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Ship it! A Practical Guide to Successful Software Projects 1st Edition
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Ship It! is a collection of tips that show the tools and techniques a successful project team has to use, and how to use them well. You'll get quick, easy-to-follow advice on modern practices: which to use, and when they should be applied. This book avoids current fashion trends and marketing hype; instead, readers find page after page of solid advice, all tried and tested in the real world.
Aimed at beginning to intermediate programmers, Ship It! will show you:
- Which tools help, and which don't
- How to keep a project moving
- Approaches to scheduling that work
- How to build developers as well as product
- What's normal on a project, and what's not
- How to manage managers, end-users and sponsors
- Danger signs and how to fix them
Few of the ideas presented here are controversial or extreme; most experienced programmers will agree that this stuff works. Yet 50 to 70 percent of all project teams in the U.S. aren't able to use even these simple, well-accepted practices effectively. This book will help you get started.
Ship It! begins by introducing the common technical infrastructure that every project needs to get the job done. Readers can choose from a variety of recommended technologies according to their skills and budgets. The next sections outline the necessary steps to get software out the door reliably, using well-accepted, easy-to-adopt, best-of-breed practices that really work.
Finally, and most importantly, Ship It! presents common problems that teams face, then offers real-world advice on how to solve them.
- ISBN-109780974514048
- ISBN-13978-0974514048
- Edition1st
- PublisherPragmatic Bookshelf
- Publication dateJuly 5, 2005
- LanguageEnglish
- Dimensions7.5 x 0.83 x 9.25 inches
- Print length208 pages
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""It's rare to have this much fun reading a book about software. The ideas are smart, relevant, and fundamental. I can be a better programmer today because of the things I read today.""--Joe, Fair Developer
""A great book! The authors have done a great job in presenting the subject in a neutral way and avoiding any methodology-oriented traps.""--Roberto Gianassi, IT Consultant
""This is fantastic stuff. As I started reading, I almost fell out of my seat because the project I'm on right now is going through exactly the hurt you describe and would benefit greatly from material just like this.""--Matthew Bass, Software Engineer
About the Author
Product details
- ASIN : 0974514047
- Publisher : Pragmatic Bookshelf; 1st edition (July 5, 2005)
- Language : English
- Paperback : 208 pages
- ISBN-10 : 9780974514048
- ISBN-13 : 978-0974514048
- Item Weight : 1.03 pounds
- Dimensions : 7.5 x 0.83 x 9.25 inches
- Best Sellers Rank: #1,460,921 in Books (See Top 100 in Books)
- #1,879 in Software Development (Books)
- #1,909 in Microsoft Programming (Books)
- #4,872 in Computer Software (Books)
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The list of critical practices are well defined and each one is simple enough to implement. It makes you feel like maybe you could do it. Most important, it explains why you should do it - in compelling terms so that even if you are skeptical of "continuous integration" or "pair programming" or "unit tests", well, you won't be after you read this book.
"Tracer Bullet" development isn't another methodology, but a way of incrementally developing a project so that the status is more clear to the customer and so that you can quickly turn abstract ideas that the team has into something more concrete to react to. In doing so, you maintain an integrated view of the product you are working on and help people understand their ideas more quickly. It is priceless for any non-trival software. Most of us probably have learned to do this anyway, but now there is a name for it and a guide to understand why we do what we learned through trial and error.
Had it been one of my first project management books I would have rated it higher.
If you are a student or just a beginner trying to understand how real-world software is made, you should read it.
For me, it was just a waste of time and 20 bucks.
If you and your team already are using source management, doing code reviews, and writing tests that you frequently use (chances are you probably follow most if not all of the best practices in the book) and if you have read more generic time/project management books many of the management tips probably will not be new either. If your development process is not a well oiled automated machine or perhaps struggle with team communication you will find the book very helpful and enjoyable readable.
Despite being familiar with most of the items put forth in the book, I especially enjoyed the trace bullet development chapter. That method of development struck a good balance between planning out the software and completing it in stages concurrently rather than focusing a teams effort only on one interface/module at a time.
While I was familiar with most of the content and practices of the book I would still highly recommend it for both developers and managers (actually anyone who works at a software company could probably benefit from reading it).
Most of it corroborated the practices we have seen to work. The rest showed where we can make amends for better results. I recommend it wholeheartedly to every project manager, technical architect, and strategic thinker at IT companies.
It's a quick and easy read, good beginner material. It may be a little "lightweight" for some.
The following book is a ten-star work of art aimed at software engineering students learning Java: Agile Java : Crafting Code with Test-Driven Development by Jeff Langr
The ten-star artwork for Agile processes in general is Craig Larman's astonishing work: Agile & Iterative Development.
a fantastic product!!!
Reviewed in the United States on August 20, 2023
a fantastic product!!!