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Dreamtreaders Paperback – May 13, 2014

4.5 4.5 out of 5 stars 180 ratings

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Book #1 in a trilogy from fantasy author Wayne Thomas Batson explores the concept of dreams and their effects on us.

People are fascinated by dreams, and the Bible has a great deal to say about them. From Jacob’s dream of the heavenly stairway in Genesis 28 to angels visiting Joseph during dreams in Matthew 1 to the Apostle John’s “waking dream” from which he obtained the book of Revelation—dreams have been powerful ingredients of God’s plan as revealed through Scripture.

Fourteen-year-old Archer Keaton discovers he has the ability to enter and explore his dreams. He is a dreamtreader, one of three selected from each generation. Their mission: to protect the waking world from the Nightmare Lord, who wreaks chaos in the Dream World. But as Archer’s dreams become more dangerous and threatening, so too does his waking life.

Rigby Thames, the new kid from England, builds a suspicious rock star-like following at Dresden High School a little too quickly. Even Archer’s best friend and confidant, Kara Windchil, seems taken in by the cool guy with the wild blond hair, which definitely rubs Archer the wrong way. Archer must face two foes in two worlds, but he cannot succeed alone. Archer sets off to find other dreamtreaders in a desperate attempt to defeat the enemy terrorizing his friends and family.

Features & Benefits:

  • New fantasy trilogy from bestselling author Wayne Thomas Batson
  • Batson’s previous epic fantasy trilogy, The Door Within, has sold more than 250,000 copies
  • Brings epic fantasy with a biblical base to middle grade readers
  • Epic fantasy is popular in movies and TV shows, and this is a spiritual epic fantasy
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Editorial Reviews

About the Author

Wayne Thomas Batson is the author of several bestselling novels, including The Door Withintrilogy, The Isle series, and The Berinfell series. As a middle school reading teacher, Wayne writes adventures set in imaginative locales because he believes that we all dream of doing something that matters.

Excerpt. © Reprinted by permission. All rights reserved.

Dreamtreaders

By Wayne Thomas Batson

Thomas Nelson

Copyright © 2014 Wayne Thomas Batson
All rights reserved.
ISBN: 978-1-4003-2366-1

Contents

Chapter 1 · Night Terrors, 1,
Chapter 2 · The Derecho, 16,
Chapter 3 · Storm Damage, 26,
Chapter 4 · Master Gabriel's Visit, 43,
Chapter 5 · The Stalking, 55,
Chapter 6 · Unleashed, 60,
Chapter 7 · Bezeal, 74,
Chapter 8 · Dare to Dream, 90,
Chapter 9 · Test Flight, 101,
Chapter 10 · The Lurker's Toys, 110,
Chapter 11 · Master Gabriel's Second Visit, 126,
Chapter 12 · A Challenge, 133,
Chapter 13 · A Near Thing, 141,
Chapter 14 · There Are Rules, 155,
Chapter 15 · Gallows Hall, 164,
Chapter 16 · Trading in Fate, 174,
Chapter 17 · The Battle of the Brains, 183,
Chapter 18 · Scoville Manor, 191,
Chapter 19 · Master Gabriel's Third Visit, 200,
Chapter 20 · Patchwork, 208,
Chapter 21 · Creatures Great and Small, 216,
Chapter 22 · Beneath the Surface, 222,
Chapter 23 · The Basement Door, 226,
Chapter 24 · No Time, 233,
Chapter 25 · Master Gabriel's Fourth Visit, 239,
Chapter 26 · Dreamscape War, 247,
Chapter 27 · Number 6, Rue de la Mort, 257,
Chapter 28 · The Trees of Life and Death, 261,
Chapter 29 · Tested Loyalties, 267,
Chapter 30 · Lure, 272,
Chapter 31 · The Well, 274,
Chapter 32 · Dangerous Minds, 278,
Chapter 33 · Reckoning, 282,
Epilogue, 286,


CHAPTER 1

Night Terrors


The howls grew louder. The hounds were closer, closing in.

"They've got my scent!" Archer Keaton growled as he raced down the moonlit mountain path into a misty dell full of black pines. "Gotta throw them off." But how? Then he knew.

Archer launched himself skyward. He let his feet brush the treetops a moment, and then purposefully let himself crash down through the crisscrossing pine branches.

Creak. "Ouch." Crunch. "Oof!" Crack! "Oww!"

The fourteen-year-old yelped with each bounce, smack, and breaking branch. He tumbled to the ground in a sticky heap. When he stood up and tried to brush the pine needles from his coat, vest, and pants, the sap kept most of them glued tight. "Good," Archer whispered. "The more sap, the better. Now, gotta go!"

He broke out from beneath the pines and sprinted across the uneven ground. The howls were still there. Deep, throaty, mournful howls. And they were still getting closer.

"No way!" Archer grumbled, searching for any near place to get cover ... shelter.

Crack!

Something was behind him. In the pines. Something big enough to snap a tree trunk as if it were a twig. Archer knew there were only a few creatures in the area large enough and heavy enough to do that kind of damage, but which beast was it? He had a suspicion but hoped he was wrong. That creature hunted in packs.

Archer spotted the ruins of an old castle, just a half-collapsed keep and a leaning tower, in the crook of a patch of broadleaf trees and more pines. He drove his legs like pistons and dove into the trees. The teenager's sudden arrival startled some blackbirds from their roosts among the branches. They cawed, croaked, and cried their harshly voiced displeasure, but Archer paid them little mind. He careened around the trunks, stumbled to a knee, but drove on.

"Breathe, Keaton," he commanded himself. Archer ducked under an archway in the old ruin and flattened his back to the stone wall inside. "Just breathe."

"What's the matter with you?" a high, nasal voice asked.

Archer jumped. Heart thrumming, he looked down and found his hands no longer empty. He'd summoned a pair of hand grenades.

"Ohhhhhh," the voice said, right next to Archer's ear. "You're a Dreamtreader, aren't you?"

Archer spun left and right but saw nothing. "Where are you?" he gasped.

"Right here."

Archer craned his neck around. The voice really was close. It sounded a little like Razz. No, it was a little huskier and had an odd warble to it. Besides, Razz wanted nothing to do with Archer's mission on this night.

"I still can't see you," he said.

"Of course you can't," the voice said. "I'm stuck here inside your coat!"

Archer willed the grenades to vanish and groped inside his long leather duster. There was nothing there—wait. He felt something prickly, and his left hand came back with a sticky pinecone.

"See, here I am," the voice said, and Archer felt a faint vibration in his palm.

"You're a pinecone?" he asked.

"No, you doofus," the voice said. "I'm a pine coon. There's a big difference!"

Just then, four little clawed feet popped out. A fluffy, black-and-gray tail uncurled as well. And, as Archer stared, he discovered two brown eyes glistening and blinking from a dark mask of fuzz at the cone's point.

"A pine coon?" Archer echoed. Then he shrugged. Why not? Anything was possible here.

The little creature's dark nose twitched. It flicked its head side to side and squeaked, "Uh-oh!" Instantly, its eyes, nose, limbs, and tail disappeared into its pinecone torso.

"What?" Archer blurted. "What's wrong?"

The howl that came next was so loud that Archer felt the sound as much as he heard it.

"Chuck me into a tree!" the pine coon whispered urgently.

There were noises outside the ruin. First, a violent snuffling; then, the scrape of claw on stone; and finally, a very low growl.

"Please! Chuck me, chuck me, chuck me!"

"Just one second," Archer whispered back. "Where can I go?"

"High place," the pine coon said. "Tower?"

Archer had to cross the open courtyard to get to its stairwell, but the creature was right: the tower was the only real shelter.

Another howl. Archer leaped away from the wall and bounded across the stone-strewn courtyard. Just before the Dreamtreader ducked into the stairwell, he tossed the pine coon over the wall and into the waiting branches of a tree bushy with needles.

Up the curling stairs he went. After a long climb, Archer found himself in the highest chamber of the turret. He knelt by the window and dared a look out into the night.

The trees surrounding the ruins were swaying, but there was no wind. Archer saw something dark moving among them. It was a ridge of black fur ... the spiky spine of a creature, and it was at least twelve feet off the ground. Here and there, the moonlight caught a glisten of red or yellow eyes.

Hounds.

Archer had heard the hounds many times. He'd seen their silhouettes from a distance. But he'd never seen one up close. That's because I've never been stupid enough to get this close to Shadowkeep, he thought. Until now.

Archer sensed something. He dropped down beneath the windowsill and held his breath. A growl rumbled just outside. Archer cringed. At the same time, he summoned up every bit of will and concentration he could muster. He wasn't certain what he would do, what he would summon to defend himself, but he had to be ready.

The growl trailed off, and the snuffling began again. The turret chamber grew darker. Archer sank down even lower. When he looked up at the window, a leathery black snout hovered there. It twitched and throbbed as it sniffed, filling the air with humidity and a musky scent.

A sword? Archer thought. Stab it right in the nose. Maybe a stick of dynamite? No, two sticks ... one for each nostril. Or maybe a chain saw?

The snout rose high and angled at the window. There was a sharp sniff followed by an angry snarl. Then, the hound's snout withdrew. A howl rose in the distance, while an answering howl echoed just outside the window. With a growling bark and the snap of limbs, the creature thundered away from the tower.

Archer sprang up just in time to watch a dark mass disappear into the trees and mist. The hounds had other business to attend to.

"Thank God," Archer whispered.

But a deep, sonorous chime drowned out his words.

"Old Jack," the Dreamtreader hissed. Archer ran to the other side of the chamber and stepped out on its small balcony. There in the distance, hovering like a phantom, stood the ancient clock tower known as Old Jack.

The strokes of hours rang out, one after the other, and Archer looked to the great clock's massive black hands.

"Eleven?" Archer muttered. "No, no, no. Not enough time."

The Dreamtreader felt the certainty like a cold hunk of lead in the pit of his stomach. He'd taken too long repairing breaches. One hour would never be enough time to break into Shadowkeep and do what he had come to do. Still, he'd already come this far. He'd taken terrible risks. He meant to see it through.

Archer leaped down from the balcony and dashed to the hills in the east. As he ran, he wondered about the rumors he'd heard from kingdoms near his last breach repair. An uprising, they'd said. Hundreds of villagers from Warhaven and Tirbury were gathering weapons and preparing an assault on Shadowkeep. If it were true, it might provide the distraction Archer needed. But it would be costly. The villagers, as brave and resourceful as they were, could not possibly overcome what they were up against. They would fail ... as they always did. That was precisely why Archer had to succeed.

And yet, time stood as another lethal enemy. Old Jack now showed quarter past the hour—forty-five short minutes before Archer's Personal Midnight—and he still had serious ground to cover. He blazed through the outer borders of Tirbury, cutting across moonlit farms and shadowy yards. Then, into Warhaven he went, leaping over the foxholes and barbed-wire fences that crisscrossed the landscape. Finally, the Dreamtreader passed under the sprawling canopy and twisted boughs of the Drimmrwood. Leaping thick roots, ducking low branches, and bouncing from trunk to trunk, Archer felt a bit like a pinball. But somehow he managed to avoid knocking himself senseless.

When Archer emerged from the trees at last, his eyes were drawn to the two moons: Shiver and Sliver. The face of the larger moon seemed anguished, frozen forever in a soundless scream. Gouged with craters and dead seas, it and the second moon—a razor-sharp sickle on this night—bled eerie silver beams upon a steep, slithering road.

Rue de la Mort. The Street of Death. Or, as Archer called it, Zombie Avenue.

"This might be a mistake," Archer muttered, sprinting away from the protection of the Drimmrwood. He dashed up the hill and skidded to a stop at the very bottom of the infamous street. Someone was coming—many someones.

Villagers armed with crude weapons and torches strode by him and marched up the road like a scene from Frankenstein. Here, at least, the villagers had just cause. The monsters on this street were evil. Especially he who sat on the throne of Number 6, Rue de la Mort, the Shadowkeep. That legendary fortress was a house of horrors, a castle mansion from which the Nightmare Lord himself ruled with a jagged iron fist.

And a flaming whip.

Archer winced at the thought. Nothing frightened him more than Vorcaust, Tongue of Fire.

Screams and shouts pulled Archer's attention back to the villagers. So, the rumors had been true after all. They were again attempting a revolt. Archer shook his head. Those unfortunate, desperate souls would never even get to the Nightmare Lord. Shadowkeep's pale, blank-eyed guards—with their bone-breaking hammers and razor-sharp scythes—would sweep the villagers off both sides of the road, down into the yawning deeps below.

It had already begun. He heard their screams. He saw the fight. But where they fell, Archer would not. He had taken a vow. He had a job to do, and he would not, could not fail.

"Razz!" Archer whispered urgently. His Dreamtreading companion still would not appear nor answer. Impulsive as ever. Figures. Always ducking the tough things.

The tiny hairs on Archer's neck stood up suddenly. An invisible tingling pulse struck him in the lower back. He stumbled forward a step and grumbled. "Sloppy. I let that one sneak through."

It had been an Intrusion, a wave of dream matter, and a strong one too. Archer knew how powerful and destructive Intrusions could be if they were not kept at bay by his will. The experience reminded Archer of the most important of the Dreamtreaders' Nine Laws: Anchor first; anchor deep.

Trying not to watch as villagers fell by the dozen, Archer reached over his shoulder and retrieved an anchor from his backpack. Moonlight glistened down the entire shaft, from the flat striking plate to the sharp stake at the end. The Dreamtreader yanked the rendering mallet from his belt and began to hammer the anchor into the ground. The burnt topsoil didn't provide much support, though. Archer slammed the mallet down harder and harder until the air rang with the sound. Finally, the anchor bit into the char, the bone-hard stone about a foot beneath the soil. The anchor now steady, Archer holstered his mallet and bowed his head to the striking plate.

In order for the anchor to function, it had to be personalized ... marked with a symbol of significance to its Dreamtreader. Archer closed his eyes and thought of the well in his backyard at home. It was an old artesian spring that had apparently been on the Keatons' property over a hundred years before it became Keaton property. No one knew who drilled it or built the cobblestone turret that capped it now, but it still had a special importance to the family.

Archer's mother, in particular, had been fascinated by it. She'd called it a wishing well, and Archer believed her. She'd drawn and painted pictures of it. She'd photographed it. She'd drunk out of it every day. It had been Archer's special chore, when he was little, to run down the hill in the backyard to "fetch the water" for his mom to use in her famous summer limeade. She'd always made Archer feel so helpful, so brave for simply filling a pail of water and carrying it up the hill and into the kitchen. He'd felt heroic.

But I couldn't save her, could I? Archer thought, pressing his forehead painfully into the striking plate. The cancer had taken his mother when he was seven, but right to the end she'd sworn that the well water had given her the two extra years of life that had so astounded the doctors. And since she'd believed it, Archer had also.

Now, that old well became his anchor. The Dreamtreader had anchored as close to Shadowkeep as he dared. But with time running short, Archer would need it close. It was his lifeline, his only way home. Even if all the Nightmare Lord's hounds were on his tail, it would only take Archer one touch upon the well to go home.

Archer opened his eyes and stood up straight. The well was there now among the trees: smooth stone, ancient hardened wood, wrought iron, rope, and pail. This was his anchor, and it went very deep.

The Dreamtreader turned back to Rue de la Mort and stared up at the crooked fortress high on the mount. There was red light in its upper windows, and the moons lit every angle of its crooked rooftops in eerie yellow. This was the stronghold of the one who caused all the misery.

Archer knew what he wanted. No machine gun or high explosive that might draw out too much of his remaining Dreamtreader energy. No, Archer would use his favorite. He reached once more over his shoulder, and released a little of his will to create something out of pure Dream. This time, his hand came back with a sword: a sleek and silver-gray blade with a ribbed grip and a cross guard that stretched protectively from the haft like eagle's wings to cover the knuckles of Archer's right hand.

Archer held the blade aloft as if in defiance of the moons, in defiance of Shadowkeep and the dark tyrant who sat on its throne. A spark kindled upon the cross guard. Bluish-white flames whirled up the blade. He was ready.

Archer let out a growl that sounded more suited to a werewolf than a teenager. He ran up Rue de la Mort, tapping into a speed that Olympic athletes only dreamed about. He weaved in and out of the sea of villagers. Their forms flashed by in a blur, as did Shadowkeep's shambling guards who nearly fell over themselves trying to catch up to the speedy intruder. It was no use. They could no more catch Archer than a sloth could leap up and grab a soaring hawk.

One of the vacant-eyed guards swung a curved blade at Archer but missed wildly, hacking into another Shadowkeep soldier instead. Archer wrenched his fiery sword around and took out both guards at the knees. The Dreamtreader dove, rolled under another warrior's sweeping stroke, and vaulted to plant both feet hard into the chest of a guard charging from the side of the bridge. The force of impact sent the guard staggering backward. With a moaning yelp, the thing toppled over the edge of the road.

Back on his feet, Archer pulled away from the scuffling guards and charged on. His legs churned but never missed a step. Only a great clang caused Archer to pull up short. He half-skidded, half-stumbled to a stop. The forty-foot iron gate guarding Shadowkeep's yawning mouth began to rise. In the hooded blackness of the opening, fierce eyes shone forth like lanterns.

There came from that dark gate an echoing blast of horse speech. Not some tame neigh or whinny, but rather a fierce and angry scream. A massive black steed with flashing red eyes emerged. Its rider was clothed in night and shadow as if shreds of darkness could be woven together into a garment or hammered into plate armor. Cruel spikes and other wicked shapes jutted out from the metal and even pierced the rings of chain mail beneath.

It was a fierce appearance, even more because of his eyes. The Nightmare Lord's eyes were empty pockets of sickly, whitish-green fire, bubbling like cauldrons of rage within his ram's-horned helm. If indeed eyes are the mirror of the soul, then this warlord possessed a soul like a tomb full of things dead and rotting.


(Continues...)Excerpted from Dreamtreaders by Wayne Thomas Batson. Copyright © 2014 Wayne Thomas Batson. Excerpted by permission of Thomas Nelson.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Product details

  • Publisher ‏ : ‎ Tommy Nelson; First Edition (May 13, 2014)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 304 pages
  • ISBN-10 ‏ : ‎ 1400323665
  • ISBN-13 ‏ : ‎ 978-1400323661
  • Reading age ‏ : ‎ 9 - 13 years, from customers
  • Grade level ‏ : ‎ 2 - 8
  • Item Weight ‏ : ‎ 9.6 ounces
  • Dimensions ‏ : ‎ 5.5 x 0.88 x 8.38 inches
  • Customer Reviews:
    4.5 4.5 out of 5 stars 180 ratings

About the author

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Wayne Thomas Batson
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Wayne Thomas Batson was born in Seabrook, MD in 1968. During the early years he tortured his older brothers and sisters, doing those things that only younger siblings can do to get on your nerves.

He attended Gabriel DuVal Senior High School and wrote this for his Yearbook

Senior Goals: To become a professional writer or artist. During the high school and early college years, he played lead guitar for a rock band called "Contagious." They were catchy, but apparently not enough to get a record deal.

Having completed the rigorous Holmes English Literature Curriculum, he graduated from the University of Maryland, College Park in 1991. In 1996, he received his first graduate degree in Counseling. He has continued his studies with 36 credit hours of graduate-level Reading courses.

Wayne Thomas Batson has spent the last fifteen years teaching Reading and English to middle schools students. He pioneered the active instruction of Strategic Reading in Anne Arundel County and has written Reading and English Curricula for Anne Arundel County, Carroll County, and Howard County Public Schools. Most recently, he helped develop the Challenge Reading Curriculum for advanced readers in Howard County, Maryland.

Wayne Thomas Batson lives in Eldersburg with his beautiful wife of eleven years and his four wonderful young children. Besides dividing his time between family, teaching, and writing, he likes to read, golf, play PS2, travel to the beach, play electric guitar, and create 3D artwork.

Wayne Thomas Batson is the Bestselling author of five adventure novels including the fantasy epic Door Within Trilogy and the pirate duo Isle of Swords and Isle of Fire. A middle school Reading and English teacher for 18 years, Batson loves to challenge—and be challenged by—his students. So, when he began writing stories to supplement the school district’s curriculum, it was his students who taught their teacher a lesson. Batson’s students were so taken by one of the stories that, over a thirteen year span, they pushed him to make it into a full-length novel. That story became The Door Within. Since then, Batson’s students continue to be his frontline editors. Says Batson, “Two things you can count on from middle school students: Intelligence and Honesty. Kids are so much more perceptive than a lot of us ‘Big Folk’ give them credit for. And when something’s not write in the story, they’ll tell you about in very clear terms.” Batson is teaming up with author and friend Christopher Hopper for a new book series, The Berinfell Prophecies. The first book, Curse of the Spider King, hit bookstores in October 2009. It promises to turn the traditional “portal fantasy” on its head, posing the question: What would happen if the fantasy came to us? Batson believes his books appeal to so many kids and adults because, at a deep level, we all long to do something that matters, and we all dream of another world.

Customer reviews

4.5 out of 5 stars
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Top reviews from the United States

Reviewed in the United States on July 8, 2014
First, let me say that this is a very original yet unexplored topic that Wayne Thomas Batson tackled brilliantly. Fantasy is his typical genre (I absolutely adore The Berinfell Prophecies), so I was pleasantly surprised when I discovered that he was beginning a trilogy based on dreams. Although I was super excited to begin reading this book, I was slightly turned off by some of the reviews. When I actually did dive in, however, I was not disappointed.

Batson begins the book in what many describe as a confusing dreamworld. I found it a bit confusing at the beginning, but it all made sense over time, and I was glad that Batson had begun with nonstop action. I was particularly fascinated by some of the creative aspects of the Dream (such as riding Intrusions, pine coons, and dream currents) and couldn't help smiling whenever Razz popped up. The characters were believable, and many teens can relate to Archer and Kara. I also enjoyed Batson's usual humor and creative quirks. Archer is a down-to-earth kind of guy who faces difficult decisions and has to face the consequences for his actions. I was happy to see that Archer shared a good relationship with his sister Kaylie, a seven-year-old child prodigy who was also irresistibly cute. Wayne Thomas Batson again teaches good moral lessons while engaging the reader in an enjoyable book.

All in all, this was a great book geared toward middle-school aged kids. I am definitely going to buy the next installment in the series, especially due to the surprising/suspenseful ending of Dreamtreaders. Thank you, Mr. Batson, for another wonderful book!
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Reviewed in the United States on May 11, 2014
This book is a masterpiece of woven dreams.

In one corner of this dreamscape, you have Archer, a young teenager who is more than us regular folk. He treads these dreams, keeping them safe from harm. He knows the ins and outs of that world better than we know the backs of our hands. Yet in the non-dream world, our reality, he's a normal teen, dealing with the same problems that all teens have today. Acceptance, morality, friendships. You might find you relate to one of those.

In the other corner, you have the Nightmare Lord. He is the pinnacle of evil in this dream-world, just as his title suggests. His terrors are the conflict of this book, and they're what Archer has to deal with. This ever-growing danger makes the book fly by page after page, keeps you reading on for "one more chapter", gives a thought-provoking new spin on the realm of dreams that you haven't thought of before.

This book kept me engaged all the way through. It was slower paced at the beginning, but by the end, I thought I had a time-machine, time flew by so fast! The characters are not only interesting, but relatable as well. And the concept of dreams that Batson incorporated into his book puts into writing what I've only dreamed of being real.

If you love dreams, engaging plot, and relatable characters, this is the book for you!
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Reviewed in the United States on March 13, 2024
I am in the special education field. I work with high school student aging between 15-18. The special education field students may have a wide variety of reading levels; in my particular classroom. So we have many different books at different levels to accommodate.

This is a joint classroom with two educators and there are many book in the book case. I happen to finish the book I was reading and just started looking to see what the class has to kinda get me over…

Well it won me over and I’m all in. lol I need to know how it all end. I honestly didn’t expected to like it by I like fantasy and to hear that it was a Christian fantasy was all the more intriguing. I’m delighted to start book 2 and to see how it all comes to an end… I did(do) hope to hear more of God, Jesus or Holy Spirit. I hope I. Some way he brings them into the story. Only make sense.
Reviewed in the United States on October 17, 2014
This is the first book I've read by Wayne Thomas Batson, and I thoroughly enjoyed it. Most of us don't realize how active the spiritual world is, and the dream world is no different. As a Christian, I believe God ordains a purpose for each of His children. In this book, 14-year-old Archer is chosen as a Dream Treader; one who is a guardian of the dream world and who finds and repairs tears in the dream realm. He has enemies, friends, and others who we simply aren't sure about yet. This is a good thing, because it causes us to anticipate the next book in the series. Sure, not everything is revealed in this book, but then, it's not supposed to be. I'm looking forward to the next book so learn more about Archer and the dream world. Nicely done!
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Reviewed in the United States on June 7, 2014
Dreams have always fascinated me, but I never considered a story where people actually complete important tasks in the Dream as if they're really awake.
I loved Dreamtreaders! The story was great (and a little creepy), I liked the characters, and the end left me wanting more. Can't wait for the next book - The Search For The Shadow Key!
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