversion for me, and I have many fond memories spending my quarters in the arcade with my friends. This book brought those fun times back. I would recommend this book to anyone who wants an imaginative break from reality with a side of nostalgia and a healthy dose of sci-fi.
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Reviewed in the United States on January 19, 2020
An interesting collection of game-related stories, with a forward by Ernest Cline. As with most anthologies, there are both hits and misses. As it says in the fine print, your mileage may vary. For me, a true measure of an anthology is to discover writers you're not familiar with, and because of their story, decide to read more of their work. I've once again added to my TBR list.
Reviewed in the United States on July 5, 2021
I will begin by explaining what I'm reviewing here. Seanan McGuire has written a lot of short stories in The Incryptid Series. You can find a couple dozen of the older ones listed on the Incryptid Short Stories page on her web site. (Note, she has also published many stories through her Patreon site. They are not listed on the the Incryptid Short Stories page on her website, although many of them are listed in her bibliography.)

The stories are divided into groups, which can be divided into two supergoups: those that occur before Half-Off Ragnarok, and those that occur after. The first supergroup mostly concerns the early backstory of the Healy/Price family in the USA. The post-Half-Off Ragnarok stories are about the present-day (more or less -- 21st century) Prices and cryptids. It is this second group that I'm reviewing here. BE WARNED: spoilers for Half-Off Ragnarok follow.

These are the stories in question:
Verity Price and Dominic De Luca:
The Ghosts of Bourbon Street, free download from McGuire's web site
Snake in the Glass, free download from McGuire's web site
Swamp Bromeliad, free download from McGuire's web site
Waking Up In Vegas, free download from McGuire's web site

Antimony Price:
Blocked, free download from McGuire's web site
Bad Dream Girl, in the Anthology Glitter & Mayhem
Jammed, in the Anthology Games Creatures Play
Survival Horror, in the Anthology Press Start to Play

Sarah Zellaby and Arthur Harrington
IM, free download from McGuire's web site

Istas and Ryan
Red as Snow, in Anthology Hex in the City
Black as Blood, free download from McGuire's web site
White as a Raven's Wing, free download from McGuire's web site

Eliza
Balance, in Anthology Urban Enemies

The Verity and Dominic stories all take place after Half-Off Ragnarok and reflect the state of things as they were left at the end of that book. Half-Off Ragnarok had two main consequences for the future of the Incryptid world: Dominic De Luca is now irrevocably committed to Verity and severed from the Covenant. In fact, the Covenant believes he is dead, thanks to the extraordinary efforts of Sarah, who damaged herself modifying the memories of the participants in Half-Off Ragnarok. So, there are the promised spoilers: Verity and Dominic are now a couple (this will come as a surprise to precisely no one), and Sarah has hurt herself badly.

Verity and Dominic are driving from New York to Portland in a rented U-Haul truck so that Dominic can be introduced to Verity's family. They are driving because Verity has a colony of Aeslin mice to transport -- not easily accomplished by air. Also, Verity is taking the scenic route, to introduce Dominic to various folks. The first story in this series, The Ghosts of Bourbon Street, is a crossover, in that it also belongs to McGuire's Ghost Road series -- you meet Rose Marshall, the main character of those books. Some other old friends show up: the Carmichael hotel in Chicago, and the Swamp Bromeliad in Buckley Township, Michigan. This series of stories ends as intended, with Verity introducing Dominic to her family in Portland.

Most of the Antimony stories have no obvious relation to the events of Half-Off Ragnarok. One may suppose they occur before that. If you have read the first three Incryptid novels you have sort-of been introduced to Antimony, because she features heavily in Verity's recollections of growing up, as the annoying little sister who excelled in such Price family staple skills as extreme survival, setting traps, and demolition. Now, introduced to Antimony in person, we see that she has complementary memories of Verity and Alex as the older siblings who her parents (in Antimony's view) always seemed to value more than her. Antimony becomes a roller-derby skater in these stories. A word about the anthologies: I read only one non-McGuire story. Several reviewers of Glitter & Mayhem, mentioned the story about the dancing princesses, so I read that on, too. It was OK. Jammed appeared in Games Creatures Play, which appears to be out of print. I couldn't easily get a copy, so I listened to the audiobook version. Survival Horror is in the Anthology Press Start to Play -- I read none of the other stories. The Antimony stores were a fun intro to Antimony, whom I now look forward to encountering in the novels. They also introduce her cousin Elsinor Harrington, whose father is an incubus, making Elsie a succubus.

That brings us to Antimony's other cousin, Elsie's brother Arthur (Artie). We have actually heard quite a bit about Artie in the novels because he and Sarah are hopelessly in love, and Verity also tends to phone Artie when she needs geek skills. IM is really all about whether Sarah is going to recover.

Istas is a kind of fun character. We met her in the Verity Price novels, where she works as a cocktail waitress at the place where Verity works, and fights at Verity's side. She's a sort of werewolf/werebear (as is her main squeeze Ryan). But what's fun about her is her very direct, uncomplicated way of thinking and speaking.

The final story, Balance, is about a cuckoo who, as far as I know, appears nowhere else in the Incryptid world. I didn't enjoy this story as much as the rest.

In summary, these stories are a good way to meet the Price/Harrington families. I give them four stars, except for Balance, which rates only three.
Reviewed in the United States on June 19, 2020
This collection includes stories by greats like Andy Weir (The Martian), Charles Yu, Holly Black, T.C. Boyle, and my absolute favorite: Ken Liu! A must have for any home library.
Reviewed in the United States on September 23, 2015
Great selection of stories. I really enjoyed a few select ones (such as TWarrior) but they were all pretty good. If you enjoyed Armada and Ready Player One, this is a collection of really short stories similar to those. Don't expect too much depth due to the limited size of each story.
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Reviewed in the United States on November 4, 2015
Originally published at HubCityReview.com

“It’s dangerous to go alone! Take this.”

The words jumped out at me as I meandered through the bookstore. It is a phrase every self-respecting gamer who had grown up with the video games medium from its nascent Golden Age on through the present day knows by heart. It is arguably among the most famous lines in the last thirty years of gaming, right up there with “The cake is a lie” and “Your princess is in another castle” (story of my life).

Now those same iconic words were boldly adorning the back cover of a prominently displayed paperback, flanked by stylishly-rendered 8-bit flames. Like Luke upon hearing the equally famous “Help me Obi Wan Kenobi,” I had to know the rest of the message. I read on.

“You are standing in a room filled with books, facing a difficult decision. A distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide… Your inventory includes keys, a cell phone, and a wallet. What would you like to do?”

>_

<Look at cover>

I am of course well aware of the phrase “Never judge a book by its cover,” but this one had already proved creative and compelling, and what I read next even more so. Ernest Cline (author of Ready Player One, one of my favorite novels in recent years). Andy Weir (author of The Martian, the adaptation of which proved among the best films of the year). Catherynne M. Valente (whose prose style surpasses that of any living author, the best since George MacDonald himself). With that I was sold.

>_

<Buy book>

Over the past several years, the short story has overtaken the novel as my personal preference in consuming fictive literature. Experience has taught me that the number of worthwhile pieces in any anthology will always be outnumbered by the worthless ones, or if not worthless than at least not worth my time. In the best anthologies the ratio of these two categories approaches 50%. This is not among the best anthologies.

There are a few true gems, to be sure. Save Me Plz, despite the worst title of the collection, is easily the best of the bunch, with regards to having both the most engaging narrative and the most relevant musings on the nature of games. A particularly poignant excerpt reads:

“What’s real is just an accident. No one designed reality to be compelling… But a

world is so designed… It’s the world as it should be, full of wonder and adventure. To privilege reality simply because it is reality just represents a mental parochialism.”

The Clockwork Soldier and The Fresh Prince of Gamma World similarly combine sharp prose with a clear love of the games medium and genuine respect for the players who engage in it. All three are exactly what this anthology promise: classic science fiction aimed at video game enthusiasts.

Such is not the case for many others in the collection. Far from the exploration of humanity and its future through the speculative lens of fringe science and emerging technologies, as per Asimov and Dick and Stapleton and Wells and many others more, much of modern science fiction is merely the appropriation of its tropes and trappings in service of climate, gender, and racial politics. This is not to discount the importance our society’s ongoing conversations about such topics, nor to deny fiction’s preeminent power to slip ideas “past watchful dragons.” The problem is two-fold: 1) stories centered on post-colonialist racial politics and feminist gender politics have become so ubiquitous in modern science fiction as to drown everything else out, and 2) their presence in this particular collection reduces video games to a mere pretext, a trojan horse instead of a central theme. Of particular guilt in this regard are Outliers, All the People in Your Party Have Died, Anda’s Game, and Stats.

On the spectrum between the extreme ends of outstanding to awful outlined above falls the rest of the collection, ranging from genuinely good stories which merely fall short of the authors’ proven potentials (Killswitch and Twarrior) to others which would barely merit a passing grade in an entry level Creative Writing class in undergrad (Respawn, Survival Horror, <end game>, and Coma Kings).

Below is a short summery of each story, sans spoilers.

God Mode by Daniel H. Wilson

A love story set against a strange apocalypse in which most of the “assets” to the supposed reality a being deleted one by one, beginning with the stars overhead.
NPC by Charles Yu

The first of several second person point of view stories in this collection, “you” are a generic non-player character who gains volition and begins to live the glamorous life of a player character.
Respawn by Hiroshi Sakurazaka

Upon being murdered a Japanese man learns that his memories and consciousness transfer to the first person to come across his dead body.
Desert Walk by S. R. Mastrantone

An atmospheric horror story with clear inspirations from “The Ring” that slowly pulls back the mystery on a seemingly innocuous retro game.
Rat Catcher’s Yellow by Charlie Jane Anders

Taking its title from a fictive degenerative disease reminiscent in some ways of autistic savants, the atypical neurology unique to those who’ve contracted it leads to novel engagement with the ludic systems of a particular game, proving to have huge potential benefits for society.
1UP by Holly Black

While attending the funeral of an online friend a group of mourners discover a text-based game on the deceased teen’s computer, the completion of which promises answers to his mysterious passing.
Survival Horror by Seanan McGuire

An awkward admixture of pop-culture callouts and supernatural elements, a succubus and his cousin get trapped inside a cursed video game.
Real by Django Wexler

A reclusive former developer and current drunk is tracked down and divulges the the horrific secrets behind a series of deaths related to his popular alternate reality game.
Outliers by Nicole Feldringer

A self-righteous heiress-turned-bohemian further estranges herself from her family as she rises through the leaderboards of a gamified crowd-sourced analysis of climate models till she begins to take issue with the underlying algorithms.
<end game> by Chris Avellone

A horror story inspired by classic text-adventure games.
Save Me Plz by David Barr Kirtley

A perfect blend of real world touchstones, familiar game tropes, and philosophical explorations of real scientific concepts, all of which cohesively feed into one another. These perfect opening lines set the tone for a story you need to read for yourself: “Meg hadn’t heard from Devon in four months, and realized that she missed him. So on a whim she tossed her sword and scabbard into the backseat of her car and drove to campus to see him.”
The Relive Box by T. C. Boyle

A widower spends an increasing amount of time in his life living in the past after purchasing a console-like device that allows one to re-experience old memories with perfect recall.
Roguelike by Marc Laidlaw

Another second person story, “you” are multiple characters throughout, all short-lived and experiencing a deadly gauntlet reminiscent of Roguelike games.
All the People in Your Party Have Died by Robin Wasserman

A closeted lesbian during her first years teaching elementary school in the mid-‘80s begins an affair with the computer lab instructor who introduces the former to an Oregon Trail analog.
Recoil! By Micky Neilson

A would be game designer alpha testing a friend’s new shooter is forced to pick up an actual gun when the plot of Die Hard begins to play out at the game developers’ offices.
Anda’s Game by Cory Doctorow

Ender’s Game, albeit instead of precocious children fighting bugs from space, in this story a clan of powderpuffs engaging in the slaughter of gold farming child slaves from third world sweatshops, bringing awareness to a real world problem through poor prose and unlikable characters.
Coma Kings by Jessica Barber

The top-player of a game called Coma seeks reconciliation with her vegetative sister after the latter hardwired herself into the game.
Stats by Marguerite K. Bennet

A ham-fisted story about empathy sees the stereotypically evil, privileged white man experience the everyday hardships of various minorities as his body undergoes drastic changes.
Please Continue by Chris Kluwe

An autobiographical account by a former NFL player using terminology reminiscent of esports.
Creation Screen by Rhianna Pratchett

The soliloquy of an avatar in a massive multiplayer game to the player, beginning with character creation and eventually exhorting the player/reader to quest in his real world.
The Fresh Prince of Gamma World by Austin Grossman

A fascinating exploration of the experience open world games offer players to seemingly live in two worlds simultaneously, this wonderfully written work is especially timely as the titular Gamma World draws obvious inspirations from the imminent Fallout 4, being the irradiated remains of an alternate history Boston.
Gamer’s End by Yoon Ha Lee

Of the numerous stories in this collection in which the seemingly real stakes a revealed to be a simulation, this is the least accessible as it takes place in a dense science-fiction universe fleshed out in the author’s other writings.
The Clockwork Soldier by Ken Liu

Two stories, one of an intergalactic bounty hunter and her princely captive, the other of a fairly-tale princess and her clockwork companion, beautifully parallel each other in a fascinating meditation on sentience, free will, and artificial intelligence.
Killswitch by Catherynne M. Valente

The brief history of a game with true perma-death, which deletes itself after a single failed attempt, and has gone decades without ever being beaten.
Twarrior by Andy Weir

A former hacker gets a mysterious message from a strange benefactor with ties to his college days.
Select Character by Hugh Howey

A husband is delighted to learn that his wife has taken up his favorite shooter during maternity leave, watching from the couch as she plays the game in an unintuitive manner.

> Recommend book?

>_

<No>
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Reviewed in the United States on October 23, 2015
An enjoyable romp through 80s video games. To save the world from the evil corporation you need to devote your life to video games.
3 people found this helpful
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Reviewed in the United States on September 25, 2015
Nice stories from people in genre and nerd culture.
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Top reviews from other countries

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A. G. Williams
3.0 out of 5 stars Good book, but not consistent
Reviewed in the United Kingdom on October 9, 2021
Fun book.. like any collection of short stories... you will find some you like and some you don't.
It's not so consistently good as some other collections, (I skipped a couple of stories after a couple of pages as I just didn't care "8deadlywords"). But worth reading
Teacher Maree
5.0 out of 5 stars Amazing short story anthology
Reviewed in Australia on October 3, 2022
Read this one for my book club that's aimed at writers. There are very few gamer anthologies available, so I didn't have high expectations. Wow. These stories made me want to become a better writer. I ended up annotating like crazy, the authors were so skilled with their craft.

I think the Andy Weir one was my favourite because I loved the humour, however, there are many amazing stories to pick from here!
Emile
5.0 out of 5 stars Exellent Livre
Reviewed in France on October 5, 2016
Excellent livre avec un anglais compréhensible même pour des profanes comme moi :)

Je conseil vivement à tous ceux qui s'intéresse à la narration dans le jeu (et en dehors du jeu)
Observer
4.0 out of 5 stars A worthwhile and interesting read for anyone that enjoys video games and for those who may not be into video games but like to b
Reviewed in Canada on December 13, 2015
A very interesting and whimsical compilation of short stories by accomplished authors that often keep you guessing as well as engaged. This is a collection of stories that explore concepts and experiences found in video games and succeed in presenting these ideas from a new and interesting perspective. The stories encompass science fiction, fantasy, technology and future technology often with interesting and unexpected twists. A worthwhile and interesting read for anyone that enjoys video games and for those who may not be into video games but like to be entertained by new ideas related to science fiction and/or fantasy.
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Amazon Customer
4.0 out of 5 stars Four Stars
Reviewed in Canada on August 10, 2017
Good Book. Great read and comes in good quality.